Player Matchup

Cthulhu
Cthulhu
CaptainCox96
Cthulhu
Level 29
God Stats
8W - 6L
1,756 SR
Queue Stats
130W - 115L
1,565 Elo+
Party 1
Nemesis
Nemesis
Dark_Killer1011
Nemesis
Level 58
God Stats
1W - 0L
1,471 SR
Queue Stats
47W - 28L
1,594 Elo+
Party 1
Zhong Kui
Zhong Kui
phattdoinks
Zhong Kui
Level 108
God Stats
12W - 8L
1,574 SR
Queue Stats
154W - 143L
1,618 Elo+
Party 1
Team Averages
Level 65
1,600 SR
1,592 Elo+

VS

Team Averages
Level 17
1,508 SR
1,612 Elo+
Izanami
Izanami
CMBrideau
Izanami
Level 26
God Stats
1W - 2L
1,447 SR
Queue Stats
22W - 30L
1,293 Elo+
Solo
Jormungandr
Jormungandr
LosZapados
Jormungandr
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 2L
1,844 Elo+
Party 2
Cthulhu
Cthulhu
MobasRGrey
Cthulhu
Level 18
God Stats
9W - 4L
1,579 SR
Queue Stats
20W - 8L
1,699 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CaptainCox96
Cthulhu
20
1 / 2 / 11
17,207
615
14,542
19,084
17,245
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
10 / 2 / 10
19,418
694
23,359
16,101
6,952
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zhong Kui
phattdoinks
Zhong Kui
20
11 / 6 / 10
18,469
660
33,150
34,946
25,065
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CMBrideau
Izanami
17
3 / 9 / 2
15,523
554
12,644
22,360
12,853
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
LosZapados
Jormungandr
19
4 / 8 / 4
16,813
600
20,495
30,771
29,993
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
MobasRGrey
Cthulhu
20
3 / 5 / 6
16,554
591
21,573
30,212
49,582
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
22
22
Kills
10
10
Deaths
22
31
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Izanami
CMBrideau
Izanami
3
9
2
0.44
W
Cthulhu
CaptainCox96
Cthulhu
1
2
11
3.25
W
10
2
10
7.5
L
Jormungandr
LosZapados
Jormungandr
4
8
4
0.75
L
Cthulhu
MobasRGrey
Cthulhu
3
5
6
1.2
W
Zhong Kui
phattdoinks
Zhong Kui
11
6
10
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,051
Damage
54,712
70,131
Taken
83,343
49,262
Mitigated
92,428
20,711
Healing
4,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
CMBrideau
Izanami
12,644
7,955
0
86
22,360
12,853
1,027
14,292
8,068
305
59,538
W
Cthulhu
CaptainCox96
Cthulhu
14,542
466
1,909
1,597
19,084
17,245
0
11,200
7,714
92,055
0
W
23,359
13,342
0
1,161
16,101
6,952
0
11,377
4,471
0
96,027
L
Jormungandr
LosZapados
Jormungandr
20,495
2,050
0
1,570
30,771
29,993
315
20,063
10,708
117,507
0
L
Cthulhu
MobasRGrey
Cthulhu
21,573
928
1,094
1,685
30,212
49,582
0
13,752
16,460
73,553
0
W
Zhong Kui
phattdoinks
Zhong Kui
33,150
6,058
0
16,044
34,946
25,065
2,419
18,805
15,560
103,264
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,094
Gold Earned
48,890
332
Minions Killed
262
0
Camps Cleared
0
1,531,060
Distance Traveled
1,323,822
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
15,523
554
68
2
0
417,295
2
W
Cthulhu
17,207
615
114
4
0
493,629
8
W
Nemesis
19,418
694
69
2
0
602,384
3
L
Jormungandr
16,813
600
112
4
0
410,634
8
L
Cthulhu
16,554
591
82
3
0
495,893
5
W
Zhong Kui
18,469
660
149
5
0
435,047
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role