Player Matchup

Cthulhu
Cthulhu
Evebestboi
Cthulhu
Level 76
God Stats
2W - 0L
1,500 SR
Queue Stats
61W - 44L
1,600 Elo+
Party 2
Zhong Kui
Zhong Kui
MR ZAPTASTIC
Zhong Kui
Level 121
God Stats
2W - 0L
1,465 SR
Queue Stats
25W - 32L
1,579 Elo+
Solo
Kali
Kali
xXerOnoX
Kali
Level 47
God Stats
1W - 1L
1,294 SR
Queue Stats
98W - 108L
1,416 Elo+
Party 2
Team Averages
Level 81
1,420 SR
1,532 Elo+

VS

Team Averages
Level 92
1,586 SR
1,546 Elo+
Neith
Neith
JoNnyXtReM
Neith
Level 56
God Stats
16W - 21L
1,525 SR
Queue Stats
131W - 142L
1,523 Elo+
Party 1
King Arthur
King Arthur
carlitos2527
King Arthur
Level 101
God Stats
0W - 2L
1,366 SR
Queue Stats
140W - 118L
1,576 Elo+
Party 1
Cthulhu
Cthulhu
randomsam98
Cthulhu
Level 120
God Stats
8W - 11L
1,866 SR
Queue Stats
76W - 94L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Evebestboi
Cthulhu
18
8 / 6 / 19
15,749
685
25,113
26,210
36,379
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Zhong Kui
MR ZAPTASTIC
Zhong Kui
20
13 / 2 / 13
17,137
745
27,481
27,531
22,032
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kali
17
7 / 5 / 14
15,918
692
11,190
23,177
11,253
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
16
3 / 10 / 5
13,587
591
15,583
20,698
5,322
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
carlitos2527
King Arthur
18
4 / 10 / 8
14,822
644
18,040
29,761
32,632
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cthulhu
randomsam98
Cthulhu
18
6 / 8 / 7
15,170
660
27,133
26,434
26,151
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
33
28
Kills
13
13
Deaths
28
46
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Evebestboi
Cthulhu
8
6
19
2.92
L
Neith
3
10
5
0.55
W
Zhong Kui
MR ZAPTASTIC
Zhong Kui
13
2
13
9.75
L
King Arthur
carlitos2527
King Arthur
4
10
8
0.8
L
Cthulhu
randomsam98
Cthulhu
6
8
7
1.19
W
Kali
7
5
14
2.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,784
Damage
60,756
76,918
Taken
76,893
69,664
Mitigated
64,105
28,225
Healing
12,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Evebestboi
Cthulhu
25,113
3,257
1,584
2,677
26,210
36,379
152
9,428
15,551
75,299
0
L
Neith
15,583
9,250
0
2,359
20,698
5,322
2,698
17,597
2,876
0
48,101
W
Zhong Kui
MR ZAPTASTIC
Zhong Kui
27,481
4,651
0
13,573
27,531
22,032
2,149
10,007
17,074
85,637
0
L
King Arthur
carlitos2527
King Arthur
18,040
3,085
0
2,842
29,761
32,632
452
16,558
12,716
988
68,454
L
Cthulhu
randomsam98
Cthulhu
27,133
618
2,187
5,126
26,434
26,151
0
17,545
8,493
84,406
0
W
Kali
11,190
6,773
258
10,133
23,177
11,253
1,036
8,138
14,664
0
73,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,804
Gold Earned
43,579
270
Minions Killed
217
0
Camps Cleared
0
1,160,462
Distance Traveled
1,100,043
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
15,749
685
81
4
0
380,451
2
L
Neith
13,587
591
73
3
0
348,299
1
W
Zhong Kui
17,137
745
120
5
0
376,352
0
L
King Arthur
14,822
644
63
3
0
338,170
2
L
Cthulhu
15,170
660
81
4
0
413,574
8
W
Kali
15,918
692
69
3
0
403,659
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role