Player Matchup

Neith
Neith
NSL Zombie
Neith
Level 41
God Stats
5W - 6L
1,542 SR
Queue Stats
28W - 33L
1,503 Elo+
Solo
Ymir
Ymir
lLLEST_Legacy_
Ymir
Level 109
God Stats
1W - 0L
1,719 SR
Queue Stats
34W - 40L
1,491 Elo+
Solo
Nu Wa
Nu Wa
tygerwater
Nu Wa
Level 25
God Stats
3W - 1L
1,570 SR
Queue Stats
6W - 6L
1,511 Elo+
Solo
Team Averages
Level 58
1,610 SR
1,502 Elo+

VS

Team Averages
Level 68
1,615 SR
1,608 Elo+
Rama
Rama
spiritial-djinn
Rama
Level 111
God Stats
0W - 2L
1,247 SR
Queue Stats
114W - 82L
1,616 Elo+
Party 1
Cthulhu
Cthulhu
whatTFchronic
Cthulhu
Level 27
God Stats
32W - 15L
1,788 SR
Queue Stats
64W - 32L
1,629 Elo+
Party 1
Nox
Nox
whoTFcorona
Nox
Level 66
God Stats
3W - 2L
1,810 SR
Queue Stats
130W - 111L
1,580 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
8
1 / 0 / 3
5,736
717
2,406
3,948
1,158
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

8
1 / 0 / 4
5,772
722
2,121
4,564
1,871
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nu Wa
10
3 / 0 / 2
6,317
790
3,267
3,411
1,044
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
4,980
623
3,230
5,064
1,503
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
3
0 / 1 / 0
4,553
569
244
1,356
502
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

8
0 / 2 / 0
4,831
604
3,070
4,845
1,609
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
0
5
Kills
0
0
Deaths
5
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Neith
1
0
3
2.5
W
1
0
4
3
L
0
2
0
0
W
Nu Wa
3
0
2
4
L
Cthulhu
0
1
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,794
Damage
6,544
11,923
Taken
11,265
4,073
Mitigated
3,614
2,032
Healing
1,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
2,406
835
0
217
3,948
1,158
1,023
1,266
2,682
0
11,013
W
2,121
96
943
872
4,564
1,871
163
607
3,957
9,547
0
L
3,230
2,442
0
899
5,064
1,503
0
1,956
3,108
0
18,523
W
Nu Wa
3,267
429
0
0
3,411
1,044
447
1,497
1,914
24,905
0
L
Cthulhu
244
0
0
0
1,356
502
0
730
626
1,478
0
L
3,070
46
0
312
4,845
1,609
0
2,730
2,115
13,905
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,825
Gold Earned
14,364
89
Minions Killed
52
0
Camps Cleared
0
365,475
Distance Traveled
275,514
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,736
717
22
3
0
126,359
0
W
Ymir
5,772
722
26
3
0
106,389
1
L
Rama
4,980
623
28
4
0
121,386
1
W
Nu Wa
6,317
790
41
5
0
132,727
0
L
Cthulhu
4,553
569
3
0
0
19,896
0
L
Nox
4,831
604
21
3
0
134,232
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role