Player Matchup

Neith
Neith
 
Neith
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 67L
1,296 Elo+
Solo
Ratatoskr
Ratatoskr
Allion417
Ratatoskr
Level 20
God Stats
0W - 1L
1,469 SR
Queue Stats
27W - 47L
1,184 Elo+
Solo
Nemesis
Nemesis
HighOctaveC9098
Nemesis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,147 Elo+
Solo
Fenrir
Fenrir
Ullr227
Fenrir
Level 28
God Stats
2W - 8L
1,220 SR
Queue Stats
51W - 76L
1,190 Elo+
Solo
Ra
Ra
VirgiliousisSwag
Ra
Level 27
God Stats
4W - 3L
1,412 SR
Queue Stats
88W - 65L
1,464 Elo+
Solo
Team Averages
Level 22
1,420 SR
1,256 Elo+

VS

Team Averages
Level 15
1,453 SR
1,205 Elo+
Sun Wukong
Sun Wukong
Markksmanne5468
Sun Wukong
Level 10
God Stats
3W - 1L
1,279 SR
Queue Stats
14W - 16L
1,285 Elo+
Party 1
Cthulhu
Cthulhu
Mindeyle
Cthulhu
Level 18
God Stats
2W - 2L
1,660 SR
Queue Stats
31W - 51L
1,052 Elo+
Solo
Ares
Ares
OttoELDorado
Ares
Level 5
God Stats
3W - 2L
1,500 SR
Queue Stats
11W - 12L
1,285 Elo+
Party 1
Heimdallr
Heimdallr
PrimeTimeDeuce
Heimdallr
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 12L
1,285 Elo+
Party 1
Nike
Nike
xXSlappyXxKiller
Nike
Level 29
God Stats
6W - 10L
1,323 SR
Queue Stats
173W - 234L
1,120 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
19
2 / 8 / 10
13,037
931
22,092
19,599
8,447
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ratatoskr
Allion417
Ratatoskr
16
0 / 9 / 3
10,830
774
5,167
13,271
5,089
20
5 / 8 / 7
14,157
1,011
14,053
22,170
17,758
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Fenrir
Ullr227
Fenrir
17
3 / 4 / 4
11,899
850
8,401
15,232
6,396
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
6 / 2 / 9
14,821
1,059
21,740
13,818
7,756
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Team 1 Tickets

0

VS

Team 2 Tickets

213

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Markksmanne5468
Sun Wukong
20
7 / 2 / 11
14,217
1,016
13,915
16,125
8,582
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cthulhu
Mindeyle
Cthulhu
18
1 / 5 / 12
12,149
868
10,339
15,203
15,242
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

20
6 / 2 / 19
13,549
968
18,997
15,727
21,305
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heimdallr
PrimeTimeDeuce
Heimdallr
20
14 / 4 / 14
16,191
1,157
27,233
15,445
7,850
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
3 / 4 / 12
13,305
950
8,039
22,163
11,997
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
99
16
Kills
31
31
Deaths
17
33
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
8
10
0.88
L
Ratatoskr
Allion417
Ratatoskr
0
9
3
0.17
L
5
8
7
1.06
W
Sun Wukong
Markksmanne5468
Sun Wukong
7
2
11
6.25
W
Cthulhu
Mindeyle
Cthulhu
1
5
12
1.4
W
6
2
19
7.75
W
Heimdallr
PrimeTimeDeuce
Heimdallr
14
4
14
5.25
L
Fenrir
Ullr227
Fenrir
3
4
4
1.25
L
6
2
9
5.25
W
3
4
12
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,453
Damage
78,523
84,090
Taken
84,663
45,446
Mitigated
64,976
13,988
Healing
14,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
22,092
9,625
0
1,971
19,599
8,447
0
6,997
12,602
0
34,748
L
Ratatoskr
Allion417
Ratatoskr
5,167
2,036
0
0
13,271
5,089
0
5,728
7,543
0
10,223
L
14,053
5,888
0
3,445
22,170
17,758
0
8,709
13,461
0
29,212
W
Sun Wukong
Markksmanne5468
Sun Wukong
13,915
5,243
0
4,743
16,125
8,582
0
4,362
11,763
0
44,184
W
Cthulhu
Mindeyle
Cthulhu
10,339
224
1,404
0
15,203
15,242
0
5,082
10,121
28,302
0
W
18,997
814
0
0
15,727
21,305
0
4,309
11,418
24,454
0
W
Heimdallr
PrimeTimeDeuce
Heimdallr
27,233
16,116
0
2,741
15,445
7,850
0
4,245
11,200
0
59,799
L
Fenrir
Ullr227
Fenrir
8,401
3,218
0
1,046
15,232
6,396
0
2,407
12,825
151
10,363
L
21,740
1,416
4,350
3,176
13,818
7,756
0
5,495
8,323
56,764
0
W
8,039
1,074
546
5,323
22,163
11,997
0
3,877
18,286
0
16,770

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,744
Gold Earned
69,411
166
Minions Killed
224
5
Camps Cleared
4
1,201,854
Distance Traveled
1,089,608
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
13,037
931
26
2
2
243,621
1
L
Ratatoskr
10,830
774
7
1
1
159,078
0
L
Nemesis
14,157
1,011
33
2
1
239,046
0
W
Sun Wukong
14,217
1,016
84
6
0
245,828
0
W
Cthulhu
12,149
868
39
3
3
185,990
1
W
Ares
13,549
968
15
1
0
226,764
0
W
Heimdallr
16,191
1,157
79
6
0
226,697
1
L
Fenrir
11,899
850
3
0
0
275,557
1
L
Ra
14,821
1,059
97
7
1
284,552
0
W
Nike
13,305
950
7
1
1
204,329
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role