Player Matchup

Fenrir
Fenrir
DyeKoz
Fenrir
Level 119
God Stats
4W - 1L
1,888 SR
Queue Stats
161W - 144L
1,568 Elo+
Party 2
Cthulhu
Cthulhu
FyeKoz
Cthulhu
Level 87
God Stats
3W - 1L
1,500 SR
Queue Stats
120W - 89L
1,603 Elo+
Party 2
Scylla
Scylla
MyeKoz
Scylla
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
148W - 134L
1,564 Elo+
Party 2
Team Averages
Level 98
1,629 SR
1,578 Elo+

VS

Team Averages
Level 111
1,603 SR
1,484 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 65
God Stats
2W - 2L
1,487 SR
Queue Stats
145W - 157L
1,397 Elo+
Party 1
Fafnir
Fafnir
Freeedrick
Fafnir
Level 148
God Stats
3W - 7L
1,374 SR
Queue Stats
201W - 202L
1,474 Elo+
Party 1
Medusa
Medusa
SwishiestGold
Medusa
Level 120
God Stats
5W - 3L
1,947 SR
Queue Stats
84W - 73L
1,582 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DyeKoz
Fenrir
18
11 / 4 / 4
15,043
684
13,313
20,047
14,290
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cthulhu
FyeKoz
Cthulhu
17
5 / 5 / 8
14,048
639
17,547
22,916
24,543
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Scylla
MyeKoz
Scylla
17
2 / 3 / 9
13,175
599
12,767
11,536
3,961
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
15
2 / 9 / 7
12,839
584
6,293
19,657
6,757
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fafnir
Freeedrick
Fafnir
18
1 / 4 / 10
15,073
685
10,764
19,092
23,966
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

19
9 / 5 / 2
15,815
719
24,444
16,274
9,478
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
31
18
Kills
12
12
Deaths
18
21
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
2
9
7
0.61
L
Fenrir
DyeKoz
Fenrir
11
4
4
3.25
W
Fafnir
Freeedrick
Fafnir
1
4
10
1.5
L
Cthulhu
FyeKoz
Cthulhu
5
5
8
1.8
L
Scylla
MyeKoz
Scylla
2
3
9
2.17
W
9
5
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,627
Damage
41,501
54,499
Taken
55,023
42,794
Mitigated
40,201
8,177
Healing
11,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
6,293
1,426
0
3,937
19,657
6,757
690
10,540
9,117
34,848
0
L
Fenrir
DyeKoz
Fenrir
13,313
3,193
0
3,498
20,047
14,290
1,019
6,317
13,480
0
61,927
W
Fafnir
Freeedrick
Fafnir
10,764
2,972
0
5,138
19,092
23,966
331
10,614
8,478
42,771
0
L
Cthulhu
FyeKoz
Cthulhu
17,547
780
334
575
22,916
24,543
0
5,586
16,994
35,817
0
L
Scylla
MyeKoz
Scylla
12,767
787
0
3,770
11,536
3,961
521
5,206
6,055
54,265
0
W
24,444
10,703
0
2,632
16,274
9,478
1,357
9,286
6,988
0
106,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,266
Gold Earned
43,727
184
Minions Killed
218
0
Camps Cleared
0
1,183,924
Distance Traveled
1,089,203
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
12,839
584
44
2
0
347,123
1
L
Fenrir
15,043
684
64
3
0
393,613
3
W
Fafnir
15,073
685
60
3
0
378,090
3
L
Cthulhu
14,048
639
45
2
0
389,266
4
L
Scylla
13,175
599
75
3
0
401,045
3
W
Medusa
15,815
719
114
5
0
363,990
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role