Player Matchup

Cthulhu
Cthulhu
Leviathan 19992
Cthulhu
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 27L
1,315 Elo+
Party 2
Neith
Neith
Morghul1056
Neith
Level 87
God Stats
4W - 2L
1,183 SR
Queue Stats
68W - 52L
1,586 Elo+
Party 2
Freya
Freya
l Tyraxes l
Freya
Level 103
God Stats
1W - 0L
1,687 SR
Queue Stats
68W - 51L
1,362 Elo+
Party 2
Team Averages
Level 67
1,457 SR
1,421 Elo+

VS

Team Averages
Level 43
1,475 SR
1,412 Elo+
Cerberus
Cerberus
Decent other
Cerberus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,587 Elo+
Party 1
Jormungandr
Jormungandr
Its Capible
Jormungandr
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,370 Elo+
Party 1
Cthulhu
Cthulhu
yagolisboa1
Cthulhu
Level 54
God Stats
2W - 5L
1,424 SR
Queue Stats
12W - 17L
1,278 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 10
8,514
608
5,594
9,578
5,758
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
5 / 1 / 11
9,917
708
9,819
8,488
5,984
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
13 / 1 / 3
10,888
778
14,589
7,554
2,471
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Decent other
Cerberus
9
2 / 6 / 5
8,298
593
3,501
11,395
11,498
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Jormungandr
Its Capible
Jormungandr
9
1 / 7 / 5
8,257
590
4,707
13,222
7,598
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
yagolisboa1
Cthulhu
13
4 / 5 / 1
8,810
629
6,832
10,178
8,629
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
18
18
Kills
7
7
Deaths
18
24
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Decent other
Cerberus
2
6
5
0.75
L
Jormungandr
Its Capible
Jormungandr
1
7
5
0.5
W
0
5
10
1
W
5
1
11
10.5
W
13
1
3
14.5
L
Cthulhu
yagolisboa1
Cthulhu
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,002
Damage
15,040
25,620
Taken
34,795
14,213
Mitigated
27,725
4,966
Healing
3,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Decent other
Cerberus
3,501
493
0
854
11,395
11,498
0
6,500
4,895
6,339
0
L
Jormungandr
Its Capible
Jormungandr
4,707
853
135
765
13,222
7,598
0
8,239
4,983
15,882
0
W
5,594
735
0
0
9,578
5,758
0
3,716
5,862
17,221
0
W
9,819
5,290
0
1,020
8,488
5,984
616
5,447
3,041
0
37,368
W
14,589
5,837
147
3,799
7,554
2,471
814
5,934
1,620
27,894
0
L
Cthulhu
yagolisboa1
Cthulhu
6,832
252
616
641
10,178
8,629
0
5,468
4,710
31,068
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,319
Gold Earned
25,365
105
Minions Killed
73
0
Camps Cleared
0
700,057
Distance Traveled
654,957
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,298
593
10
1
0
192,354
0
L
Jormungandr
8,257
590
20
1
0
220,690
0
W
Cthulhu
8,514
608
26
2
0
214,233
0
W
Neith
9,917
708
41
3
0
238,315
0
W
Freya
10,888
778
38
3
0
247,509
0
L
Cthulhu
8,810
629
43
3
0
241,913
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role