Player Matchup

Cthulhu
Cthulhu
ObiWan_yaKnow_Me
Cthulhu
Level 108
God Stats
6W - 3L
1,206 SR
Queue Stats
115W - 108L
1,352 Elo+
Party 2
Sylvanus
Sylvanus
QUICKDRAWMAGRAW9
Sylvanus
Level 84
God Stats
30W - 27L
1,499 SR
Queue Stats
80W - 91L
1,314 Elo+
Party 2
Medusa
Medusa
ceres1054
Medusa
Level 124
God Stats
7W - 7L
1,563 SR
Queue Stats
37W - 43L
1,303 Elo+
Solo
Team Averages
Level 105
1,423 SR
1,323 Elo+

VS

Team Averages
Level 38
1,391 SR
1,252 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 17L
1,152 Elo+
Solo
Cthulhu
Cthulhu
NickiMinaj K
Cthulhu
Level 59
God Stats
0W - 2L
1,258 SR
Queue Stats
88W - 91L
1,302 Elo+
Party 1
Scylla
Scylla
Starlyyaa K
Scylla
Level 47
God Stats
6W - 10L
1,416 SR
Queue Stats
70W - 56L
1,301 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 1 / 7
15,192
760
20,545
26,423
12,194
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
3 / 3 / 13
12,772
639
8,316
24,877
12,866
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Medusa
ceres1054
Medusa
15
5 / 9 / 8
13,165
658
13,462
19,660
6,840
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
7
0 / 3 / 0
9,464
473
366
5,118
3,155
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cthulhu
NickiMinaj K
Cthulhu
15
0 / 6 / 8
12,892
645
18,061
24,352
23,167
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Scylla
19
12 / 10 / 1
14,729
736
35,153
21,539
6,304
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
21
19
Kills
12
13
Deaths
19
28
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
0
3
0
0
L
Cthulhu
NickiMinaj K
Cthulhu
0
6
8
0.67
W
11
1
7
14.5
W
3
3
13
3.17
L
Scylla
12
10
1
1.25
W
Medusa
ceres1054
Medusa
5
9
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,323
Damage
53,580
70,960
Taken
51,009
31,900
Mitigated
32,626
28,721
Healing
6,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
366
314
0
0
5,118
3,155
0
2,687
2,431
5,184
0
L
Cthulhu
NickiMinaj K
Cthulhu
18,061
434
668
635
24,352
23,167
87
12,539
11,813
54,884
0
W
20,545
2,904
556
8,779
26,423
12,194
404
20,103
6,320
69,038
0
W
8,316
2,135
5,327
10,068
24,877
12,866
400
20,842
4,035
20,953
0
L
Scylla
35,153
4,222
462
5,072
21,539
6,304
928
13,929
7,610
83,750
0
W
Medusa
ceres1054
Medusa
13,462
7,469
807
3,184
19,660
6,840
2,856
12,647
7,013
0
70,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,129
Gold Earned
37,085
189
Minions Killed
178
0
Camps Cleared
0
1,010,272
Distance Traveled
787,011
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
9,464
473
1
0
0
117,914
0
L
Cthulhu
12,892
645
74
4
0
369,258
0
W
Cthulhu
15,192
760
102
5
0
400,907
4
W
Sylvanus
12,772
639
29
1
0
313,443
4
L
Scylla
14,729
736
103
5
0
299,839
0
W
Medusa
13,165
658
58
3
0
295,922
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role