Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
 
Terra
Level 32
God Stats
0W - 2L
1,173 SR
Queue Stats
52W - 58L
1,299 Elo+
Solo
Artemis
Artemis
Mr pie9
Artemis
Level 36
God Stats
0W - 2L
1,552 SR
Queue Stats
51W - 55L
1,483 Elo+
Party 1
Hades
Hades
cozmobetrippin
Hades
Level 28
God Stats
1W - 1L
1,725 SR
Queue Stats
4W - 7L
1,407 Elo+
Party 1
Cupid
Cupid
oRiGiNaL b3tty
Cupid
Level 110
God Stats
55W - 41L
1,612 SR
Queue Stats
266W - 246L
1,508 Elo+
Party 1
Team Averages
Level 61
1,512 SR
1,440 Elo+

VS

Team Averages
Level 59
1,652 SR
1,464 Elo+
Merlin
Merlin
 
Merlin
Level 28
God Stats
12W - 7L
1,612 SR
Queue Stats
101W - 100L
1,413 Elo+
Party 2
Cthulhu
Cthulhu
GagaIver
Cthulhu
Level 144
God Stats
8W - 3L
1,702 SR
Queue Stats
294W - 276L
1,481 Elo+
Party 3
Neith
Neith
ninja v0ador
Neith
Level 38
God Stats
6W - 3L
1,677 SR
Queue Stats
116W - 98L
1,460 Elo+
Party 3
Nike
Nike
pumpkinriot
Nike
Level 62
God Stats
6W - 5L
1,544 SR
Queue Stats
357W - 340L
1,490 Elo+
Party 2
Ares
Ares
ronfloo
Ares
Level 25
God Stats
18W - 13L
1,727 SR
Queue Stats
247W - 236L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
5
0 / 0 / 1
3,164
633
953
2,199
652
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Magic Focus

Magic Focus

+20
Magical Power

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Terra
 
Terra
1
0 / 1 / 0
2,502
500
60
750
170
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artemis
Mr pie9
Artemis
5
1 / 1 / 0
3,197
639
2,233
1,956
502
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

3
0 / 1 / 0
2,748
550
358
2,451
576
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

6
0 / 0 / 0
3,388
678
495
1,839
549
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
6
0 / 0 / 0
3,507
701
989
987
265
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
GagaIver
Cthulhu
4
1 / 0 / 1
3,507
701
593
1,891
559
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

4
1 / 1 / 1
3,270
654
782
1,961
428
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

6
0 / 0 / 1
3,549
710
1,091
1,330
529
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ares
ronfloo
Ares
4
1 / 0 / 1
3,215
643
712
2,536
815
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
7
1
Kills
3
3
Deaths
1
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
0
1
0.5
L
Terra
 
Terra
0
1
0
0
W
Merlin
 
Merlin
0
0
0
0
W
Cthulhu
GagaIver
Cthulhu
1
0
1
1.5
L
Artemis
Mr pie9
Artemis
1
1
0
1
L
0
1
0
0
W
1
1
1
1.5
L
0
0
0
0
W
0
0
1
0.5
W
Ares
ronfloo
Ares
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,099
Damage
4,167
9,195
Taken
8,705
2,449
Mitigated
2,596
3,692
Healing
2,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
953
0
0
1,039
2,199
652
0
0
2,199
10,725
0
L
Terra
 
Terra
60
0
0
29
750
170
0
134
566
991
0
W
Merlin
 
Merlin
989
45
0
250
987
265
0
246
741
14,719
0
W
Cthulhu
GagaIver
Cthulhu
593
131
0
959
1,891
559
0
107
1,784
9,772
0
L
Artemis
Mr pie9
Artemis
2,233
852
0
750
1,956
502
0
891
1,065
0
11,103
L
358
0
62
776
2,451
576
0
280
2,096
6,961
0
W
782
331
0
350
1,961
428
589
425
1,536
0
9,986
L
495
212
0
1,036
1,839
549
0
989
850
0
13,783
W
1,091
38
0
695
1,330
529
118
311
1,019
0
11,112
W
Ares
ronfloo
Ares
712
74
0
741
2,536
815
117
282
2,254
4,033
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,999
Gold Earned
17,048
87
Minions Killed
81
0
Camps Cleared
0
371,105
Distance Traveled
470,060
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
3,164
633
23
5
0
112,038
1
L
Terra
2,502
500
1
0
0
25,441
0
W
Merlin
3,507
701
23
5
0
80,783
0
W
Cthulhu
3,507
701
24
5
0
98,986
1
L
Artemis
3,197
639
14
3
0
78,266
0
L
Hades
2,748
550
13
3
0
75,902
0
W
Neith
3,270
654
16
3
0
88,725
0
L
Cupid
3,388
678
36
7
0
79,458
1
W
Nike
3,549
710
14
3
0
96,438
2
W
Ares
3,215
643
4
1
0
105,128
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role