Player Matchup

Cthulhu
Cthulhu
Kilaxxa
Cthulhu
Level 46
God Stats
2W - 4L
1,680 SR
Queue Stats
94W - 66L
1,501 Elo+
Solo
Susano
Susano
SirCaelus
Susano
Level 56
God Stats
1W - 2L
1,500 SR
Queue Stats
52W - 70L
1,500 Elo+
Solo
Chiron
Chiron
x Oh My Todd x
Chiron
Level 58
God Stats
6W - 2L
1,945 SR
Queue Stats
149W - 145L
1,412 Elo+
Solo
Team Averages
Level 53
1,709 SR
1,471 Elo+

VS

Team Averages
Level 78
1,432 SR
1,420 Elo+
Cerberus
Cerberus
 
Cerberus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Kryptics Storm
Merlin
Level 59
God Stats
4W - 7L
1,300 SR
Queue Stats
52W - 60L
1,339 Elo+
Solo
Fenrir
Fenrir
fumafo
Fenrir
Level 47
God Stats
26W - 20L
1,495 SR
Queue Stats
181W - 165L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Kilaxxa
Cthulhu
13
0 / 5 / 5
11,051
614
11,979
20,229
19,599
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Susano
SirCaelus
Susano
13
0 / 6 / 2
9,727
540
4,328
11,753
3,451
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

15
5 / 3 / 0
11,585
644
11,831
11,170
3,366
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
15
3 / 0 / 9
11,189
622
6,653
11,580
11,023
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
1 / 3 / 12
11,030
613
11,819
12,210
4,834
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
fumafo
Fenrir
15
10 / 2 / 4
12,394
689
17,033
15,492
7,779
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
39
5
Kills
14
14
Deaths
5
7
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
3
0
9
7.5
L
Cthulhu
Kilaxxa
Cthulhu
0
5
5
0.5
W
1
3
12
2.33
L
Susano
SirCaelus
Susano
0
6
2
0.17
W
Fenrir
fumafo
Fenrir
10
2
4
6
L
5
3
0
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,138
Damage
35,505
43,152
Taken
39,282
26,416
Mitigated
23,636
7,860
Healing
13,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
6,653
524
638
3,370
11,580
11,023
211
4,033
7,547
34,497
0
L
Cthulhu
Kilaxxa
Cthulhu
11,979
404
625
2,213
20,229
19,599
0
9,105
10,935
34,159
0
W
11,819
1,042
426
5,481
12,210
4,834
110
3,509
8,701
71,599
0
L
Susano
SirCaelus
Susano
4,328
544
0
46
11,753
3,451
0
4,971
6,682
0
15,505
W
Fenrir
fumafo
Fenrir
17,033
4,815
0
3,762
15,492
7,779
333
4,682
10,810
0
46,403
L
11,831
4,045
1,446
3,530
11,170
3,366
0
4,057
7,063
0
74,377

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,363
Gold Earned
34,613
178
Minions Killed
239
0
Camps Cleared
0
913,792
Distance Traveled
956,587
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,189
622
88
5
0
326,655
2
L
Cthulhu
11,051
614
41
2
0
292,524
4
W
Merlin
11,030
613
102
6
0
288,704
3
L
Susano
9,727
540
25
1
0
301,556
2
W
Fenrir
12,394
689
49
3
0
341,228
2
L
Chiron
11,585
644
112
6
0
319,712
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role