Player Matchup

Jing Wei
Jing Wei
Dynö
Jing Wei
Level 47
God Stats
2W - 1L
1,500 SR
Queue Stats
136W - 135L
1,442 Elo+
Party 1
Kuzenbo
Kuzenbo
NightAroW
Kuzenbo
Level 126
God Stats
7W - 4L
1,428 SR
Queue Stats
233W - 207L
1,580 Elo+
Solo
Yemoja
Yemoja
VendeTTa98
Yemoja
Level 126
God Stats
2W - 2L
1,555 SR
Queue Stats
184W - 192L
1,486 Elo+
Party 1
Ares
Ares
eZus98
Ares
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 69L
1,558 Elo+
Party 1
Cthulhu
Cthulhu
mntadeoo
Cthulhu
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,617 Elo+
Solo
Team Averages
Level 106
1,497 SR
1,537 Elo+

VS

Team Averages
Level 144
1,488 SR
1,551 Elo+
Cerberus
Cerberus
 
Cerberus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
CardinalMonde87
Hun Batz
Level 149
God Stats
0W - 1L
1,506 SR
Queue Stats
68W - 64L
1,566 Elo+
Solo
Chang'e
Chang'e
Jaminka
Chang'e
Level 156
God Stats
2W - 1L
1,631 SR
Queue Stats
95W - 79L
1,600 Elo+
Party 2
Freya
Freya
Jarkki
Freya
Level 129
God Stats
0W - 1L
1,302 SR
Queue Stats
79W - 71L
1,588 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Dynö
Jing Wei
20
15 / 2 / 12
13,054
870
37,864
17,095
6,670
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kuzenbo
NightAroW
Kuzenbo
18
3 / 6 / 21
11,043
736
14,670
25,019
30,673
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Yemoja
VendeTTa98
Yemoja
19
4 / 1 / 18
11,179
745
7,073
13,437
5,786
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ares
eZus98
Ares
18
8 / 8 / 15
11,271
751
16,596
22,312
22,019
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
mntadeoo
Cthulhu
18
2 / 3 / 24
11,032
735
20,296
19,522
21,261
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
19
2 / 7 / 14
11,457
764
11,584
31,370
39,742
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
 
Fenrir
14
0 / 8 / 12
8,701
580
7,555
21,717
17,671
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hun Batz
18
6 / 8 / 8
11,421
761
17,152
18,303
9,086
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chang'e
Jaminka
Chang'e
19
6 / 3 / 9
10,691
713
17,980
16,134
7,285
Evolved Specialist's Blessing

Evolved Specialist's Blessing

+10HP5 +20 MP5 +10% Cooldown Reduction +10% Movement Speed ROLE QUEST: UTILITY: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Freya
Jarkki
Freya
18
6 / 6 / 9
10,982
732
21,043
19,309
8,750
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
72
32
Kills
20
20
Deaths
32
90
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
2
7
14
1.29
L
Fenrir
 
Fenrir
0
8
12
0.75
L
Hun Batz
6
8
8
1.25
W
Jing Wei
Dynö
Jing Wei
15
2
12
10.5
L
Chang'e
Jaminka
Chang'e
6
3
9
3.5
L
Freya
Jarkki
Freya
6
6
9
1.75
W
Kuzenbo
NightAroW
Kuzenbo
3
6
21
2.25
W
Yemoja
VendeTTa98
Yemoja
4
1
18
13
W
Ares
eZus98
Ares
8
8
15
1.94
W
Cthulhu
mntadeoo
Cthulhu
2
3
24
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,499
Damage
75,314
97,385
Taken
106,833
86,409
Mitigated
82,534
52,329
Healing
45,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
11,584
637
1,596
8,474
31,370
39,742
68
11,971
19,399
24,954
0
L
Fenrir
 
Fenrir
7,555
1,590
418
1,588
21,717
17,671
0
13,135
8,582
0
13,260
L
Hun Batz
17,152
2,398
1,453
2,034
18,303
9,086
1,090
8,272
10,031
0
35,388
W
Jing Wei
Dynö
Jing Wei
37,864
31,067
0
4,467
17,095
6,670
3,395
7,482
9,613
0
60,476
L
Chang'e
Jaminka
Chang'e
17,980
82
14,706
7,900
16,134
7,285
0
11,168
4,966
39,367
0
L
Freya
Jarkki
Freya
21,043
6,980
2,887
4,588
19,309
8,750
582
14,089
5,220
28,191
0
W
Kuzenbo
NightAroW
Kuzenbo
14,670
4,255
2,822
4,036
25,019
30,673
507
12,717
12,302
22,542
0
W
Yemoja
VendeTTa98
Yemoja
7,073
2,556
22,129
6,597
13,437
5,786
1,743
7,578
5,859
17,863
0
W
Ares
eZus98
Ares
16,596
748
3,229
1,797
22,312
22,019
33
14,228
8,084
21,178
0
W
Cthulhu
mntadeoo
Cthulhu
20,296
686
5,247
2,005
19,522
21,261
220
8,602
10,920
44,826
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,579
Gold Earned
53,252
137
Minions Killed
151
0
Camps Cleared
0
1,334,651
Distance Traveled
1,267,703
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
11,457
764
37
2
0
218,512
1
L
Fenrir
8,701
580
9
1
0
254,846
1
L
Hun Batz
11,421
761
42
3
0
238,120
0
W
Jing Wei
13,054
870
55
4
0
263,092
1
L
Chang'e
10,691
713
34
2
0
317,138
0
L
Freya
10,982
732
29
2
0
239,087
1
W
Kuzenbo
11,043
736
17
1
0
289,932
0
W
Yemoja
11,179
745
20
1
0
250,617
0
W
Ares
11,271
751
6
0
0
237,058
1
W
Cthulhu
11,032
735
39
3
0
293,952
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role