Player Matchup

Kuzenbo
Kuzenbo
Arkanex
Kuzenbo
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
197W - 168L
1,462 Elo+
Party 1
Merlin
Merlin
KIKI2266
Merlin
Level 99
God Stats
1W - 4L
1,308 SR
Queue Stats
86W - 79L
1,501 Elo+
Solo
Rama
Rama
Onemus
Rama
Level 106
God Stats
151W - 112L
1,557 SR
Queue Stats
202W - 173L
1,480 Elo+
Party 1
Chaac
Chaac
Tobiiume
Chaac
Level 125
God Stats
3W - 4L
1,752 SR
Queue Stats
60W - 55L
1,598 Elo+
Solo
Chang'e
Chang'e
terraco
Chang'e
Level 124
God Stats
2W - 3L
1,558 SR
Queue Stats
23W - 25L
1,583 Elo+
Solo
Team Averages
Level 112
1,535 SR
1,525 Elo+

VS

Team Averages
Level 115
1,509 SR
1,577 Elo+
Thoth
Thoth
D4RKWIZ4RD
Thoth
Level 160
God Stats
6W - 1L
1,636 SR
Queue Stats
49W - 34L
1,660 Elo+
Party 2
Chang'e
Chang'e
Gosutak
Chang'e
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 23L
1,487 Elo+
Solo
Erlang Shen
Erlang Shen
MrIIecuk
Erlang Shen
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 75L
1,464 Elo+
Solo
Ne Zha
Ne Zha
elaxx15
Ne Zha
Level 112
God Stats
2W - 3L
1,500 SR
Queue Stats
36W - 27L
1,700 Elo+
Party 2
Ares
Ares
grandlordbatty
Ares
Level 126
God Stats
3W - 2L
1,407 SR
Queue Stats
140W - 129L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Arkanex
Kuzenbo
20
4 / 2 / 14
14,926
933
15,030
22,783
39,334
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Merlin
KIKI2266
Merlin
20
5 / 7 / 11
15,304
957
27,758
27,974
8,405
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rama
Onemus
Rama
20
6 / 4 / 13
15,346
959
19,666
23,269
7,769
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chaac
Tobiiume
Chaac
20
1 / 8 / 15
14,592
912
15,883
45,615
41,517
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chang'e
terraco
Chang'e
20
3 / 13 / 16
14,818
926
14,069
29,285
12,067
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

0

VS

Team 2 Tickets

71

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
20
17 / 0 / 14
18,484
1,155
64,028
11,394
5,152
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chang'e
Gosutak
Chang'e
20
3 / 2 / 22
15,037
940
25,116
20,874
8,993
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
MrIIecuk
Erlang Shen
20
1 / 7 / 27
15,130
946
14,749
27,582
34,911
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ne Zha
elaxx15
Ne Zha
20
6 / 4 / 11
15,006
938
14,725
12,963
6,557
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

20
7 / 6 / 23
16,490
1,031
26,149
27,919
40,858
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
131
19
Kills
34
34
Deaths
19
69
Assists
97
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Arkanex
Kuzenbo
4
2
14
5.5
W
Thoth
17
0
14
24
W
Chang'e
Gosutak
Chang'e
3
2
22
7
L
Merlin
KIKI2266
Merlin
5
7
11
1.5
W
Erlang Shen
MrIIecuk
Erlang Shen
1
7
27
2.07
L
Rama
Onemus
Rama
6
4
13
3.13
L
Chaac
Tobiiume
Chaac
1
8
15
1.06
W
Ne Zha
elaxx15
Ne Zha
6
4
11
2.88
W
7
6
23
3.08
L
Chang'e
terraco
Chang'e
3
13
16
0.85

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,406
Damage
144,767
148,926
Taken
100,732
109,092
Mitigated
96,471
24,257
Healing
24,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Arkanex
Kuzenbo
15,030
4,715
0
0
22,783
39,334
0
16,495
6,246
25,433
0
W
Thoth
64,028
801
81
2,552
11,394
5,152
0
8,276
3,118
112,275
0
W
Chang'e
Gosutak
Chang'e
25,116
818
4,396
6,912
20,874
8,993
0
14,648
6,226
54,509
0
L
Merlin
KIKI2266
Merlin
27,758
1,750
0
655
27,974
8,405
0
22,641
5,258
62,349
0
W
Erlang Shen
MrIIecuk
Erlang Shen
14,749
5,886
0
7,287
27,582
34,911
0
15,635
11,947
0
38,817
L
Rama
Onemus
Rama
19,666
16,466
0
1,803
23,269
7,769
0
17,433
5,711
0
41,706
L
Chaac
Tobiiume
Chaac
15,883
1,609
0
7,408
45,615
41,517
0
36,385
9,005
6,918
59,240
W
Ne Zha
elaxx15
Ne Zha
14,725
1,841
0
1,662
12,963
6,557
0
6,992
5,971
0
42,884
W
26,149
264
738
904
27,919
40,858
0
13,764
14,155
42,523
0
L
Chang'e
terraco
Chang'e
14,069
1,136
10,488
3,903
29,285
12,067
0
22,339
6,743
35,084
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,986
Gold Earned
80,147
314
Minions Killed
301
12
Camps Cleared
12
1,580,781
Distance Traveled
1,624,302
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
14,926
933
14
1
3
342,680
1
W
Thoth
18,484
1,155
109
7
2
334,353
0
W
Chang'e
15,037
940
73
5
2
327,889
4
L
Merlin
15,304
957
90
6
3
303,392
0
W
Erlang Shen
15,130
946
47
3
5
321,652
2
L
Rama
15,346
959
48
3
4
307,625
0
L
Chaac
14,592
912
112
7
0
301,452
1
W
Ne Zha
15,006
938
47
3
2
316,630
0
W
Ares
16,490
1,031
25
2
1
323,778
0
L
Chang'e
14,818
926
50
3
2
325,632
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role