Player Matchup

Cthulhu
Cthulhu
Falteront
Cthulhu
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 32L
1,267 Elo+
Solo
Mercury
Mercury
Inoreich
Mercury
Level 83
God Stats
18W - 24L
1,473 SR
Queue Stats
236W - 232L
1,388 Elo+
Party 2
Skadi
Skadi
casrfs
Skadi
Level 27
God Stats
98W - 103L
1,413 SR
Queue Stats
349W - 381L
1,342 Elo+
Party 2
Hercules
Hercules
deathtuneQ8
Hercules
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 126L
1,367 Elo+
Solo
Merlin
Merlin
serenwise
Merlin
Level 15
God Stats
32W - 31L
1,220 SR
Queue Stats
99W - 106L
1,146 Elo+
Party 2
Team Averages
Level 35
1,421 SR
1,302 Elo+

VS

Team Averages
Level 22
1,325 SR
1,282 Elo+
Hera
Hera
Diamondkawaii
Hera
Level 27
God Stats
0W - 2L
1,012 SR
Queue Stats
28W - 36L
1,289 Elo+
Party 1
Merlin
Merlin
Loret455
Merlin
Level 16
God Stats
10W - 22L
1,325 SR
Queue Stats
21W - 38L
1,244 Elo+
Party 1
Fenrir
Fenrir
Mardinlee
Fenrir
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 34L
1,270 Elo+
Solo
Yemoja
Yemoja
carlos20051914
Yemoja
Level 28
God Stats
13W - 11L
1,415 SR
Queue Stats
166W - 160L
1,405 Elo+
Solo
Da Ji
Da Ji
maks6661
Da Ji
Level 21
God Stats
1W - 3L
1,375 SR
Queue Stats
34W - 58L
1,202 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Falteront
Cthulhu
20
5 / 7 / 22
13,285
1,022
16,852
18,037
22,370
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Mercury
Inoreich
Mercury
20
10 / 5 / 20
14,220
1,094
18,448
15,626
6,092
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Skadi
casrfs
Skadi
20
10 / 4 / 20
14,253
1,096
26,351
11,560
3,882
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hercules
deathtuneQ8
Hercules
20
13 / 3 / 22
14,940
1,149
20,626
20,874
22,879
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Merlin
serenwise
Merlin
19
2 / 1 / 19
12,304
946
5,657
7,994
4,690
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Team 1 Tickets

157

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 7 / 10
12,066
928
12,260
13,231
5,577
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Merlin
Loret455
Merlin
19
3 / 14 / 8
12,625
971
15,925
23,109
11,093
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
Mardinlee
Fenrir
19
10 / 8 / 8
14,326
1,102
26,090
28,534
17,860
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

18
0 / 4 / 9
12,205
939
8,537
22,225
30,764
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Da Ji
maks6661
Da Ji
17
4 / 7 / 6
11,909
916
4,631
9,566
4,887
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

143
Kill Participation
61
40
Kills
20
20
Deaths
40
103
Assists
41
Player
Kills
Deaths
Assists
KDA
L
3
7
10
1.14
W
Cthulhu
Falteront
Cthulhu
5
7
22
2.29
W
Mercury
Inoreich
Mercury
10
5
20
4
L
Merlin
Loret455
Merlin
3
14
8
0.5
L
Fenrir
Mardinlee
Fenrir
10
8
8
1.75
L
0
4
9
1.13
W
Skadi
casrfs
Skadi
10
4
20
5
W
Hercules
deathtuneQ8
Hercules
13
3
22
8
L
Da Ji
maks6661
Da Ji
4
7
6
1
W
Merlin
serenwise
Merlin
2
1
19
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,934
Damage
67,443
74,091
Taken
96,665
59,913
Mitigated
70,181
13,356
Healing
5,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,260
3,653
291
345
13,231
5,577
0
3,331
9,850
31,640
0
W
Cthulhu
Falteront
Cthulhu
16,852
1,625
1,451
1,198
18,037
22,370
0
7,964
10,073
29,535
0
W
Mercury
Inoreich
Mercury
18,448
13,284
0
1,710
15,626
6,092
0
6,756
8,870
0
33,926
L
Merlin
Loret455
Merlin
15,925
2,540
0
12
23,109
11,093
0
4,715
18,169
53,329
0
L
Fenrir
Mardinlee
Fenrir
26,090
10,498
0
2,040
28,534
17,860
0
8,053
20,306
0
32,557
L
8,537
1,064
2,045
538
22,225
30,764
0
4,842
17,158
31,231
1,601
W
Skadi
casrfs
Skadi
26,351
14,876
0
1,341
11,560
3,882
0
3,112
8,448
0
60,027
W
Hercules
deathtuneQ8
Hercules
20,626
10,219
0
6,268
20,874
22,879
0
13,670
7,204
0
26,579
L
Da Ji
maks6661
Da Ji
4,631
908
0
0
9,566
4,887
0
1,568
7,948
0
8,416
W
Merlin
serenwise
Merlin
5,657
457
40
1,348
7,994
4,690
0
3,932
4,062
29,225
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,002
Gold Earned
63,131
210
Minions Killed
200
7
Camps Cleared
5
1,150,600
Distance Traveled
1,015,372
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
12,066
928
51
4
1
229,143
0
W
Cthulhu
13,285
1,022
30
2
1
217,578
0
W
Mercury
14,220
1,094
45
3
2
267,562
0
L
Merlin
12,625
971
83
6
0
181,316
0
L
Fenrir
14,326
1,102
8
1
2
270,749
0
L
Yemoja
12,205
939
55
4
1
203,159
0
W
Skadi
14,253
1,096
68
5
3
223,363
0
W
Hercules
14,940
1,149
12
1
1
240,201
0
L
Da Ji
11,909
916
3
0
1
131,005
0
W
Merlin
12,304
946
55
4
0
201,896
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role