Player Matchup

Neith
Neith
StamfordGEN
Neith
Level 29
God Stats
1W - 1L
1,738 SR
Queue Stats
3W - 4L
1,554 Elo+
Party 1
Cthulhu
Cthulhu
clebethrot
Cthulhu
Level 29
God Stats
10W - 8L
1,715 SR
Queue Stats
421W - 403L
1,525 Elo+
Solo
Nox
Nox
Кастратор
Nox
Level 118
God Stats
17W - 13L
1,581 SR
Queue Stats
25W - 20L
1,632 Elo+
Party 1
Team Averages
Level 59
1,678 SR
1,570 Elo+

VS

Team Averages
Level 47
1,508 SR
1,450 Elo+
Hel
Hel
 
Hel
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
 
Hercules
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
ObiProf
Merlin
Level 44
God Stats
15W - 15L
1,523 SR
Queue Stats
49W - 61L
1,349 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 10 / 2
8,044
619
6,739
13,271
3,832
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cthulhu
clebethrot
Cthulhu
11
1 / 9 / 4
8,958
689
11,257
18,443
13,522
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
3 / 9 / 0
8,520
655
10,440
11,835
3,743
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
15
17 / 0 / 11
11,991
922
17,099
14,884
8,890
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
 
Hercules
14
8 / 3 / 15
10,833
833
13,040
21,840
20,617
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
ObiProf
Merlin
13
3 / 2 / 14
9,535
733
7,145
6,731
2,206
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
68
5
Kills
28
28
Deaths
5
6
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
17
0
11
22.5
W
Hercules
 
Hercules
8
3
15
5.17
W
Merlin
ObiProf
Merlin
3
2
14
5
L
1
10
2
0.2
L
Cthulhu
clebethrot
Cthulhu
1
9
4
0.33
L
3
9
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,436
Damage
37,284
43,549
Taken
43,455
21,097
Mitigated
31,713
2,438
Healing
27,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
17,099
1,565
6,210
11,712
14,884
8,890
609
8,093
6,791
43,468
0
W
Hercules
 
Hercules
13,040
4,155
1,132
8,625
21,840
20,617
320
9,683
12,157
0
30,975
W
Merlin
ObiProf
Merlin
7,145
613
0
0
6,731
2,206
1,482
3,978
2,753
33,629
0
L
6,739
3,788
0
944
13,271
3,832
225
6,319
6,527
0
22,431
L
Cthulhu
clebethrot
Cthulhu
11,257
1,064
0
0
18,443
13,522
0
9,893
8,113
30,513
0
L
10,440
717
675
819
11,835
3,743
29
7,530
4,011
37,750
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,522
Gold Earned
32,359
128
Minions Killed
141
0
Camps Cleared
0
650,603
Distance Traveled
730,746
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
11,991
922
41
3
0
240,913
0
W
Hercules
10,833
833
41
3
0
271,404
6
W
Merlin
9,535
733
59
5
0
218,429
1
L
Neith
8,044
619
40
3
0
202,765
1
L
Cthulhu
8,958
689
36
3
0
238,274
4
L
Nox
8,520
655
52
4
0
209,564
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role