Player Matchup

Cthulhu
Cthulhu
Bitterpool
Cthulhu
Level 27
God Stats
5W - 0L
1,500 SR
Queue Stats
36W - 31L
1,465 Elo+
Party 1
Scylla
Scylla
DeprivedGod
Scylla
Level 6
God Stats
2W - 1L
1,323 SR
Queue Stats
2W - 5L
1,095 Elo+
Party 1
Chaac
Chaac
Joachin
Chaac
Level 99
God Stats
13W - 8L
1,662 SR
Queue Stats
22W - 17L
1,530 Elo+
Party 1
Team Averages
Level 44
1,495 SR
1,363 Elo+

VS

Team Averages
Level 34
1,475 SR
1,319 Elo+
Neith
Neith
 
Neith
Level 29
God Stats
94W - 123L
1,478 SR
Queue Stats
251W - 381L
1,170 Elo+
Party 2
Scylla
Scylla
NovaFalcon64
Scylla
Level 47
God Stats
5W - 8L
1,446 SR
Queue Stats
55W - 60L
1,401 Elo+
Party 2
Cthulhu
Cthulhu
Therealvahl
Cthulhu
Level 27
God Stats
9W - 3L
1,500 SR
Queue Stats
62W - 50L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bitterpool
Cthulhu
12
4 / 5 / 3
8,981
691
5,389
12,204
7,310
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Scylla
12
0 / 0 / 3
8,182
629
2,191
5,157
1,496
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chaac
Joachin
Chaac
14
6 / 2 / 3
9,968
767
14,086
10,344
7,398
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
1 / 4 / 3
8,230
633
4,196
8,291
2,544
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Scylla
12
3 / 4 / 1
8,812
678
5,267
6,858
1,911
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
Therealvahl
Cthulhu
11
2 / 2 / 3
8,770
675
7,905
10,635
9,412
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
13
10
Kills
6
7
Deaths
10
9
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
4
3
0.63
W
Cthulhu
Bitterpool
Cthulhu
4
5
3
1.1
W
Scylla
0
0
3
1.5
W
Chaac
Joachin
Chaac
6
2
3
3.75
L
Scylla
3
4
1
0.88
L
Cthulhu
Therealvahl
Cthulhu
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,666
Damage
17,368
27,705
Taken
25,784
16,204
Mitigated
13,867
7,084
Healing
3,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
4,196
1,519
0
898
8,291
2,544
0
1,385
6,756
0
20,522
W
Cthulhu
Bitterpool
Cthulhu
5,389
196
431
1,438
12,204
7,310
50
5,381
6,625
25,177
0
W
Scylla
2,191
514
0
925
5,157
1,496
0
3,294
1,763
17,171
0
W
Chaac
Joachin
Chaac
14,086
2,716
0
4,290
10,344
7,398
911
4,073
6,071
0
51,196
L
Scylla
5,267
471
0
35
6,858
1,911
37
1,184
5,499
33,857
0
L
Cthulhu
Therealvahl
Cthulhu
7,905
616
253
2,116
10,635
9,412
0
5,138
5,253
21,666
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,131
Gold Earned
25,812
134
Minions Killed
118
0
Camps Cleared
0
761,729
Distance Traveled
641,368
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,230
633
39
3
0
202,284
1
W
Cthulhu
8,981
691
28
2
0
264,941
0
W
Scylla
8,182
629
51
4
0
235,765
0
W
Chaac
9,968
767
55
4
0
261,023
2
L
Scylla
8,812
678
62
5
0
218,935
4
L
Cthulhu
8,770
675
17
1
0
220,149
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role