Player Matchup

Chang'e
Chang'e
DARKEYE-007-
Chang'e
Level 86
God Stats
0W - 1L
1,310 SR
Queue Stats
149W - 71L
1,542 Elo+
Party 2
Chaac
Chaac
Jurjoes010
Chaac
Level 118
God Stats
11W - 11L
1,382 SR
Queue Stats
310W - 193L
1,557 Elo+
Party 2
Cthulhu
Cthulhu
deull-void
Cthulhu
Level 127
God Stats
2W - 1L
1,792 SR
Queue Stats
85W - 58L
1,519 Elo+
Party 2
Team Averages
Level 110
1,495 SR
1,539 Elo+

VS

Team Averages
Level 115
1,491 SR
1,628 Elo+
Eset
Eset
Fredzeplin3
Eset
Level 87
God Stats
1W - 1L
1,283 SR
Queue Stats
51W - 37L
1,597 Elo+
Party 1
Ne Zha
Ne Zha
Stephan0vich
Ne Zha
Level 130
God Stats
2W - 2L
1,691 SR
Queue Stats
63W - 58L
1,671 Elo+
Party 1
Cthulhu
Cthulhu
zIVIAJESTICz
Cthulhu
Level 129
God Stats
4W - 1L
1,500 SR
Queue Stats
149W - 167L
1,616 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
DARKEYE-007-
Chang'e
18
4 / 7 / 6
14,785
616
13,434
23,030
9,498
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chaac
17
4 / 6 / 7
14,304
596
20,346
33,830
37,382
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cthulhu
deull-void
Cthulhu
18
5 / 6 / 7
15,913
663
22,214
29,605
50,170
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 3 / 7
15,298
637
19,186
19,476
7,396
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
20
7 / 5 / 7
16,253
677
25,402
23,156
9,112
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
zIVIAJESTICz
Cthulhu
19
7 / 5 / 6
17,026
709
26,084
26,078
31,439
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
39
13
Kills
19
19
Deaths
13
20
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Chang'e
DARKEYE-007-
Chang'e
4
7
6
1
W
5
3
7
2.83
L
Chaac
4
6
7
1.25
W
Ne Zha
7
5
7
2.1
L
Cthulhu
deull-void
Cthulhu
5
6
7
1.42
W
Cthulhu
zIVIAJESTICz
Cthulhu
7
5
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,994
Damage
70,672
86,465
Taken
68,710
97,050
Mitigated
47,947
23,588
Healing
15,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
DARKEYE-007-
Chang'e
13,434
1,406
4,442
8,641
23,030
9,498
468
11,739
11,291
70,537
0
W
19,186
918
2,272
4,683
19,476
7,396
959
10,342
8,859
71,993
0
L
Chaac
20,346
1,822
0
9,380
33,830
37,382
286
16,267
17,563
0
68,457
W
Ne Zha
25,402
9,797
0
6,061
23,156
9,112
2,002
11,485
11,346
0
113,907
L
Cthulhu
deull-void
Cthulhu
22,214
527
675
450
29,605
50,170
56
17,414
12,191
65,397
0
W
Cthulhu
zIVIAJESTICz
Cthulhu
26,084
2,441
474
1,759
26,078
31,439
136
14,010
11,752
75,981
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,002
Gold Earned
48,577
226
Minions Killed
281
0
Camps Cleared
0
1,226,128
Distance Traveled
1,359,011
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
14,785
616
89
4
0
380,348
2
W
Eset
15,298
637
91
4
0
415,318
1
L
Chaac
14,304
596
67
3
0
417,009
0
W
Ne Zha
16,253
677
104
4
0
466,549
4
L
Cthulhu
15,913
663
70
3
0
428,771
7
W
Cthulhu
17,026
709
86
4
0
477,144
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role