Player Matchup

Cthulhu
Cthulhu
LEGEND OF LINK7
Cthulhu
Level 152
God Stats
5W - 2L
1,743 SR
Queue Stats
348W - 318L
1,622 Elo+
Party 1
Fafnir
Fafnir
MonkeyKingOG
Fafnir
Level 155
God Stats
2W - 3L
1,530 SR
Queue Stats
389W - 404L
1,583 Elo+
Solo
Hachiman
Hachiman
RarefiedKey
Hachiman
Level 99
God Stats
3W - 2L
1,874 SR
Queue Stats
191W - 160L
1,652 Elo+
Party 1
Team Averages
Level 135
1,716 SR
1,619 Elo+

VS

Team Averages
Level 128
1,594 SR
1,641 Elo+
He Bo
He Bo
BigBadGage
He Bo
Level 149
God Stats
4W - 1L
1,724 SR
Queue Stats
90W - 55L
1,693 Elo+
Party 2
Hun Batz
Hun Batz
Hallqfisht
Hun Batz
Level 108
God Stats
1W - 1L
1,775 SR
Queue Stats
43W - 33L
1,673 Elo+
Party 2
Cthulhu
Cthulhu
PabloTheKings
Cthulhu
Level 126
God Stats
5W - 5L
1,284 SR
Queue Stats
42W - 35L
1,556 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 6 / 9
14,739
670
24,298
27,469
27,850
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fafnir
14
2 / 7 / 7
13,699
623
8,868
23,502
22,963
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hachiman
RarefiedKey
Hachiman
19
7 / 7 / 5
15,258
694
13,509
17,579
6,697
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
16
6 / 7 / 6
13,834
629
16,352
15,834
5,576
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hun Batz
Hallqfisht
Hun Batz
19
8 / 6 / 7
14,777
672
13,071
22,192
13,927
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cthulhu
18
6 / 1 / 12
15,021
683
16,799
19,848
27,776
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
45
14
Kills
20
20
Deaths
14
21
Assists
25
Player
Kills
Deaths
Assists
KDA
L
He Bo
6
7
6
1.29
L
Hun Batz
Hallqfisht
Hun Batz
8
6
7
1.92
W
5
6
9
1.58
W
Fafnir
2
7
7
0.79
L
Cthulhu
6
1
12
12
W
Hachiman
RarefiedKey
Hachiman
7
7
5
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,675
Damage
46,222
68,550
Taken
57,874
57,510
Mitigated
47,279
14,863
Healing
3,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
16,352
1,122
0
2,612
15,834
5,576
1,351
10,179
5,655
60,584
0
L
Hun Batz
Hallqfisht
Hun Batz
13,071
4,208
0
250
22,192
13,927
1,760
12,206
9,986
0
50,360
W
24,298
758
1,700
5,174
27,469
27,850
53
13,412
14,057
100,381
0
W
Fafnir
8,868
2,845
0
5,346
23,502
22,963
670
11,426
12,076
46,867
0
L
Cthulhu
16,799
370
1,089
0
19,848
27,776
240
10,835
9,013
58,033
0
W
Hachiman
RarefiedKey
Hachiman
13,509
7,168
0
2,643
17,579
6,697
2,801
8,489
9,090
0
78,744

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,696
Gold Earned
43,632
251
Minions Killed
197
0
Camps Cleared
0
1,122,693
Distance Traveled
1,269,788
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
13,834
629
80
4
0
384,097
8
L
Hun Batz
14,777
672
57
3
0
426,671
2
W
Cthulhu
14,739
670
92
4
0
419,850
4
W
Fafnir
13,699
623
53
2
0
347,678
6
L
Cthulhu
15,021
683
60
3
0
459,020
5
W
Hachiman
15,258
694
106
5
0
355,165
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role