Player Matchup

Cthulhu
Cthulhu
ArchAngel iO
Cthulhu
Level 142
God Stats
2W - 1L
1,715 SR
Queue Stats
106W - 67L
1,670 Elo+
Party 1
Horus
Horus
ImCheatingOnPSN
Horus
Level 129
God Stats
2W - 1L
1,527 SR
Queue Stats
125W - 80L
1,709 Elo+
Party 1
Nox
Nox
dapperdermody
Nox
Level 102
God Stats
11W - 3L
1,823 SR
Queue Stats
106W - 63L
1,678 Elo+
Party 1
Team Averages
Level 124
1,688 SR
1,686 Elo+

VS

Team Averages
Level 120
1,643 SR
1,524 Elo+
Zeus
Zeus
EpilepticNips
Zeus
Level 133
God Stats
0W - 2L
1,724 SR
Queue Stats
38W - 41L
1,307 Elo+
Party 2
Ares
Ares
Oh its MrClean
Ares
Level 129
God Stats
33W - 14L
1,706 SR
Queue Stats
481W - 335L
1,692 Elo+
Party 2
Kali
Kali
wickeymangiambs
Kali
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 42L
1,573 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ArchAngel iO
Cthulhu
16
12 / 1 / 3
12,402
886
13,888
14,041
7,347
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
3 / 5 / 11
9,914
708
5,608
16,001
14,023
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

14
2 / 3 / 9
10,172
727
8,386
6,403
3,200
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 10 / 1
10,011
715
9,424
16,936
5,669
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
3 / 6 / 4
9,536
681
5,528
18,169
18,921
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

4
0 / 1 / 0
6,959
497
78
1,511
465
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
13
17
Kills
8
9
Deaths
17
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
ArchAngel iO
Cthulhu
12
1
3
13.5
L
5
10
1
0.55
W
3
5
11
1.7
L
3
6
4
0.83
W
2
3
9
2.17
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,882
Damage
15,030
36,445
Taken
36,616
24,570
Mitigated
25,055
9,414
Healing
4,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
ArchAngel iO
Cthulhu
13,888
635
277
2,105
14,041
7,347
196
5,044
8,898
60,680
0
L
9,424
470
0
3,012
16,936
5,669
0
10,368
6,326
52,245
0
W
5,608
2,148
2,150
4,882
16,001
14,023
244
6,173
8,769
0
13,430
L
5,528
377
0
1,820
18,169
18,921
0
10,777
7,139
22,474
0
W
8,386
206
0
0
6,403
3,200
2,012
3,359
2,944
47,932
0
L
78
24
0
0
1,511
465
0
1,177
309
0
135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,488
Gold Earned
26,506
164
Minions Killed
101
0
Camps Cleared
0
868,109
Distance Traveled
378,238
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,402
886
88
6
0
300,707
1
L
Zeus
10,011
715
79
6
0
185,925
1
W
Horus
9,914
708
8
1
0
311,387
7
L
Ares
9,536
681
22
2
0
179,114
0
W
Nox
10,172
727
68
5
0
256,015
2
L
Kali
6,959
497
0
0
0
13,199
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role