Player Matchup

Cthulhu
Cthulhu
JR_Omega
Cthulhu
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
69W - 48L
1,475 Elo+
Solo
Izanami
Izanami
Mutilador2000
Izanami
Level 118
God Stats
4W - 5L
1,272 SR
Queue Stats
306W - 284L
1,456 Elo+
Party 1
Ah Puch
Ah Puch
OPATOTEMATOU
Ah Puch
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,374 Elo+
Party 1
Team Averages
Level 57
1,424 SR
1,435 Elo+

VS

Team Averages
Level 53
1,529 SR
1,358 Elo+
Anubis
Anubis
DREWYNWA1997
Anubis
Level 27
God Stats
11W - 12L
1,452 SR
Queue Stats
43W - 57L
1,401 Elo+
Party 2
Sol
Sol
Rj_wood15
Sol
Level 27
God Stats
9W - 9L
1,500 SR
Queue Stats
110W - 149L
1,215 Elo+
Solo
Chiron
Chiron
stupidhippy96
Chiron
Level 106
God Stats
6W - 4L
1,635 SR
Queue Stats
546W - 538L
1,459 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JR_Omega
Cthulhu
14
5 / 5 / 8
10,787
771
8,547
13,172
7,035
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
15
10 / 6 / 4
11,767
841
10,309
11,411
3,019
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ah Puch
OPATOTEMATOU
Ah Puch
12
2 / 4 / 9
9,324
666
9,742
9,278
2,156
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
14
4 / 9 / 8
10,505
750
10,206
14,394
6,129
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
0 / 4 / 1
7,539
539
430
6,248
1,547
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
11 / 4 / 3
11,981
856
13,872
14,595
5,025
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
27
17
Kills
15
15
Deaths
17
21
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Anubis
4
9
8
0.89
W
Cthulhu
JR_Omega
Cthulhu
5
5
8
1.8
W
Izanami
10
6
4
2
W
Ah Puch
OPATOTEMATOU
Ah Puch
2
4
9
1.63
L
0
4
1
0.13
L
11
4
3
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,598
Damage
24,508
33,861
Taken
35,237
12,210
Mitigated
12,701
2,656
Healing
11,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
10,206
950
0
4,822
14,394
6,129
260
6,644
7,750
39,353
0
W
Cthulhu
JR_Omega
Cthulhu
8,547
676
0
0
13,172
7,035
399
3,625
9,547
21,455
0
W
Izanami
10,309
7,004
0
2,247
11,411
3,019
2,556
4,136
7,275
0
59,881
W
Ah Puch
OPATOTEMATOU
Ah Puch
9,742
781
0
409
9,278
2,156
584
2,899
6,379
28,706
0
L
430
35
0
710
6,248
1,547
0
3,209
3,039
6,962
0
L
13,872
4,083
83
6,267
14,595
5,025
1,031
8,485
6,100
0
51,988

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,878
Gold Earned
30,025
167
Minions Killed
167
0
Camps Cleared
0
712,692
Distance Traveled
532,152
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
10,505
750
63
5
0
179,151
1
W
Cthulhu
10,787
771
34
2
0
238,695
1
W
Izanami
11,767
841
106
8
0
237,569
1
W
Ah Puch
9,324
666
27
2
0
236,428
0
L
Sol
7,539
539
20
1
0
125,747
0
L
Chiron
11,981
856
84
6
0
227,254
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role