Player Matchup

Kukulkan
Kukulkan
BreathingHail35
Kukulkan
Level 46
God Stats
3W - 3L
1,490 SR
Queue Stats
4W - 3L
1,605 Elo+
Solo
Neith
Neith
OFoxGiven
Neith
Level 115
God Stats
88W - 96L
1,493 SR
Queue Stats
409W - 441L
1,370 Elo+
Solo
Achilles
Achilles
SMC_SPARTACUS
Achilles
Level 62
God Stats
4W - 10L
1,060 SR
Queue Stats
96W - 134L
1,281 Elo+
Solo
Jormungandr
Jormungandr
blappertsonnnn
Jormungandr
Level 63
God Stats
1W - 2L
1,500 SR
Queue Stats
85W - 115L
1,190 Elo+
Solo
Janus
Janus
smutslinger
Janus
Level 125
God Stats
198W - 270L
1,312 SR
Queue Stats
414W - 421L
1,296 Elo+
Solo
Team Averages
Level 82
1,371 SR
1,348 Elo+

VS

Team Averages
Level 96
1,428 SR
1,318 Elo+
Merlin
Merlin
Ktownkronic
Merlin
Level 126
God Stats
5W - 14L
1,267 SR
Queue Stats
369W - 433L
1,280 Elo+
Solo
Skadi
Skadi
LispJenkins
Skadi
Level 138
God Stats
7W - 8L
1,453 SR
Queue Stats
241W - 249L
1,327 Elo+
Solo
Fenrir
Fenrir
Locomoco22yt
Fenrir
Level 64
God Stats
1W - 0L
1,328 SR
Queue Stats
133W - 135L
1,366 Elo+
Solo
Horus
Horus
MrBucket136
Horus
Level 50
God Stats
10W - 8L
1,466 SR
Queue Stats
164W - 193L
1,246 Elo+
Solo
Cthulhu
Cthulhu
TYTYMASON
Cthulhu
Level 103
God Stats
7W - 5L
1,625 SR
Queue Stats
316W - 316L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
14
0 / 9 / 1
9,169
399
7,042
13,445
9,522
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Neith
OFoxGiven
Neith
15
1 / 8 / 1
9,969
433
11,896
14,702
4,213
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
SMC_SPARTACUS
Achilles
16
2 / 6 / 1
10,950
476
11,222
15,404
6,720
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jormungandr
blappertsonnnn
Jormungandr
16
2 / 7 / 0
10,603
461
7,271
16,559
11,564
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
4 / 5 / 1
11,442
497
15,601
14,540
5,601
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
19
4 / 2 / 6
12,829
558
8,718
13,839
5,157
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
11 / 1 / 9
13,708
596
17,088
15,256
8,389
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fenrir
19
4 / 2 / 11
13,037
567
10,495
18,688
7,328
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
4 / 2 / 10
12,581
547
7,875
20,894
8,832
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cthulhu
TYTYMASON
Cthulhu
20
12 / 2 / 3
14,026
610
16,745
20,314
26,846
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
74
9
Kills
35
35
Deaths
9
4
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
0
9
1
0.06
W
Merlin
4
2
6
3.5
W
11
1
9
15.5
W
Fenrir
4
2
11
4.75
W
4
2
10
4.5
L
Neith
OFoxGiven
Neith
1
8
1
0.19
L
Achilles
SMC_SPARTACUS
Achilles
2
6
1
0.42
W
Cthulhu
TYTYMASON
Cthulhu
12
2
3
6.75
L
Jormungandr
blappertsonnnn
Jormungandr
2
7
0
0.29
L
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,032
Damage
60,921
74,650
Taken
88,991
37,620
Mitigated
56,552
8,214
Healing
36,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
7,042
340
0
0
13,445
9,522
448
9,227
3,668
47,339
0
W
Merlin
8,718
1,299
657
4,602
13,839
5,157
1,044
8,370
5,469
79,590
0
W
17,088
6,813
1,126
6,594
15,256
8,389
6,073
6,653
8,603
0
93,900
W
Fenrir
10,495
1,591
322
8,427
18,688
7,328
1,018
6,277
12,411
0
85,811
W
7,875
3,206
697
7,296
20,894
8,832
884
6,482
14,412
0
37,758
L
Neith
OFoxGiven
Neith
11,896
4,114
0
3,003
14,702
4,213
1,339
5,254
9,175
0
53,327
L
Achilles
SMC_SPARTACUS
Achilles
11,222
1,664
0
3,371
15,404
6,720
236
3,641
11,485
0
72,811
W
Cthulhu
TYTYMASON
Cthulhu
16,745
441
264
6,485
20,314
26,846
1,168
5,169
15,145
82,357
0
L
Jormungandr
blappertsonnnn
Jormungandr
7,271
1,601
453
1,137
16,559
11,564
333
4,259
11,955
44,306
0
L
15,601
1,105
0
250
14,540
5,601
468
2,254
12,086
86,312
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,133
Gold Earned
66,181
503
Minions Killed
590
0
Camps Cleared
0
1,923,895
Distance Traveled
2,132,491
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
9,169
399
87
4
0
340,415
0
W
Merlin
12,829
558
160
7
0
422,786
0
W
Skadi
13,708
596
133
6
0
400,565
5
W
Fenrir
13,037
567
101
4
0
485,658
0
W
Horus
12,581
547
60
3
0
407,261
2
L
Neith
9,969
433
79
3
0
351,504
5
L
Achilles
10,950
476
121
5
0
425,545
0
W
Cthulhu
14,026
610
136
6
0
416,221
2
L
Jormungandr
10,603
461
76
3
0
377,067
0
L
Janus
11,442
497
140
6
0
429,364
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role