Player Matchup

Fenrir
Fenrir
Maafelli
Fenrir
Level 23
God Stats
4W - 7L
1,368 SR
Queue Stats
25W - 35L
1,348 Elo+
Party 2
Hel
Hel
Mãegato
Hel
Level 15
God Stats
7W - 8L
1,502 SR
Queue Stats
17W - 26L
1,273 Elo+
Party 2
Apollo
Apollo
StingingMovie14
Apollo
Level 28
God Stats
21W - 19L
1,471 SR
Queue Stats
63W - 87L
1,312 Elo+
Solo
Discordia
Discordia
Ta3tacalm
Discordia
Level 27
God Stats
8W - 5L
1,585 SR
Queue Stats
79W - 94L
1,298 Elo+
Solo
Sun Wukong
Sun Wukong
yTH3_THEU
Sun Wukong
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 4L
1,500 Elo+
Party 2
Team Averages
Level 20
1,485 SR
1,346 Elo+

VS

Team Averages
Level 17
1,536 SR
1,327 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Dayoda1
Scylla
Level 14
God Stats
8W - 7L
1,531 SR
Queue Stats
69W - 75L
1,247 Elo+
Solo
Thanatos
Thanatos
Fistheadbut
Thanatos
Level 18
God Stats
3W - 1L
1,631 SR
Queue Stats
11W - 7L
1,349 Elo+
Party 1
Bacchus
Bacchus
HullkingBOATS
Bacchus
Level 18
God Stats
3W - 4L
1,519 SR
Queue Stats
65W - 65L
1,421 Elo+
Party 1
Ra
Ra
juice105vbcg
Ra
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
69W - 89L
1,118 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Maafelli
Fenrir
6
3 / 1 / 0
3,857
643
1,594
3,000
806
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

5
1 / 1 / 1
3,569
595
1,147
2,177
423
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

5
1 / 2 / 1
3,408
568
2,122
3,295
766
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Discordia
Ta3tacalm
Discordia
1
0 / 0 / 0
1,158
193
0
0
0
Sun Wukong
yTH3_THEU
Sun Wukong
6
2 / 0 / 1
4,075
679
1,838
2,021
927
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
6
3 / 2 / 1
4,032
672
2,824
3,762
1,722
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Scylla
Dayoda1
Scylla
6
0 / 2 / 0
3,786
631
1,124
1,812
363
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Thanatos
Fistheadbut
Thanatos
5
0 / 1 / 0
3,681
614
513
2,182
475
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Bacchus
5
0 / 0 / 2
3,471
579
1,045
2,286
777
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

5
0 / 2 / 1
3,582
597
807
1,997
534
Spellbook

Spellbook

+20
Magical Power
+75
Mana

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shoes

Shoes

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
7
7
Kills
3
4
Deaths
7
3
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
3
2
1
1.75
W
Scylla
Dayoda1
Scylla
0
2
0
0
W
Thanatos
Fistheadbut
Thanatos
0
1
0
0
W
Bacchus
0
0
2
1
L
Fenrir
Maafelli
Fenrir
3
1
0
3
L
1
1
1
1.5
L
1
2
1
0.75
L
Discordia
Ta3tacalm
Discordia
0
0
0
0
W
0
2
1
0.25
L
Sun Wukong
yTH3_THEU
Sun Wukong
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,701
Damage
6,313
10,493
Taken
12,039
2,922
Mitigated
3,871
2,940
Healing
3,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
2,824
1,118
0
1,057
3,762
1,722
0
340
3,347
0
11,589
W
Scylla
Dayoda1
Scylla
1,124
219
0
0
1,812
363
898
0
1,812
15,462
0
W
Thanatos
Fistheadbut
Thanatos
513
187
0
2,136
2,182
475
0
241
1,941
0
12,942
W
Bacchus
1,045
205
0
500
2,286
777
0
566
1,720
4,367
0
L
Fenrir
Maafelli
Fenrir
1,594
377
0
1,114
3,000
806
0
1,124
1,876
0
7,538
L
1,147
317
538
619
2,177
423
296
326
1,776
8,090
0
L
2,122
1,622
111
369
3,295
766
565
719
2,451
0
12,050
L
Discordia
Ta3tacalm
Discordia
0
0
0
0
0
0
0
0
0
0
0
W
807
425
0
0
1,997
534
0
0
1,822
8,300
0
L
Sun Wukong
yTH3_THEU
Sun Wukong
1,838
495
0
189
2,021
927
0
807
1,164
0
9,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,067
Gold Earned
18,552
64
Minions Killed
89
0
Camps Cleared
0
429,691
Distance Traveled
504,092
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
4,032
672
16
3
0
117,957
1
W
Scylla
3,786
631
22
4
0
92,624
0
W
Thanatos
3,681
614
34
6
0
105,538
2
W
Bacchus
3,471
579
4
1
0
108,092
0
L
Fenrir
3,857
643
16
3
0
96,474
1
L
Hel
3,569
595
18
3
0
97,255
1
L
Apollo
3,408
568
18
3
0
105,486
0
L
Discordia
1,158
193
0
0
0
0
0
W
Ra
3,582
597
13
2
0
79,881
0
L
Sun Wukong
4,075
679
12
2
0
130,476
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role