Player Matchup

Bakasura
Bakasura
Silver III
 
Bakasura
Silver III
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kuzenbo
Kuzenbo
Bronze I
 
Kuzenbo
Bronze I
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Bronze III
 
Bacchus
Bronze III
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cernunnos
Cernunnos
Silver III
 
Cernunnos
Silver III
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Agni
Agni
Silver IV
TheLast147
Agni
Silver IV
Level 111
God Stats
1W - 2L
1,513 SR
Queue Stats
14W - 27L
861 MMR
Party 2
Team Averages
Silver V
Silver V
Average Tier
Level 112
1,503 SR
1,372 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 91
1,378 SR
896 MMR
Anhur
Anhur
Silver V
 
Anhur
Silver V
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Silver V
JEREMYALEXGINA
Cerberus
Silver V
Level 83
God Stats
8W - 12L
1,543 SR
Queue Stats
300W - 319L
612 MMR
Solo
Janus
Janus
Silver V
Scerva
Janus
Silver V
Level 44
God Stats
8W - 5L
1,461 SR
Queue Stats
337W - 332L
777 MMR
Solo
Hun Batz
Hun Batz
Silver IV
Shmercury
Hun Batz
Silver IV
Level 107
God Stats
4W - 4L
1,122 SR
Queue Stats
111W - 112L
795 MMR
Solo
Khepri
Khepri
Silver IV
theGNARLY1
Khepri
Silver IV
Level 112
God Stats
4W - 4L
1,265 SR
Queue Stats
117W - 118L
796 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
5
0 / 3 / 0
3,583
597
1,360
4,282
904
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Kuzenbo
 
Kuzenbo
6
0 / 1 / 0
3,545
591
1,085
2,160
1,120
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bacchus
 
Bacchus
4
0 / 0 / 0
3,186
531
1,028
2,426
451
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cernunnos
 
Cernunnos
2
0 / 0 / 0
2,819
470
221
528
49
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

6
0 / 1 / 0
3,752
625
426
2,028
574
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bans
King ArthurYemojaThorPersephoneAnubis

VS

Bans
KumbhakarnaSobekPoseidonAchillesHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
6
1 / 0 / 1
3,840
640
2,584
2,051
582
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cerberus
6
1 / 0 / 0
3,904
651
1,332
2,924
1,076
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Janus
Scerva
Janus
7
2 / 0 / 0
4,192
699
1,215
1,614
352
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
Shmercury
Hun Batz
6
1 / 0 / 1
4,151
692
875
2,291
537
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Khepri
theGNARLY1
Khepri
4
0 / 0 / 1
3,265
544
628
1,704
588
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
8
0
Kills
5
5
Deaths
0
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
0
3
0
0
L
Kuzenbo
 
Kuzenbo
0
1
0
0
L
Bacchus
 
Bacchus
0
0
0
0
L
Cernunnos
 
Cernunnos
0
0
0
0
W
Anhur
 
Anhur
1
0
1
1.5
W
Cerberus
1
0
0
1
W
Janus
Scerva
Janus
2
0
0
2
W
Hun Batz
Shmercury
Hun Batz
1
0
1
1.5
L
0
1
0
0
W
Khepri
theGNARLY1
Khepri
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,120
Damage
6,634
11,424
Taken
10,584
3,098
Mitigated
3,135
2,637
Healing
3,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
1,360
898
0
1,548
4,282
904
0
485
3,797
0
10,884
L
Kuzenbo
 
Kuzenbo
1,085
314
0
338
2,160
1,120
0
1,193
828
9,460
0
L
Bacchus
 
Bacchus
1,028
365
0
500
2,426
451
0
106
2,320
4,554
0
L
Cernunnos
 
Cernunnos
221
183
0
64
528
49
0
117
411
0
1,743
W
Anhur
 
Anhur
2,584
1,418
0
665
2,051
582
0
1,028
1,023
0
16,536
W
Cerberus
1,332
56
0
788
2,924
1,076
0
960
1,730
14,238
0
W
Janus
Scerva
Janus
1,215
0
0
671
1,614
352
0
344
1,270
17,475
0
W
Hun Batz
Shmercury
Hun Batz
875
409
0
1,242
2,291
537
0
82
2,184
0
16,336
L
426
0
0
187
2,028
574
0
1,135
893
17,719
0
W
Khepri
theGNARLY1
Khepri
628
315
0
337
1,704
588
0
0
1,659
7,202
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,885
Gold Earned
19,352
100
Minions Killed
177
0
Camps Cleared
0
510,713
Distance Traveled
545,468
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
3,583
597
35
6
0
108,989
1
L
Kuzenbo
3,545
591
15
3
0
114,504
1
L
Bacchus
3,186
531
10
2
0
118,662
2
L
Cernunnos
2,819
470
4
1
0
49,294
1
W
Anhur
3,840
640
35
6
0
86,343
1
W
Cerberus
3,904
651
62
10
0
112,828
0
W
Janus
4,192
699
29
5
0
114,946
3
W
Hun Batz
4,151
692
38
6
0
125,430
2
L
Agni
3,752
625
36
6
0
119,264
1
W
Khepri
3,265
544
13
2
0
105,921
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role