Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
Aohstravino01
Nemesis
Level 81
God Stats
34W - 29L
1,673 SR
Queue Stats
467W - 518L
1,446 Elo+
Party 1
Apollo
Apollo
Baphoomet
Apollo
Level 88
God Stats
0W - 2L
1,313 SR
Queue Stats
9W - 10L
1,376 Elo+
Party 2
Ra
Ra
Sb_zr0_o
Ra
Level 48
God Stats
1W - 3L
1,332 SR
Queue Stats
150W - 196L
1,239 Elo+
Solo
Hercules
Hercules
guizinho721
Hercules
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
415W - 431L
1,435 Elo+
Party 1
Team Averages
Level 69
1,464 SR
1,399 Elo+

VS

Team Averages
Level 94
1,491 SR
1,422 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 83
God Stats
8W - 3L
1,594 SR
Queue Stats
102W - 111L
1,409 Elo+
Solo
Sun Wukong
Sun Wukong
Victor001
Sun Wukong
Level 120
God Stats
29W - 23L
1,428 SR
Queue Stats
176W - 186L
1,415 Elo+
Solo
Yemoja
Yemoja
foliveira
Yemoja
Level 68
God Stats
16W - 13L
1,508 SR
Queue Stats
737W - 756L
1,420 Elo+
Solo
Izanami
Izanami
zIkatanna llz
Izanami
Level 62
God Stats
133W - 123L
1,425 SR
Queue Stats
521W - 582L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
1 / 13 / 5
10,610
442
13,033
26,192
25,629
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
18
5 / 5 / 1
12,365
515
12,876
18,650
8,445
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Apollo
Baphoomet
Apollo
18
3 / 8 / 1
11,357
473
12,121
19,067
7,294
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

16
0 / 11 / 4
10,459
436
10,506
17,795
6,808
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hercules
guizinho721
Hercules
18
1 / 5 / 3
11,176
466
15,545
23,930
25,644
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
20
13 / 2 / 12
15,735
656
26,421
25,664
15,829
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cthulhu
 
Cthulhu
18
1 / 4 / 15
13,031
543
16,823
25,482
19,245
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
Victor001
Sun Wukong
20
10 / 0 / 9
14,236
593
20,998
23,490
30,260
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Yemoja
foliveira
Yemoja
17
4 / 2 / 16
13,260
553
10,948
16,376
19,988
Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
20
14 / 2 / 4
15,397
642
14,847
14,603
6,803
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
98
10
Kills
42
42
Deaths
10
14
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
13
5
0.27
W
Baron Samedi
 
Baron Samedi
13
2
12
9.5
W
Cthulhu
 
Cthulhu
1
4
15
2.13
L
Nemesis
5
5
1
1.1
L
Apollo
Baphoomet
Apollo
3
8
1
0.44
L
0
11
4
0.18
W
Sun Wukong
Victor001
Sun Wukong
10
0
9
14.5
W
Yemoja
foliveira
Yemoja
4
2
16
6
L
Hercules
guizinho721
Hercules
1
5
3
0.5
W
Izanami
14
2
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,081
Damage
90,037
105,634
Taken
105,615
73,820
Mitigated
92,125
24,438
Healing
50,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
13,033
806
1,152
1,218
26,192
25,629
0
12,680
13,422
40,039
0
W
Baron Samedi
 
Baron Samedi
26,421
2,452
2,844
14,362
25,664
15,829
1,245
5,675
19,954
130,302
0
W
Cthulhu
 
Cthulhu
16,823
828
1,117
8,193
25,482
19,245
315
6,832
18,580
92,060
0
L
Nemesis
12,876
6,295
0
4,090
18,650
8,445
0
9,673
8,877
0
83,457
L
Apollo
Baphoomet
Apollo
12,121
9,194
0
5,367
19,067
7,294
3,092
11,366
7,651
0
80,875
L
10,506
634
2,065
3,470
17,795
6,808
0
13,792
3,878
66,268
0
W
Sun Wukong
Victor001
Sun Wukong
20,998
5,032
0
11,766
23,490
30,260
1,966
5,076
17,639
0
81,091
W
Yemoja
foliveira
Yemoja
10,948
1,858
6,672
2,253
16,376
19,988
1,575
7,176
9,175
42,036
0
L
Hercules
guizinho721
Hercules
15,545
4,686
0
7,076
23,930
25,644
0
7,066
16,014
0
72,901
W
Izanami
14,847
12,690
0
3,525
14,603
6,803
5,591
2,565
12,013
0
119,028

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,967
Gold Earned
71,659
559
Minions Killed
674
0
Camps Cleared
0
2,030,912
Distance Traveled
2,264,752
30
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,610
442
48
2
0
372,059
13
W
Baron Samedi
15,735
656
173
7
0
435,898
2
W
Cthulhu
13,031
543
123
5
0
509,182
0
L
Nemesis
12,365
515
112
5
0
473,236
3
L
Apollo
11,357
473
157
7
0
377,891
4
L
Ra
10,459
436
110
5
0
412,656
5
W
Sun Wukong
14,236
593
128
5
0
482,145
8
W
Yemoja
13,260
553
42
2
0
436,495
1
L
Hercules
11,176
466
132
6
0
395,070
5
W
Izanami
15,397
642
208
9
0
401,032
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role