Player Matchup

Aphrodite
Aphrodite
Basicly Legacy
Aphrodite
Level 55
God Stats
3W - 5L
1,668 SR
Queue Stats
145W - 122L
1,544 Elo+
Solo
Cthulhu
Cthulhu
Joshboyoriginal
Cthulhu
Level 103
God Stats
3W - 1L
1,500 SR
Queue Stats
49W - 44L
1,567 Elo+
Solo
Thoth
Thoth
SuperSkaterrs
Thoth
Level 61
God Stats
3W - 2L
1,804 SR
Queue Stats
133W - 111L
1,483 Elo+
Solo
Thor
Thor
YT-Soulknight200
Thor
Level 109
God Stats
1W - 0L
1,415 SR
Queue Stats
161W - 139L
1,488 Elo+
Solo
King Arthur
King Arthur
kacoon23
King Arthur
Level 128
God Stats
10W - 13L
1,667 SR
Queue Stats
203W - 170L
1,575 Elo+
Solo
Team Averages
Level 91
1,611 SR
1,532 Elo+

VS

Team Averages
Level 80
1,498 SR
1,431 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
 
He Bo
Level 86
God Stats
6W - 5L
1,573 SR
Queue Stats
626W - 583L
1,496 Elo+
Solo
Anhur
Anhur
Murk_assassin01
Anhur
Level 45
God Stats
8W - 22L
1,352 SR
Queue Stats
87W - 97L
1,313 Elo+
Party 1
Sylvanus
Sylvanus
ThisBolognaPony
Sylvanus
Level 88
God Stats
3W - 6L
1,512 SR
Queue Stats
10W - 20L
1,374 Elo+
Solo
Arachne
Arachne
death9400
Arachne
Level 100
God Stats
26W - 14L
1,555 SR
Queue Stats
205W - 171L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Basicly Legacy
Aphrodite
5
0 / 0 / 3
3,610
722
1,081
1,987
514
Shoes

Shoes

+6%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
3 / 0 / 0
3,766
753
1,299
2,522
967
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

5
3 / 2 / 0
3,577
715
1,357
2,178
327
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes

Shoes

+6%
Movement Speed

5
0 / 0 / 1
3,409
682
732
1,897
407
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
kacoon23
King Arthur
6
0 / 1 / 0
3,275
655
633
1,836
759
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
5
1 / 0 / 0
3,146
629
1,021
2,741
1,073
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Shoes

Shoes

+6%
Movement Speed

He Bo
 
He Bo
5
0 / 3 / 0
3,155
631
973
2,366
517
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

5
1 / 2 / 0
3,089
618
625
1,989
364
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Sylvanus
2
1 / 1 / 0
2,887
577
290
1,125
289
Arachne
death9400
Arachne
2
0 / 0 / 0
2,742
548
0
962
164
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
3
6
Kills
3
3
Deaths
6
4
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
0
0
1
L
He Bo
 
He Bo
0
3
0
0
W
Aphrodite
Basicly Legacy
Aphrodite
0
0
3
1.5
W
3
0
0
3
L
1
2
0
0.5
W
3
2
0
1.5
L
Sylvanus
1
1
0
1
W
0
0
1
0.5
L
Arachne
death9400
Arachne
0
0
0
0
W
King Arthur
kacoon23
King Arthur
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,102
Damage
2,909
10,420
Taken
9,183
2,974
Mitigated
2,407
4,177
Healing
1,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
1,021
36
0
796
2,741
1,073
0
0
2,631
6,503
0
L
He Bo
 
He Bo
973
93
0
250
2,366
517
0
1,299
1,067
10,027
0
W
Aphrodite
Basicly Legacy
Aphrodite
1,081
463
372
1,279
1,987
514
176
110
1,877
12,860
0
W
1,299
102
0
610
2,522
967
148
973
1,549
11,277
0
L
625
401
0
106
1,989
364
0
1,617
372
0
5,367
W
1,357
118
123
273
2,178
327
339
180
1,998
6,576
0
L
Sylvanus
290
171
0
290
1,125
289
0
821
304
1,714
0
W
732
301
0
1,145
1,897
407
0
36
1,861
0
14,410
L
Arachne
death9400
Arachne
0
0
0
461
962
164
0
0
962
0
4,156
W
King Arthur
kacoon23
King Arthur
633
80
0
375
1,836
759
0
810
851
0
9,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,637
Gold Earned
15,019
98
Minions Killed
51
0
Camps Cleared
0
452,808
Distance Traveled
307,436
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
3,146
629
7
1
0
83,792
0
L
He Bo
3,155
631
25
5
0
85,996
1
W
Aphrodite
3,610
722
22
4
0
66,946
1
W
Cthulhu
3,766
753
15
3
0
94,758
2
L
Anhur
3,089
618
7
1
0
69,968
0
W
Thoth
3,577
715
11
2
0
102,078
2
L
Sylvanus
2,887
577
2
0
0
37,070
0
W
Thor
3,409
682
38
8
0
94,424
2
L
Arachne
2,742
548
10
2
0
30,610
0
W
King Arthur
3,275
655
12
2
0
94,602
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role