Player Matchup

Olorun
Olorun
Kkzu
Olorun
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,246 Elo+
Party 1
Odin
Odin
Matabancos
Odin
Level 27
God Stats
19W - 7L
1,731 SR
Queue Stats
74W - 103L
1,290 Elo+
Party 1
Nemesis
Nemesis
xDancorx
Nemesis
Level 11
God Stats
0W - 1L
1,271 SR
Queue Stats
19W - 26L
1,103 Elo+
Party 1
Team Averages
Level 17
1,500 SR
1,213 Elo+

VS

Team Averages
Level 77
1,682 SR
1,546 Elo+
Baron Samedi
Baron Samedi
Attire
Baron Samedi
Level 156
God Stats
7W - 0L
1,984 SR
Queue Stats
503W - 113L
1,929 Elo+
Solo
Cthulhu
Cthulhu
Das01
Cthulhu
Level 14
God Stats
6W - 2L
1,500 SR
Queue Stats
11W - 6L
1,300 Elo+
Party 2
Neith
Neith
FoxEqualsDeath
Neith
Level 60
God Stats
5W - 1L
1,563 SR
Queue Stats
31W - 28L
1,408 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Kkzu
Olorun
7
0 / 11 / 0
5,552
555
2,533
10,903
2,360
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

8
0 / 6 / 0
5,413
541
3,588
11,168
5,137
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nemesis
xDancorx
Nemesis
8
0 / 6 / 0
5,539
554
5,864
9,996
3,942
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Attire
Baron Samedi
13
19 / 0 / 4
9,941
994
19,479
12,697
8,828
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
Das01
Cthulhu
10
1 / 0 / 13
7,690
769
3,070
6,719
3,375
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
3 / 0 / 14
7,748
775
5,177
5,107
1,681
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
54
0
Kills
23
23
Deaths
0
0
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Attire
Baron Samedi
19
0
4
21
W
Cthulhu
Das01
Cthulhu
1
0
13
7.5
W
3
0
14
10
L
Olorun
Kkzu
Olorun
0
11
0
0
L
0
6
0
0
L
Nemesis
xDancorx
Nemesis
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,985
Damage
27,726
32,067
Taken
24,523
11,439
Mitigated
13,884
3,051
Healing
14,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Attire
Baron Samedi
19,479
3,857
834
8,921
12,697
8,828
330
1,267
11,239
42,235
0
W
Cthulhu
Das01
Cthulhu
3,070
65
183
1,463
6,719
3,375
236
733
5,961
16,071
0
W
5,177
520
318
2,569
5,107
1,681
1,402
573
4,409
0
21,091
L
Olorun
Kkzu
Olorun
2,533
1,014
295
746
10,903
2,360
0
8,807
1,821
9,625
0
L
3,588
999
0
1,104
11,168
5,137
0
6,979
4,014
0
10,349
L
Nemesis
xDancorx
Nemesis
5,864
2,250
0
906
9,996
3,942
0
6,054
3,667
0
10,721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,504
Gold Earned
25,379
38
Minions Killed
98
0
Camps Cleared
0
461,991
Distance Traveled
502,653
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,941
994
44
4
0
167,076
2
W
Cthulhu
7,690
769
13
1
0
169,850
0
W
Neith
7,748
775
41
4
0
165,727
0
L
Olorun
5,552
555
10
1
0
124,617
1
L
Odin
5,413
541
14
1
0
162,882
0
L
Nemesis
5,539
554
14
1
0
174,492
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role