Player Matchup

Cthulhu
Cthulhu
CXIIl
Cthulhu
Level 65
God Stats
0W - 2L
1,172 SR
Queue Stats
23W - 28L
1,435 Elo+
Solo
He Bo
He Bo
JAHTair88
He Bo
Level 72
God Stats
11W - 14L
1,383 SR
Queue Stats
437W - 423L
1,364 Elo+
Party 1
Awilix
Awilix
WILDCHILD_MX
Awilix
Level 156
God Stats
18W - 16L
1,260 SR
Queue Stats
459W - 425L
1,453 Elo+
Solo
Olorun
Olorun
kickingbird56
Olorun
Level 60
God Stats
10W - 17L
1,437 SR
Queue Stats
142W - 140L
1,494 Elo+
Solo
Chaac
Chaac
trurudebwoy
Chaac
Level 108
God Stats
4W - 10L
1,308 SR
Queue Stats
401W - 380L
1,442 Elo+
Party 1
Team Averages
Level 92
1,312 SR
1,438 Elo+

VS

Team Averages
Level 95
1,591 SR
1,483 Elo+
Zhong Kui
Zhong Kui
DeepAtlantic
Zhong Kui
Level 83
God Stats
28W - 26L
1,302 SR
Queue Stats
230W - 225L
1,406 Elo+
Solo
Pele
Pele
NukerLady
Pele
Level 122
God Stats
31W - 20L
1,712 SR
Queue Stats
887W - 860L
1,485 Elo+
Solo
Cthulhu
Cthulhu
franko_militia
Cthulhu
Level 102
God Stats
7W - 3L
1,698 SR
Queue Stats
265W - 226L
1,514 Elo+
Solo
Hades
Hades
iEnVy_DriZZyYT
Hades
Level 112
God Stats
7W - 3L
1,637 SR
Queue Stats
19W - 17L
1,471 Elo+
Solo
Neith
Neith
ugaDrugLord
Neith
Level 56
God Stats
349W - 340L
1,605 SR
Queue Stats
377W - 394L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CXIIl
Cthulhu
14
0 / 4 / 3
8,586
859
3,950
8,735
4,925
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

He Bo
JAHTair88
He Bo
16
2 / 4 / 6
9,559
956
8,679
6,798
2,399
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Awilix
16
6 / 5 / 4
10,735
1,074
9,043
14,764
5,711
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
0 / 4 / 6
9,346
935
5,638
10,203
4,363
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
4 / 4 / 5
10,339
1,034
13,719
17,735
10,053
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Team 1 Tickets

177

VS

Team 2 Tickets

263

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DeepAtlantic
Zhong Kui
16
7 / 1 / 8
10,945
1,095
9,792
7,827
12,331
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pele
16
2 / 1 / 13
9,571
957
10,151
9,555
3,937
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

17
10 / 4 / 10
11,558
1,156
13,586
10,955
9,194
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 3 / 14
10,075
1,008
9,759
9,880
5,608
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
0 / 3 / 13
9,531
953
9,792
6,363
2,573
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
79
12
Kills
21
21
Deaths
12
24
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
CXIIl
Cthulhu
0
4
3
0.38
W
Zhong Kui
DeepAtlantic
Zhong Kui
7
1
8
11
L
He Bo
JAHTair88
He Bo
2
4
6
1.25
W
Pele
2
1
13
8.5
L
Awilix
6
5
4
1.6
W
10
4
10
3.75
W
2
3
14
3
L
0
4
6
0.75
L
4
4
5
1.63
W
0
3
13
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,029
Damage
53,080
58,235
Taken
44,580
27,451
Mitigated
33,643
11,850
Healing
9,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
CXIIl
Cthulhu
3,950
178
750
830
8,735
4,925
0
3,909
4,826
17,338
0
W
Zhong Kui
DeepAtlantic
Zhong Kui
9,792
496
486
1,452
7,827
12,331
0
3,152
4,675
15,845
0
L
He Bo
JAHTair88
He Bo
8,679
130
0
0
6,798
2,399
0
4,546
2,252
23,001
0
W
Pele
10,151
2,681
16
1,062
9,555
3,937
0
3,193
6,362
0
18,290
L
Awilix
9,043
4,307
990
756
14,764
5,711
0
7,800
6,964
0
15,044
W
13,586
396
0
0
10,955
9,194
0
5,943
5,012
35,426
0
W
9,759
388
1,637
3,910
9,880
5,608
0
3,771
6,109
30,918
0
L
5,638
1,490
1,517
2,432
10,203
4,363
0
6,986
3,217
28,195
0
L
13,719
2,727
0
4,575
17,735
10,053
0
9,896
7,839
0
35,289
W
9,792
7,594
0
1,049
6,363
2,573
0
2,208
4,155
0
25,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,565
Gold Earned
51,680
159
Minions Killed
172
3
Camps Cleared
8
828,071
Distance Traveled
936,064
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,586
859
39
4
0
104,606
0
W
Zhong Kui
10,945
1,095
17
2
1
196,331
0
L
He Bo
9,559
956
25
3
0
169,034
0
W
Pele
9,571
957
18
2
0
231,949
0
L
Awilix
10,735
1,074
8
1
0
179,623
3
W
Cthulhu
11,558
1,156
42
4
0
193,231
1
W
Hades
10,075
1,008
59
6
0
157,147
0
L
Olorun
9,346
935
39
4
0
182,293
0
L
Chaac
10,339
1,034
48
5
3
192,515
0
W
Neith
9,531
953
36
4
7
157,406
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role