Player Matchup

Chaac
Chaac
Boxington
Chaac
Level 82
God Stats
1W - 4L
1,491 SR
Queue Stats
137W - 146L
1,454 Elo+
Solo
Cthulhu
Cthulhu
Snow3unny
Cthulhu
Level 64
God Stats
0W - 3L
1,476 SR
Queue Stats
4W - 5L
1,370 Elo+
Party 2
Baba Yaga
Baba Yaga
TonicoLee
Baba Yaga
Level 129
God Stats
0W - 4L
1,129 SR
Queue Stats
66W - 70L
1,493 Elo+
Party 1
Ymir
Ymir
VitaoLuvinal
Ymir
Level 124
God Stats
3W - 3L
1,472 SR
Queue Stats
68W - 62L
1,487 Elo+
Party 1
Tyr
Tyr
nosiny
Tyr
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 17L
1,564 Elo+
Party 2
Team Averages
Level 98
1,413 SR
1,474 Elo+

VS

Team Averages
Level 91
1,581 SR
1,501 Elo+
Anubis
Anubis
DiamondVoid
Anubis
Level 45
God Stats
70W - 44L
1,678 SR
Queue Stats
178W - 151L
1,559 Elo+
Solo
Cthulhu
Cthulhu
FILTHYJARMAN
Cthulhu
Level 81
God Stats
3W - 3L
1,484 SR
Queue Stats
8W - 8L
1,428 Elo+
Party 3
Nemesis
Nemesis
Ninja009
Nemesis
Level 108
God Stats
2W - 1L
1,730 SR
Queue Stats
93W - 102L
1,402 Elo+
Party 3
Chang'e
Chang'e
Tenbønes
Chang'e
Level 113
God Stats
1W - 4L
1,500 SR
Queue Stats
289W - 261L
1,527 Elo+
Solo
Apollo
Apollo
fyqko
Apollo
Level 110
God Stats
3W - 2L
1,513 SR
Queue Stats
373W - 368L
1,586 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Boxington
Chaac
20
0 / 6 / 6
13,636
852
16,091
25,465
29,865
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cthulhu
Snow3unny
Cthulhu
20
0 / 7 / 8
14,046
878
18,882
31,385
47,237
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Baba Yaga
TonicoLee
Baba Yaga
20
2 / 2 / 8
14,363
898
20,912
9,514
4,128
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
7 / 6 / 4
15,523
970
13,386
16,498
7,548
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Tyr
nosiny
Tyr
20
3 / 11 / 7
14,598
912
10,124
28,190
20,843
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Team 1 Tickets

0

VS

Team 2 Tickets

96

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
20
9 / 0 / 19
17,285
1,080
28,274
18,019
9,302
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cthulhu
FILTHYJARMAN
Cthulhu
20
2 / 1 / 23
14,932
933
16,012
13,168
15,248
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
Ninja009
Nemesis
20
5 / 5 / 16
14,649
916
10,967
18,751
8,678
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chang'e
Tenbønes
Chang'e
20
2 / 4 / 22
14,306
894
13,496
20,415
11,231
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
fyqko
Apollo
20
14 / 2 / 12
16,701
1,044
33,669
11,308
5,059
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
124
12
Kills
32
32
Deaths
12
33
Assists
92
Player
Kills
Deaths
Assists
KDA
L
Chaac
Boxington
Chaac
0
6
6
0.5
W
Anubis
9
0
19
18.5
W
Cthulhu
FILTHYJARMAN
Cthulhu
2
1
23
13.5
W
Nemesis
Ninja009
Nemesis
5
5
16
2.6
L
Cthulhu
Snow3unny
Cthulhu
0
7
8
0.57
W
Chang'e
Tenbønes
Chang'e
2
4
22
3.25
L
Baba Yaga
TonicoLee
Baba Yaga
2
2
8
3
L
7
6
4
1.5
W
Apollo
fyqko
Apollo
14
2
12
10
L
Tyr
nosiny
Tyr
3
11
7
0.59

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,395
Damage
102,418
111,052
Taken
81,661
109,621
Mitigated
49,518
14,246
Healing
25,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Boxington
Chaac
16,091
1,498
0
5,803
25,465
29,865
0
12,297
13,168
0
48,584
W
Anubis
28,274
3,259
0
5,408
18,019
9,302
0
9,869
7,850
86,617
0
W
Cthulhu
FILTHYJARMAN
Cthulhu
16,012
721
1,522
0
13,168
15,248
0
9,408
3,505
36,854
0
W
Nemesis
Ninja009
Nemesis
10,967
5,889
0
1,693
18,751
8,678
0
12,079
6,522
0
25,511
L
Cthulhu
Snow3unny
Cthulhu
18,882
201
1,563
1,772
31,385
47,237
0
16,811
14,574
62,866
0
W
Chang'e
Tenbønes
Chang'e
13,496
843
7,691
6,348
20,415
11,231
0
14,815
5,350
27,379
0
L
Baba Yaga
TonicoLee
Baba Yaga
20,912
125
0
2,390
9,514
4,128
0
6,528
2,986
43,495
0
L
13,386
1,011
0
0
16,498
7,548
0
9,950
6,548
32,323
0
W
Apollo
fyqko
Apollo
33,669
24,999
0
3,034
11,308
5,059
0
6,349
4,909
0
54,168
L
Tyr
nosiny
Tyr
10,124
2,556
0
2,718
28,190
20,843
0
12,196
15,304
0
29,452

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,166
Gold Earned
77,873
317
Minions Killed
310
14
Camps Cleared
9
1,692,629
Distance Traveled
1,623,157
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
13,636
852
88
6
0
362,931
0
W
Anubis
17,285
1,080
147
9
1
295,862
1
W
Cthulhu
14,932
933
47
3
1
321,651
0
W
Nemesis
14,649
916
20
1
3
338,041
0
L
Cthulhu
14,046
878
103
6
4
330,652
0
W
Chang'e
14,306
894
40
3
3
348,254
0
L
Baba Yaga
14,363
898
44
3
2
368,664
0
L
Ymir
15,523
970
42
3
2
310,897
0
W
Apollo
16,701
1,044
56
4
1
319,349
0
L
Tyr
14,598
912
40
3
6
319,485
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role