Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 28L
1,273 Elo+
Party 1
Jormungandr
Jormungandr
Monkeymask2000
Jormungandr
Level 24
God Stats
5W - 6L
1,385 SR
Queue Stats
54W - 50L
1,327 Elo+
Party 1
Cthulhu
Cthulhu
Redpandamaster17
Cthulhu
Level 109
God Stats
1W - 0L
1,517 SR
Queue Stats
43W - 40L
1,362 Elo+
Party 1
Team Averages
Level 49
1,467 SR
1,321 Elo+

VS

Team Averages
Level 45
1,456 SR
1,385 Elo+
Cerberus
Cerberus
BenjiAGamer
Cerberus
Level 8
God Stats
4W - 4L
1,622 SR
Queue Stats
9W - 8L
1,441 Elo+
Party 2
Hercules
Hercules
ColoradoGirl23
Hercules
Level 21
God Stats
0W - 2L
1,209 SR
Queue Stats
11W - 19L
1,183 Elo+
Solo
Olorun
Olorun
Primal Q zo
Olorun
Level 106
God Stats
1W - 1L
1,537 SR
Queue Stats
19W - 15L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
0 / 7 / 4
10,359
545
7,116
14,488
4,281
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
Monkeymask2000
Jormungandr
16
1 / 3 / 7
11,613
611
9,937
22,597
13,214
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
11 / 2 / 1
15,455
813
18,744
24,728
27,477
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BenjiAGamer
Cerberus
17
5 / 3 / 6
12,220
643
15,116
23,024
26,103
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hercules
6
0 / 3 / 3
9,344
492
350
3,176
1,055
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Olorun
17
6 / 6 / 5
12,583
662
23,561
20,888
8,875
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
25
12
Kills
11
12
Deaths
12
12
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
0
7
4
0.29
L
Cerberus
BenjiAGamer
Cerberus
5
3
6
2.67
L
Hercules
0
3
3
0.5
W
Jormungandr
Monkeymask2000
Jormungandr
1
3
7
1.5
L
Olorun
6
6
5
1.42
W
11
2
1
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,797
Damage
39,027
61,813
Taken
47,088
44,972
Mitigated
36,033
6,410
Healing
15,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
7,116
3,175
0
434
14,488
4,281
986
10,612
3,435
0
21,068
L
Cerberus
BenjiAGamer
Cerberus
15,116
1,850
0
3,611
23,024
26,103
233
12,554
10,470
51,329
0
L
Hercules
350
0
0
331
3,176
1,055
0
1,741
1,435
0
1,291
W
Jormungandr
Monkeymask2000
Jormungandr
9,937
2,918
390
4,440
22,597
13,214
640
14,621
7,673
49,392
0
L
Olorun
23,561
13,227
3,189
8,439
20,888
8,875
1,147
14,543
6,345
78,774
0
W
18,744
1,698
418
728
24,728
27,477
286
12,695
11,658
65,726
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,427
Gold Earned
34,147
172
Minions Killed
183
0
Camps Cleared
0
1,029,904
Distance Traveled
690,701
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,359
545
35
2
0
335,187
0
L
Cerberus
12,220
643
83
4
0
359,059
1
L
Hercules
9,344
492
3
0
0
59,772
0
W
Jormungandr
11,613
611
62
3
0
336,268
0
L
Olorun
12,583
662
97
5
0
271,870
1
W
Cthulhu
15,455
813
75
4
0
358,449
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role