Player Matchup

Chang'e
Chang'e
FIashy Flash
Chang'e
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 20L
1,632 Elo+
Party 1
Osiris
Osiris
Husun Wukong
Osiris
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 4L
1,505 Elo+
Party 1
Pele
Pele
Martin Cries
Pele
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 7L
1,783 Elo+
Solo
Skadi
Skadi
SoccerDude150
Skadi
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 3L
1,653 Elo+
Party 1
Nike
Nike
SpentFern
Nike
Level 23
God Stats
25W - 26L
1,469 SR
Queue Stats
83W - 89L
1,402 Elo+
Party 1
Team Averages
Level 18
1,494 SR
1,595 Elo+

VS

Team Averages
Level 25
1,667 SR
1,631 Elo+
Mercury
Mercury
 
Mercury
Level 29
God Stats
4W - 2L
1,581 SR
Queue Stats
34W - 39L
1,568 Elo+
Solo
Vulcan
Vulcan
JJdacrankster
Vulcan
Level 27
God Stats
1W - 2L
1,590 SR
Queue Stats
41W - 32L
1,574 Elo+
Solo
Hel
Hel
King_Lokierio
Hel
Level 26
God Stats
0W - 1L
1,605 SR
Queue Stats
8W - 7L
1,850 Elo+
Solo
Cthulhu
Cthulhu
Stimulate eXe
Cthulhu
Level 21
God Stats
9W - 4L
2,000 SR
Queue Stats
71W - 65L
1,509 Elo+
Solo
Cernunnos
Cernunnos
blackcap13
Cernunnos
Level 22
God Stats
21W - 20L
1,558 SR
Queue Stats
56W - 46L
1,655 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
FIashy Flash
Chang'e
20
8 / 1 / 20
13,645
1,137
26,490
13,498
7,535
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Osiris
18
4 / 0 / 20
12,022
1,002
11,468
15,758
15,052
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

20
13 / 2 / 13
14,012
1,168
22,889
16,864
6,355
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
9 / 2 / 17
13,244
1,104
23,090
14,361
5,460
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nike
18
1 / 3 / 23
12,106
1,009
3,208
13,111
13,478
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Team 1 Tickets

237

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
17
2 / 8 / 3
11,544
962
6,026
18,968
5,072
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

17
0 / 5 / 6
10,717
893
16,214
12,683
3,825
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
1 / 9 / 3
10,301
858
8,569
15,685
3,952
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
18
1 / 4 / 7
12,000
1,000
21,840
20,987
10,878
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cernunnos
blackcap13
Cernunnos
18
4 / 10 / 3
12,150
1,013
15,756
24,601
8,202
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

128
Kill Participation
30
35
Kills
8
8
Deaths
36
93
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
2
8
3
0.44
W
Chang'e
FIashy Flash
Chang'e
8
1
20
18
W
Osiris
4
0
20
14
L
0
5
6
0.6
L
1
9
3
0.28
W
13
2
13
9.75
W
9
2
17
8.75
W
Nike
1
3
23
4.17
L
Cthulhu
1
4
7
1.13
L
Cernunnos
blackcap13
Cernunnos
4
10
3
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,145
Damage
68,405
73,592
Taken
92,924
47,880
Mitigated
31,929
21,871
Healing
13,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
6,026
2,439
0
593
18,968
5,072
0
5,930
12,938
0
19,782
W
Chang'e
FIashy Flash
Chang'e
26,490
680
7,512
7,808
13,498
7,535
0
10,577
2,921
57,642
0
W
Osiris
11,468
3,214
0
1,667
15,758
15,052
0
10,863
4,895
0
18,959
L
16,214
5,395
555
437
12,683
3,825
0
2,923
9,606
45,909
0
L
8,569
925
3,107
2,914
15,685
3,952
0
4,769
10,816
18,811
0
W
22,889
6,888
0
1,844
16,864
6,355
0
8,317
8,547
0
67,872
W
23,090
9,686
0
794
14,361
5,460
0
8,286
6,075
0
43,420
W
Nike
3,208
189
1,406
840
13,111
13,478
0
8,580
4,531
0
5,925
L
Cthulhu
21,840
540
888
3,462
20,987
10,878
0
7,304
13,608
44,626
0
L
Cernunnos
blackcap13
Cernunnos
15,756
6,611
0
1,840
24,601
8,202
0
5,564
18,887
0
31,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,029
Gold Earned
56,712
261
Minions Killed
210
9
Camps Cleared
6
1,223,484
Distance Traveled
1,109,916
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
11,544
962
27
2
0
277,779
0
W
Chang'e
13,645
1,137
87
7
2
267,915
0
W
Osiris
12,022
1,002
19
2
0
260,065
0
L
Vulcan
10,717
893
69
6
1
240,600
0
L
Hel
10,301
858
19
2
2
151,374
0
W
Pele
14,012
1,168
99
8
3
253,554
0
W
Skadi
13,244
1,104
44
4
2
215,450
0
W
Nike
12,106
1,009
12
1
2
226,500
2
L
Cthulhu
12,000
1,000
61
5
2
246,922
3
L
Cernunnos
12,150
1,013
34
3
1
193,241
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role