Player Matchup

Bacchus
Bacchus
DaKooterr
Bacchus
Level 18
God Stats
4W - 0L
1,608 SR
Queue Stats
107W - 112L
1,451 Elo+
Party 2
Nu Wa
Nu Wa
Jagad-Guru
Nu Wa
Level 18
God Stats
4W - 1L
1,719 SR
Queue Stats
379W - 340L
1,495 Elo+
Solo
Cthulhu
Cthulhu
Pain0_x
Cthulhu
Level 22
God Stats
11W - 7L
1,763 SR
Queue Stats
171W - 193L
1,396 Elo+
Party 2
Chaac
Chaac
TheRougarou-
Chaac
Level 18
God Stats
2W - 1L
1,259 SR
Queue Stats
53W - 41L
1,463 Elo+
Party 2
Heimdallr
Heimdallr
WyNuttz
Heimdallr
Level 19
God Stats
3W - 2L
1,500 SR
Queue Stats
105W - 99L
1,445 Elo+
Party 2
Team Averages
Level 19
1,570 SR
1,450 Elo+

VS

Team Averages
Level 17
1,407 SR
1,423 Elo+
Scylla
Scylla
 
Scylla
Level 29
God Stats
3W - 2L
1,500 SR
Queue Stats
58W - 63L
1,529 Elo+
Solo
Artemis
Artemis
 
Artemis
Level 6
God Stats
0W - 3L
1,216 SR
Queue Stats
0W - 5L
1,234 Elo+
Solo
Merlin
Merlin
BlueclawsRD
Merlin
Level 15
God Stats
3W - 2L
1,304 SR
Queue Stats
50W - 42L
1,419 Elo+
Party 1
Olorun
Olorun
GrenTeaSoup
Olorun
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 42L
1,486 Elo+
Solo
Izanami
Izanami
RavenBelle03
Izanami
Level 28
God Stats
28W - 24L
1,513 SR
Queue Stats
46W - 42L
1,449 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DaKooterr
Bacchus
17
2 / 1 / 13
9,981
998
4,650
7,008
8,010
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nu Wa
17
6 / 0 / 9
10,940
1,094
12,837
5,229
1,911
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Pain0_x
Cthulhu
16
3 / 1 / 8
10,277
1,028
5,071
7,562
8,216
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

17
8 / 0 / 11
11,216
1,122
22,095
10,364
7,908
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heimdallr
WyNuttz
Heimdallr
16
5 / 0 / 9
10,285
1,029
10,448
4,724
2,091
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Team 1 Tickets

330

VS

Team 2 Tickets

106

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
15
1 / 6 / 0
9,299
930
3,451
14,567
9,502
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Artemis
 
Artemis
13
0 / 0 / 1
8,370
837
2,344
6,277
1,901
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
15
1 / 5 / 1
9,185
919
11,501
12,323
4,253
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Olorun
14
0 / 8 / 1
8,684
868
2,669
12,757
4,550
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Izanami
RavenBelle03
Izanami
15
0 / 5 / 1
9,060
906
9,635
14,843
4,021
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
6
24
Kills
2
2
Deaths
24
50
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
1
6
0
0.17
L
Artemis
 
Artemis
0
0
1
0.5
L
Merlin
1
5
1
0.3
W
Bacchus
DaKooterr
Bacchus
2
1
13
8.5
L
Olorun
0
8
1
0.06
W
Nu Wa
6
0
9
10.5
W
Cthulhu
Pain0_x
Cthulhu
3
1
8
7
L
Izanami
RavenBelle03
Izanami
0
5
1
0.1
W
8
0
11
13.5
W
Heimdallr
WyNuttz
Heimdallr
5
0
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,101
Damage
29,600
34,887
Taken
60,767
28,136
Mitigated
24,227
5,067
Healing
2,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
3,451
1,373
0
0
14,567
9,502
0
5,126
9,241
17,085
0
L
Artemis
 
Artemis
2,344
94
0
0
6,277
1,901
0
2,391
3,811
0
3,290
L
Merlin
11,501
825
0
36
12,323
4,253
0
5,055
7,168
40,883
0
W
Bacchus
DaKooterr
Bacchus
4,650
717
0
0
7,008
8,010
0
3,761
3,247
8,465
0
L
Olorun
2,669
1,033
236
538
12,757
4,550
0
4,754
7,853
10,579
0
W
Nu Wa
12,837
5,074
0
0
5,229
1,911
0
3,564
1,665
33,279
0
W
Cthulhu
Pain0_x
Cthulhu
5,071
225
230
0
7,562
8,216
0
2,405
5,157
17,815
0
L
Izanami
RavenBelle03
Izanami
9,635
6,141
0
1,501
14,843
4,021
0
5,232
9,361
0
35,348
W
22,095
5,487
0
4,837
10,364
7,908
0
6,045
4,319
0
39,502
W
Heimdallr
WyNuttz
Heimdallr
10,448
4,695
0
0
4,724
2,091
0
1,846
2,878
0
30,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,699
Gold Earned
44,598
171
Minions Killed
160
6
Camps Cleared
6
936,609
Distance Traveled
769,354
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
9,299
930
27
3
1
137,618
0
L
Artemis
8,370
837
4
0
0
109,757
0
L
Merlin
9,185
919
58
6
2
165,947
0
W
Bacchus
9,981
998
9
1
0
176,712
0
L
Olorun
8,684
868
19
2
0
167,064
0
W
Nu Wa
10,940
1,094
33
3
1
196,327
0
W
Cthulhu
10,277
1,028
35
4
1
168,533
0
L
Izanami
9,060
906
52
5
3
188,968
0
W
Chaac
11,216
1,122
38
4
3
212,125
3
W
Heimdallr
10,285
1,029
56
6
1
182,912
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role