Player Matchup

Artemis
Artemis
ProPostMalone
Artemis
Level 16
God Stats
0W - 1L
1,231 SR
Queue Stats
20W - 17L
1,204 Elo+
Party 1
Zhong Kui
Zhong Kui
Superwill3000
Zhong Kui
Level 25
God Stats
0W - 2L
1,240 SR
Queue Stats
23W - 20L
1,116 Elo+
Party 1
Yemoja
Yemoja
shovelman67
Yemoja
Level 13
God Stats
0W - 2L
1,427 SR
Queue Stats
5W - 9L
1,364 Elo+
Party 1
Team Averages
Level 18
1,299 SR
1,228 Elo+

VS

Team Averages
Level 36
1,501 SR
1,385 Elo+
Artemis
Artemis
 
Artemis
Level 29
God Stats
14W - 9L
1,485 SR
Queue Stats
103W - 104L
1,249 Elo+
Party 2
Cthulhu
Cthulhu
ScoldingErasmo
Cthulhu
Level 65
God Stats
6W - 1L
1,715 SR
Queue Stats
70W - 62L
1,405 Elo+
Party 2
Anubis
Anubis
Senpai-Boss823
Anubis
Level 13
God Stats
3W - 0L
1,301 SR
Queue Stats
57W - 68L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
14
7 / 8 / 5
11,604
829
13,861
13,519
3,767
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
Superwill3000
Zhong Kui
14
4 / 5 / 6
9,920
709
10,015
18,135
10,984
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Yemoja
11
1 / 11 / 9
9,043
646
4,588
15,322
6,646
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
14
6 / 4 / 12
10,736
767
15,111
9,388
3,146
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

16
9 / 3 / 14
11,760
840
12,878
13,302
15,085
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
9 / 6 / 12
11,423
816
14,287
14,199
6,523
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
62
12
Kills
24
24
Deaths
13
20
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
6
4
12
3
L
Artemis
7
8
5
1.19
W
9
3
14
5.33
W
9
6
12
2.5
L
Zhong Kui
Superwill3000
Zhong Kui
4
5
6
1.4
L
Yemoja
1
11
9
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,464
Damage
42,276
46,976
Taken
36,889
21,397
Mitigated
24,754
5,661
Healing
10,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
15,111
5,516
974
1,359
9,388
3,146
1,141
2,846
6,542
0
51,879
L
Artemis
13,861
8,869
0
0
13,519
3,767
38
9,329
4,190
0
37,556
W
12,878
513
944
1,844
13,302
15,085
98
6,166
7,136
33,169
0
W
14,287
301
0
5,504
14,199
6,523
974
5,607
8,592
38,826
0
L
Zhong Kui
Superwill3000
Zhong Kui
10,015
1,356
0
4,979
18,135
10,984
0
8,582
9,553
40,145
0
L
Yemoja
4,588
2,138
515
167
15,322
6,646
0
9,276
6,046
7,552
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,567
Gold Earned
33,919
131
Minions Killed
153
0
Camps Cleared
0
534,171
Distance Traveled
656,215
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
10,736
767
56
4
0
190,887
0
L
Artemis
11,604
829
59
4
0
184,471
0
W
Cthulhu
11,760
840
45
3
0
264,123
2
W
Anubis
11,423
816
52
4
0
201,205
4
L
Zhong Kui
9,920
709
69
5
0
192,093
0
L
Yemoja
9,043
646
3
0
0
157,607
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role