Player Matchup

Sol
Sol
DingDingMuk
Sol
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
104W - 115L
1,117 Elo+
Solo
Skadi
Skadi
Guest27v
Skadi
Level 8
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 1L
1,648 Elo+
Party 2
Ymir
Ymir
Yunalesca15
Ymir
Level 100
God Stats
2W - 1L
1,738 SR
Queue Stats
203W - 173L
1,525 Elo+
Party 2
Hercules
Hercules
dorararar
Hercules
Level 21
God Stats
4W - 8L
1,297 SR
Queue Stats
75W - 74L
1,268 Elo+
Solo
Guan Yu
Guan Yu
jeffsuisse
Guan Yu
Level 18
God Stats
1W - 4L
1,182 SR
Queue Stats
2W - 8L
590 Elo+
Solo
Team Averages
Level 35
1,443 SR
1,230 Elo+

VS

Team Averages
Level 16
1,581 SR
1,247 Elo+
Fenrir
Fenrir
HighGuy4209911
Fenrir
Level 7
God Stats
0W - 2L
1,741 SR
Queue Stats
3W - 16L
949 Elo+
Party 1
Cthulhu
Cthulhu
PickledViking
Cthulhu
Level 29
God Stats
3W - 6L
1,568 SR
Queue Stats
33W - 40L
1,424 Elo+
Solo
Achilles
Achilles
Poco_Loco_456_
Achilles
Level 16
God Stats
12W - 8L
1,500 SR
Queue Stats
230W - 199L
1,500 Elo+
Solo
Ravana
Ravana
Toxicpeak4031
Ravana
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 14L
864 Elo+
Party 1
Neith
Neith
Youn6LokzZ
Neith
Level 23
God Stats
7W - 9L
1,597 SR
Queue Stats
118W - 137L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 0
3,879
776
0
1,398
245
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Skadi
Guest27v
Skadi
6
3 / 0 / 0
3,892
778
1,792
2,829
580
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

5
0 / 0 / 3
3,589
718
464
1,827
656
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hercules
dorararar
Hercules
5
0 / 3 / 0
3,100
620
1,045
3,980
1,829
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Boots

Boots

+6%
Movement Speed

Guan Yu
jeffsuisse
Guan Yu
5
1 / 0 / 0
3,561
712
859
2,324
732
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
2,577
515
0
0
0
Cthulhu
5
0 / 1 / 0
3,139
628
1,668
2,505
1,214
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Achilles
6
3 / 1 / 0
4,011
802
3,704
3,878
2,425
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

1
0 / 0 / 0
2,577
515
0
0
0
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Boots

Boots

+6%
Movement Speed

Neith
5
0 / 2 / 0
3,077
615
1,440
2,157
318
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
3
4
Kills
3
3
Deaths
4
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
0
0
0
0
W
Skadi
Guest27v
Skadi
3
0
0
3
L
0
0
0
0
L
Cthulhu
0
1
0
0
L
Achilles
3
1
0
3
L
0
0
0
0
L
Neith
0
2
0
0
W
0
0
3
1.5
W
Hercules
dorararar
Hercules
0
3
0
0
W
Guan Yu
jeffsuisse
Guan Yu
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,160
Damage
6,812
12,358
Taken
8,540
4,042
Mitigated
3,957
3,198
Healing
2,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
0
0
0
404
1,398
245
2,024
0
1,398
17,447
0
W
Skadi
Guest27v
Skadi
1,792
736
0
1,000
2,829
580
286
702
2,127
0
14,822
L
0
0
0
0
0
0
0
0
0
0
0
L
Cthulhu
1,668
171
0
711
2,505
1,214
0
321
2,184
6,529
0
L
Achilles
3,704
1,284
0
1,581
3,878
2,425
0
0
3,584
0
11,153
L
0
0
0
0
0
0
0
0
0
0
0
L
Neith
1,440
702
0
497
2,157
318
0
143
1,989
0
10,086
W
464
0
0
250
1,827
656
120
966
861
5,997
0
W
Hercules
dorararar
Hercules
1,045
533
0
1,119
3,980
1,829
0
0
3,755
0
6,740
W
Guan Yu
jeffsuisse
Guan Yu
859
425
5
420
2,324
732
0
0
2,249
0
6,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,021
Gold Earned
15,381
99
Minions Killed
39
0
Camps Cleared
0
489,951
Distance Traveled
298,527
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
3,879
776
35
7
0
71,402
1
W
Skadi
3,892
778
31
6
0
102,646
1
L
Fenrir
2,577
515
0
0
0
8
0
L
Cthulhu
3,139
628
9
2
0
87,985
3
L
Achilles
4,011
802
15
3
0
109,212
0
L
Ravana
2,577
515
0
0
0
16,687
0
L
Neith
3,077
615
15
3
0
84,635
0
W
Ymir
3,589
718
13
3
0
97,484
2
W
Hercules
3,100
620
5
1
0
101,845
0
W
Guan Yu
3,561
712
15
3
0
116,574
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role