Player Matchup

King Arthur
King Arthur
Articap
King Arthur
Level 8
God Stats
2W - 2L
1,541 SR
Queue Stats
3W - 3L
1,363 Elo+
Party 2
Fenrir
Fenrir
IronKing38
Fenrir
Level 29
God Stats
2W - 3L
1,557 SR
Queue Stats
76W - 127L
1,331 Elo+
Solo
Jormungandr
Jormungandr
Pilluvarvas
Jormungandr
Level 14
God Stats
1W - 1L
1,723 SR
Queue Stats
6W - 5L
1,330 Elo+
Party 2
Hou Yi
Hou Yi
Tintse
Hou Yi
Level 18
God Stats
2W - 1L
1,659 SR
Queue Stats
7W - 5L
1,386 Elo+
Party 2
Eset
Eset
imCOOOOOOOOMING
Eset
Level 8
God Stats
1W - 2L
1,194 SR
Queue Stats
3W - 4L
1,330 Elo+
Party 2
Team Averages
Level 15
1,535 SR
1,348 Elo+

VS

Team Averages
Level 26
1,470 SR
1,394 Elo+
Ganesha
Ganesha
Niecary
Ganesha
Level 25
God Stats
6W - 10L
1,692 SR
Queue Stats
80W - 108L
1,322 Elo+
Party 1
Hou Yi
Hou Yi
Niimwiin
Hou Yi
Level 28
God Stats
2W - 5L
1,374 SR
Queue Stats
12W - 14L
1,384 Elo+
Solo
Bellona
Bellona
Toshi2k
Bellona
Level 27
God Stats
9W - 11L
1,451 SR
Queue Stats
64W - 77L
1,409 Elo+
Party 1
Olorun
Olorun
Whitecker
Olorun
Level 22
God Stats
45W - 58L
1,313 SR
Queue Stats
50W - 70L
1,192 Elo+
Party 1
Mercury
Mercury
kalllle
Mercury
Level 27
God Stats
5W - 3L
1,520 SR
Queue Stats
48W - 39L
1,663 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Articap
King Arthur
20
2 / 2 / 15
13,343
477
12,591
20,240
24,535
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
IronKing38
Fenrir
20
9 / 3 / 12
15,445
552
16,052
18,161
12,138
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jormungandr
Pilluvarvas
Jormungandr
18
5 / 1 / 16
14,197
507
13,692
20,585
28,066
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hou Yi
Tintse
Hou Yi
20
18 / 1 / 11
16,019
572
28,036
15,629
7,363
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
4 / 6 / 14
14,151
505
18,054
18,275
8,545
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Niecary
Ganesha
15
0 / 11 / 4
10,111
361
10,333
23,449
8,650
Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hou Yi
Niimwiin
Hou Yi
18
0 / 7 / 3
12,007
429
7,212
14,488
4,806
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
Toshi2k
Bellona
20
5 / 5 / 3
14,005
500
19,135
27,004
28,251
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Olorun
Whitecker
Olorun
17
3 / 12 / 7
12,495
446
13,583
29,358
9,152
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mercury
kalllle
Mercury
20
5 / 3 / 2
17,195
614
13,244
18,266
7,626
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
32
38
Kills
13
13
Deaths
38
68
Assists
19
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Articap
King Arthur
2
2
15
4.75
W
Fenrir
IronKing38
Fenrir
9
3
12
5
L
Ganesha
Niecary
Ganesha
0
11
4
0.18
L
Hou Yi
Niimwiin
Hou Yi
0
7
3
0.21
W
Jormungandr
Pilluvarvas
Jormungandr
5
1
16
13
W
Hou Yi
Tintse
Hou Yi
18
1
11
23.5
L
Bellona
Toshi2k
Bellona
5
5
3
1.3
L
Olorun
Whitecker
Olorun
3
12
7
0.54
W
4
6
14
1.83
L
Mercury
kalllle
Mercury
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,425
Damage
63,507
92,890
Taken
112,565
80,647
Mitigated
58,485
25,400
Healing
28,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Articap
King Arthur
12,591
2,309
0
2,784
20,240
24,535
985
4,157
15,493
0
78,050
W
Fenrir
IronKing38
Fenrir
16,052
3,078
0
6,227
18,161
12,138
1,242
4,773
13,288
0
98,156
L
Ganesha
Niecary
Ganesha
10,333
1,042
399
2,498
23,449
8,650
478
6,951
16,498
40,834
0
L
Hou Yi
Niimwiin
Hou Yi
7,212
1,822
0
1,293
14,488
4,806
2,159
2,705
11,783
0
87,839
W
Jormungandr
Pilluvarvas
Jormungandr
13,692
4,139
871
2,202
20,585
28,066
981
5,374
15,010
58,595
0
W
Hou Yi
Tintse
Hou Yi
28,036
18,673
0
8,768
15,629
7,363
4,431
4,130
11,474
0
115,159
L
Bellona
Toshi2k
Bellona
19,135
5,326
0
8,423
27,004
28,251
232
6,951
20,053
7,526
81,513
L
Olorun
Whitecker
Olorun
13,583
8,614
747
7,863
29,358
9,152
809
10,376
18,829
62,501
0
W
18,054
1,001
1,487
3,061
18,275
8,545
1,407
7,925
10,325
102,091
0
L
Mercury
kalllle
Mercury
13,244
5,334
0
7,020
18,266
7,626
0
4,763
13,503
0
186,914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,155
Gold Earned
65,813
660
Minions Killed
706
0
Camps Cleared
0
2,529,198
Distance Traveled
2,340,180
22
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
13,343
477
133
5
0
499,539
0
W
Fenrir
15,445
552
139
5
0
569,901
9
L
Ganesha
10,111
361
10
0
0
442,898
8
L
Hou Yi
12,007
429
164
6
0
439,890
5
W
Jormungandr
14,197
507
72
3
0
484,792
9
W
Hou Yi
16,019
572
172
6
0
488,102
0
L
Bellona
14,005
500
152
5
0
456,054
6
L
Olorun
12,495
446
100
4
0
393,319
5
W
Eset
14,151
505
144
5
0
486,864
4
L
Mercury
17,195
614
280
10
0
608,019
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role