Player Matchup

Jormungandr
Jormungandr
EL-_Neegroo_-PR_
Jormungandr
Level 29
God Stats
5W - 2L
1,765 SR
Queue Stats
63W - 46L
1,527 Elo+
Party 1
Cthulhu
Cthulhu
El_ProfetaVegano
Cthulhu
Level 108
God Stats
6W - 4L
1,537 SR
Queue Stats
138W - 132L
1,485 Elo+
Party 1
The Morrigan
The Morrigan
SilkyTen9
The Morrigan
Level 103
God Stats
1W - 0L
1,197 SR
Queue Stats
96W - 92L
1,589 Elo+
Party 1
Team Averages
Level 80
1,500 SR
1,534 Elo+

VS

Team Averages
Level 38
1,510 SR
1,500 Elo+
Baron Samedi
Baron Samedi
HODIDDYDADDY420
Baron Samedi
Level 61
God Stats
7W - 7L
1,529 SR
Queue Stats
45W - 30L
1,539 Elo+
Party 2
Chaac
Chaac
HagDaddy
Chaac
Level 29
God Stats
8W - 4L
1,637 SR
Queue Stats
87W - 61L
1,624 Elo+
Party 2
Da Ji
Da Ji
keke_beast_mode
Da Ji
Level 24
God Stats
0W - 1L
1,364 SR
Queue Stats
1W - 4L
1,337 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
EL-_Neegroo_-PR_
Jormungandr
15
3 / 2 / 9
13,802
657
12,807
19,340
21,388
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

18
10 / 3 / 8
14,506
691
23,594
22,231
25,933
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

The Morrigan
SilkyTen9
The Morrigan
16
5 / 9 / 7
14,020
668
17,061
13,973
5,757
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
HODIDDYDADDY420
Baron Samedi
15
2 / 6 / 7
12,076
575
12,475
18,529
13,583
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
HagDaddy
Chaac
17
8 / 2 / 6
14,700
700
18,911
30,264
41,644
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
3 / 10 / 5
12,189
580
6,926
21,313
7,946
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
31
18
Kills
13
14
Deaths
18
24
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
EL-_Neegroo_-PR_
Jormungandr
3
2
9
3.75
W
10
3
8
4.67
L
Baron Samedi
HODIDDYDADDY420
Baron Samedi
2
6
7
0.92
L
Chaac
HagDaddy
Chaac
8
2
6
5.5
W
The Morrigan
SilkyTen9
The Morrigan
5
9
7
0.94
L
3
10
5
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,462
Damage
38,312
55,544
Taken
70,106
53,078
Mitigated
63,173
8,908
Healing
25,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
EL-_Neegroo_-PR_
Jormungandr
12,807
3,158
743
2,930
19,340
21,388
724
4,341
14,745
40,514
0
W
23,594
1,659
0
3,753
22,231
25,933
607
7,313
14,618
67,930
0
L
Baron Samedi
HODIDDYDADDY420
Baron Samedi
12,475
1,133
2,825
4,737
18,529
13,583
181
13,585
4,644
44,889
0
L
Chaac
HagDaddy
Chaac
18,911
4,330
977
15,750
30,264
41,644
1,099
21,238
8,451
552
77,018
W
The Morrigan
SilkyTen9
The Morrigan
17,061
1,222
648
834
13,973
5,757
739
1,326
12,344
66,304
715
L
6,926
1,972
672
1,017
21,313
7,946
317
17,610
3,378
0
26,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,328
Gold Earned
38,965
191
Minions Killed
159
0
Camps Cleared
0
1,073,352
Distance Traveled
1,051,383
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
13,802
657
48
2
0
366,384
2
W
Cthulhu
14,506
691
86
4
0
398,906
1
L
Baron Samedi
12,076
575
45
2
0
340,125
2
L
Chaac
14,700
700
85
4
0
368,568
2
W
The Morrigan
14,020
668
57
3
0
308,062
0
L
Da Ji
12,189
580
29
1
0
342,690
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role