Player Matchup

Fenrir
Fenrir
R6S-_-Diamant
Fenrir
Level 8
God Stats
19W - 22L
1,553 SR
Queue Stats
38W - 44L
1,477 Elo+
Solo
Cthulhu
Cthulhu
Skillethead5299
Cthulhu
Level 7
God Stats
13W - 13L
1,500 SR
Queue Stats
41W - 65L
1,693 Elo+
Solo
Horus
Horus
XxLagiacusxX
Horus
Level 27
God Stats
1W - 6L
1,155 SR
Queue Stats
42W - 52L
1,526 Elo+
Solo
Team Averages
Level 14
1,403 SR
1,565 Elo+

VS

Team Averages
Level 65
1,404 SR
1,486 Elo+
Cthulhu
Cthulhu
Beenors
Cthulhu
Level 146
God Stats
18W - 17L
1,204 SR
Queue Stats
94W - 93L
1,569 Elo+
Party 1
King Arthur
King Arthur
Deelor
King Arthur
Level 23
God Stats
4W - 5L
1,458 SR
Queue Stats
17W - 25L
1,475 Elo+
Party 1
He Bo
He Bo
IDzeng
He Bo
Level 26
God Stats
6W - 9L
1,551 SR
Queue Stats
66W - 82L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 8 / 3
14,897
648
12,914
25,271
10,664
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
0 / 13 / 4
11,621
505
6,237
21,810
28,095
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
4 / 3 / 8
14,354
624
16,908
27,956
26,063
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Beenors
Cthulhu
17
12 / 6 / 7
15,334
667
21,477
21,877
30,348
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

King Arthur
Deelor
King Arthur
18
3 / 2 / 17
14,169
616
16,988
18,300
23,194
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

He Bo
IDzeng
He Bo
16
9 / 5 / 8
14,968
651
17,542
15,075
4,675
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
56
13
Kills
24
24
Deaths
13
15
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Beenors
Cthulhu
12
6
7
2.58
W
King Arthur
Deelor
King Arthur
3
2
17
5.75
W
He Bo
IDzeng
He Bo
9
5
8
2.6
L
9
8
3
1.31
L
0
13
4
0.15
L
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,059
Damage
56,007
75,037
Taken
55,252
64,822
Mitigated
58,217
10,766
Healing
15,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Beenors
Cthulhu
21,477
397
2,680
3,274
21,877
30,348
32
2,186
19,306
63,533
0
W
King Arthur
Deelor
King Arthur
16,988
390
261
5,139
18,300
23,194
260
3,239
14,843
0
43,941
W
He Bo
IDzeng
He Bo
17,542
732
0
4,053
15,075
4,675
1,211
1,301
13,524
73,956
0
L
12,914
2,864
0
2,483
25,271
10,664
0
14,637
10,226
0
42,398
L
6,237
366
0
743
21,810
28,095
437
11,770
10,040
30,003
0
L
16,908
6,684
982
6,558
27,956
26,063
0
12,961
14,713
331
47,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,872
Gold Earned
44,471
116
Minions Killed
198
0
Camps Cleared
0
1,004,258
Distance Traveled
1,249,328
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
15,334
667
71
3
0
401,272
0
W
King Arthur
14,169
616
42
2
0
466,281
0
W
He Bo
14,968
651
85
4
0
381,775
5
L
Fenrir
14,897
648
42
2
0
384,497
0
L
Cthulhu
11,621
505
34
1
0
250,402
0
L
Horus
14,354
624
40
2
0
369,359
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role