Player Matchup

Thor
Thor
 
Thor
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 232L
831 Elo+
Solo
Cthulhu
Cthulhu
DaRaddestDude
Cthulhu
Level 14
God Stats
6W - 3L
1,591 SR
Queue Stats
26W - 27L
1,345 Elo+
Party 1
Heimdallr
Heimdallr
RadiantThong69
Heimdallr
Level 13
God Stats
10W - 12L
1,280 SR
Queue Stats
13W - 21L
1,119 Elo+
Party 1
Bakasura
Bakasura
Scooty Patootie
Bakasura
Level 14
God Stats
5W - 7L
1,270 SR
Queue Stats
26W - 30L
1,170 Elo+
Party 1
Da Ji
Da Ji
gostkevinproxD
Da Ji
Level 28
God Stats
14W - 14L
1,353 SR
Queue Stats
364W - 360L
1,322 Elo+
Solo
Team Averages
Level 15
1,399 SR
1,158 Elo+

VS

Team Averages
Level 11
1,381 SR
1,235 Elo+
Sun Wukong
Sun Wukong
BetoMonkey2
Sun Wukong
Level 8
God Stats
1W - 1L
1,262 SR
Queue Stats
14W - 11L
1,119 Elo+
Party 2
Kukulkan
Kukulkan
CourtlyTrack687
Kukulkan
Level 7
God Stats
6W - 4L
1,257 SR
Queue Stats
10W - 9L
1,119 Elo+
Party 2
Cthulhu
Cthulhu
Roberto ICHAK
Cthulhu
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
13W - 9L
1,119 Elo+
Party 2
Jormungandr
Jormungandr
VotedFormula
Jormungandr
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Hachiman
Hachiman
ZX Myung
Hachiman
Level 26
God Stats
30W - 27L
1,387 SR
Queue Stats
164W - 174L
1,317 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
1 / 12 / 2
8,986
374
1,747
14,646
5,501
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
17
9 / 6 / 4
12,287
512
12,619
24,949
11,300
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Heimdallr
RadiantThong69
Heimdallr
16
6 / 12 / 6
11,325
472
15,430
17,203
6,508
Boots

Boots

+6%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
17
5 / 8 / 4
12,139
506
10,053
16,570
7,106
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
7 / 1 / 1
13,920
580
11,525
17,045
7,244
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BetoMonkey2
Sun Wukong
9
0 / 5 / 5
7,863
328
2,224
6,591
2,841
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Kukulkan
17
12 / 9 / 8
11,728
489
17,991
13,388
7,606
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
15
3 / 7 / 11
10,347
431
10,321
22,486
20,890
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jormungandr
VotedFormula
Jormungandr
17
8 / 6 / 7
12,072
503
16,070
22,027
24,950
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hachiman
ZX Myung
Hachiman
14
7 / 2 / 5
10,100
421
4,845
6,655
2,463
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
66
28
Kills
30
39
Deaths
29
17
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
1
12
2
0.17
L
Sun Wukong
BetoMonkey2
Sun Wukong
0
5
5
0.5
L
Kukulkan
12
9
8
1.78
W
Cthulhu
9
6
4
1.83
W
Heimdallr
RadiantThong69
Heimdallr
6
12
6
0.75
L
Cthulhu
3
7
11
1.21
W
Bakasura
5
8
4
0.88
L
Jormungandr
VotedFormula
Jormungandr
8
6
7
1.92
L
Hachiman
ZX Myung
Hachiman
7
2
5
4.75
W
7
1
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,374
Damage
51,451
90,413
Taken
71,147
37,659
Mitigated
58,750
21,323
Healing
8,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
1,747
191
0
0
14,646
5,501
970
4,958
9,688
0
18,624
L
Sun Wukong
BetoMonkey2
Sun Wukong
2,224
866
0
401
6,591
2,841
0
1,757
4,784
0
10,089
L
Kukulkan
17,991
3,068
0
804
13,388
7,606
1,097
3,269
10,119
51,066
0
W
Cthulhu
12,619
1,663
776
4,311
24,949
11,300
913
15,651
9,298
70,573
0
W
Heimdallr
RadiantThong69
Heimdallr
15,430
10,904
173
428
17,203
6,508
1,987
11,863
5,340
0
52,631
L
Cthulhu
10,321
1,629
0
2,522
22,486
20,890
847
5,342
17,136
47,281
0
W
Bakasura
10,053
7,171
299
4,996
16,570
7,106
5,203
6,609
9,961
0
46,805
L
Jormungandr
VotedFormula
Jormungandr
16,070
4,287
0
2,080
22,027
24,950
309
2,251
19,670
59,614
0
L
Hachiman
ZX Myung
Hachiman
4,845
3,022
0
2,609
6,655
2,463
881
0
6,376
0
31,585
W
11,525
4,540
0
10,340
17,045
7,244
0
5,301
11,744
0
124,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,657
Gold Earned
52,110
458
Minions Killed
294
0
Camps Cleared
0
1,955,851
Distance Traveled
1,629,876
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,986
374
29
1
0
405,607
1
L
Sun Wukong
7,863
328
19
1
0
206,031
0
L
Kukulkan
11,728
489
79
3
0
367,007
0
W
Cthulhu
12,287
512
90
4
0
382,386
5
W
Heimdallr
11,325
472
72
3
0
339,841
0
L
Cthulhu
10,347
431
70
3
0
440,126
0
W
Bakasura
12,139
506
108
5
0
419,562
0
L
Jormungandr
12,072
503
80
3
0
392,142
1
L
Hachiman
10,100
421
46
2
0
224,570
1
W
Da Ji
13,920
580
159
7
0
408,455
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role