Player Matchup

Thanatos
Thanatos
Divine XII
Thanatos
Level 85
God Stats
10W - 20L
1,486 SR
Queue Stats
251W - 277L
1,495 Elo+
Party 2
Ah Puch
Ah Puch
ProfessorZap
Ah Puch
Level 117
God Stats
0W - 3L
1,500 SR
Queue Stats
210W - 235L
1,470 Elo+
Party 2
Heimdallr
Heimdallr
Welldat1dude
Heimdallr
Level 26
God Stats
23W - 16L
1,608 SR
Queue Stats
65W - 64L
1,451 Elo+
Party 2
Team Averages
Level 76
1,531 SR
1,472 Elo+

VS

Team Averages
Level 56
1,415 SR
1,539 Elo+
Guan Yu
Guan Yu
BruceUgly
Guan Yu
Level 28
God Stats
5W - 1L
1,504 SR
Queue Stats
15W - 8L
1,631 Elo+
Solo
Nox
Nox
Dcoun
Nox
Level 114
God Stats
3W - 5L
1,372 SR
Queue Stats
63W - 64L
1,560 Elo+
Party 1
Ymir
Ymir
JohnyTwoTime
Ymir
Level 26
God Stats
4W - 1L
1,370 SR
Queue Stats
4W - 2L
1,425 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Divine XII
Thanatos
17
5 / 13 / 7
16,003
640
12,420
26,053
9,704
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ah Puch
ProfessorZap
Ah Puch
19
7 / 5 / 4
16,092
644
30,231
18,690
6,243
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
Welldat1dude
Heimdallr
18
3 / 9 / 5
15,047
602
11,168
21,470
8,120
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
BruceUgly
Guan Yu
18
4 / 7 / 19
15,304
612
24,497
29,857
40,573
Cudgel

Cudgel

+10
Physical Power
+50
Health

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nox
Dcoun
Nox
20
19 / 3 / 5
18,049
722
16,517
15,981
12,385
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
4 / 5 / 17
16,009
640
10,033
23,313
25,847
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
68
15
Kills
27
27
Deaths
15
16
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
BruceUgly
Guan Yu
4
7
19
1.93
W
Nox
Dcoun
Nox
19
3
5
7.17
L
Thanatos
Divine XII
Thanatos
5
13
7
0.65
W
4
5
17
2.5
L
Ah Puch
ProfessorZap
Ah Puch
7
5
4
1.8
L
Heimdallr
Welldat1dude
Heimdallr
3
9
5
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,819
Damage
51,047
66,213
Taken
69,151
24,067
Mitigated
78,805
19,608
Healing
13,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
BruceUgly
Guan Yu
24,497
2,966
2,795
7,468
29,857
40,573
896
9,802
20,055
5,484
67,050
W
Nox
Dcoun
Nox
16,517
557
0
1,840
15,981
12,385
2,113
6,975
9,006
92,309
0
L
Thanatos
Divine XII
Thanatos
12,420
2,397
0
9,685
26,053
9,704
114
14,154
11,899
0
35,105
W
10,033
398
0
1,006
23,313
25,847
1,000
13,574
9,739
33,212
0
L
Ah Puch
ProfessorZap
Ah Puch
30,231
852
0
7,337
18,690
6,243
416
7,352
11,338
120,769
0
L
Heimdallr
Welldat1dude
Heimdallr
11,168
3,358
0
2,586
21,470
8,120
0
7,324
14,146
0
73,934

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,142
Gold Earned
49,362
249
Minions Killed
202
0
Camps Cleared
0
1,256,250
Distance Traveled
1,437,701
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
15,304
612
57
2
0
557,300
3
W
Nox
18,049
722
108
4
0
426,862
1
L
Thanatos
16,003
640
51
2
0
426,116
2
W
Ymir
16,009
640
37
1
0
453,539
0
L
Ah Puch
16,092
644
119
5
0
405,829
2
L
Heimdallr
15,047
602
79
3
0
424,305
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role