Player Matchup

Janus
Janus
AGBF WAKING
Janus
Level 160
God Stats
6W - 6L
1,459 SR
Queue Stats
613W - 547L
1,554 Elo+
Party 1
Kali
Kali
All HailXenu978
Kali
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,753 Elo+
Party 1
Odin
Odin
MormonJesus5073
Odin
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 14L
1,753 Elo+
Party 1
Medusa
Medusa
Nosrac
Medusa
Level 87
God Stats
2W - 0L
1,742 SR
Queue Stats
121W - 102L
1,449 Elo+
Party 1
Kuzenbo
Kuzenbo
SlightJoker176
Kuzenbo
Level 23
God Stats
8W - 5L
2,028 SR
Queue Stats
35W - 26L
1,560 Elo+
Party 1
Team Averages
Level 55
1,646 SR
1,614 Elo+

VS

Team Averages
Level 17
1,469 SR
1,405 Elo+
Nemesis
Nemesis
BloodWarrior543
Nemesis
Level 7
God Stats
1W - 2L
1,347 SR
Queue Stats
25W - 25L
1,327 Elo+
Party 2
Cthulhu
Cthulhu
DJs FuFu
Cthulhu
Level 26
God Stats
1W - 3L
1,500 SR
Queue Stats
165W - 163L
1,327 Elo+
Party 2
Hercules
Hercules
FlexMastaPiltor
Hercules
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Medusa
Medusa
Nice Cole
Medusa
Level 19
God Stats
2W - 4L
1,443 SR
Queue Stats
57W - 54L
1,431 Elo+
Solo
Merlin
Merlin
jona cool 54321
Merlin
Level 28
God Stats
3W - 8L
1,557 SR
Queue Stats
151W - 157L
1,443 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 0 / 11
12,610
548
6,632
7,427
2,663
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
16 / 1 / 7
15,461
672
14,647
21,144
10,447
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

18
16 / 0 / 6
13,683
595
14,492
14,009
11,838
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
Nosrac
Medusa
18
14 / 3 / 9
13,529
588
21,173
12,015
5,041
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
1 / 0 / 17
12,886
560
7,116
17,214
24,438
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 11 / 1
9,175
399
5,592
20,013
16,333
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cthulhu
DJs FuFu
Cthulhu
13
0 / 11 / 0
8,697
378
7,361
19,893
15,506
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hercules
9
1 / 9 / 2
7,607
331
4,989
14,832
7,473
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Medusa
Nice Cole
Medusa
3
0 / 9 / 2
6,287
273
0
5,863
254
14
0 / 11 / 0
8,888
386
10,998
15,843
4,163
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
7
51
Kills
2
4
Deaths
51
50
Assists
5
Player
Kills
Deaths
Assists
KDA
W
4
0
11
9.5
W
16
1
7
19.5
L
1
11
1
0.14
L
Cthulhu
DJs FuFu
Cthulhu
0
11
0
0
L
Hercules
1
9
2
0.22
W
16
0
6
19
L
Medusa
Nice Cole
Medusa
0
9
2
0.11
W
Medusa
Nosrac
Medusa
14
3
9
6.17
W
1
0
17
9.5
L
0
11
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,060
Damage
28,940
71,809
Taken
76,444
54,427
Mitigated
43,729
23,955
Healing
5,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,632
194
0
610
7,427
2,663
0
4,071
3,356
65,646
0
W
14,647
9,734
0
15,166
21,144
10,447
2,899
4,021
17,098
0
140,858
L
5,592
3,876
0
2,097
20,013
16,333
132
2,708
16,905
0
31,190
L
Cthulhu
DJs FuFu
Cthulhu
7,361
1,133
0
734
19,893
15,506
0
5,309
14,584
35,878
0
L
Hercules
4,989
2,601
0
1,371
14,832
7,473
0
3,086
11,696
0
18,477
W
14,492
3,376
0
1,139
14,009
11,838
593
3,370
9,695
0
76,701
L
Medusa
Nice Cole
Medusa
0
0
0
0
5,863
254
0
0
5,688
0
0
W
Medusa
Nosrac
Medusa
21,173
14,156
0
2,630
12,015
5,041
2,162
1,020
10,870
0
90,879
W
7,116
4,080
0
4,410
17,214
24,438
757
5,877
11,128
39,997
0
L
10,998
1,092
0
835
15,843
4,163
150
2,645
13,148
62,945
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,169
Gold Earned
40,654
605
Minions Killed
233
0
Camps Cleared
0
2,152,621
Distance Traveled
1,186,270
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
12,610
548
130
6
0
463,166
0
W
Kali
15,461
672
188
8
0
456,590
1
L
Nemesis
9,175
399
55
2
0
362,665
5
L
Cthulhu
8,697
378
55
2
0
261,794
0
L
Hercules
7,607
331
23
1
0
216,529
1
W
Odin
13,683
595
120
5
0
455,984
2
L
Medusa
6,287
273
0
0
0
0
0
W
Medusa
13,529
588
123
5
0
384,971
4
W
Kuzenbo
12,886
560
44
2
0
391,910
0
L
Merlin
8,888
386
100
4
0
345,282
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role