Player Matchup

Anhur
Anhur
Al_Racksz
Anhur
Level 12
God Stats
0W - 1L
1,330 SR
Queue Stats
5W - 3L
1,722 Elo+
Solo
King Arthur
King Arthur
DuntlessChain76
King Arthur
Level 18
God Stats
2W - 2L
1,902 SR
Queue Stats
36W - 31L
1,566 Elo+
Solo
Kukulkan
Kukulkan
Eminho02
Kukulkan
Level 8
God Stats
1W - 4L
1,519 SR
Queue Stats
4W - 7L
1,417 Elo+
Solo
Thoth
Thoth
Sorry Touka
Thoth
Level 8
God Stats
1W - 1L
1,772 SR
Queue Stats
3W - 3L
1,556 Elo+
Solo
Hel
Hel
WL x Abyss
Hel
Level 29
God Stats
16W - 20L
1,461 SR
Queue Stats
97W - 113L
1,645 Elo+
Solo
Team Averages
Level 15
1,597 SR
1,581 Elo+

VS

Team Averages
Level 44
1,523 SR
1,581 Elo+
Vamana
Vamana
BigAlexis10
Vamana
Level 26
God Stats
9W - 3L
1,712 SR
Queue Stats
84W - 59L
1,533 Elo+
Solo
Kuzenbo
Kuzenbo
HugoIGo
Kuzenbo
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 72L
1,509 Elo+
Party 1
Rama
Rama
Noodl3Monst3r
Rama
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 2L
1,716 Elo+
Party 1
Hel
Hel
Seansterz
Hel
Level 42
God Stats
5W - 3L
1,565 SR
Queue Stats
42W - 39L
1,585 Elo+
Party 1
Mercury
Mercury
V1ncnt
Mercury
Level 126
God Stats
3W - 3L
1,339 SR
Queue Stats
44W - 47L
1,562 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Al_Racksz
Anhur
5
0 / 1 / 0
2,848
570
1,267
2,500
394
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Boots

Boots

+6%
Movement Speed

King Arthur
DuntlessChain76
King Arthur
4
0 / 1 / 0
3,081
616
980
2,826
1,701
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Kukulkan
Eminho02
Kukulkan
6
0 / 0 / 0
3,334
667
82
610
183
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

1
0 / 0 / 0
2,496
499
0
0
0
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

4
0 / 1 / 0
3,059
612
1,033
1,800
285
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
4
1 / 0 / 1
3,402
680
419
2,688
1,213
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kuzenbo
HugoIGo
Kuzenbo
5
0 / 0 / 1
3,100
620
409
2,043
960
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes

Shoes

+6%
Movement Speed

5
1 / 0 / 0
3,273
655
1,565
1,484
222
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

7
0 / 0 / 0
3,620
724
426
877
175
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Mercury
V1ncnt
Mercury
6
0 / 0 / 1
3,472
694
144
2,115
484
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
5
0
Kills
2
3
Deaths
0
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Anhur
Al_Racksz
Anhur
0
1
0
0
W
Vamana
1
0
1
1.5
L
King Arthur
DuntlessChain76
King Arthur
0
1
0
0
L
Kukulkan
Eminho02
Kukulkan
0
0
0
0
W
Kuzenbo
HugoIGo
Kuzenbo
0
0
1
0.5
W
1
0
0
1
W
0
0
0
0
L
0
0
0
0
W
Mercury
V1ncnt
Mercury
0
0
1
0.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,362
Damage
2,963
7,736
Taken
9,207
2,563
Mitigated
3,054
2,470
Healing
3,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Al_Racksz
Anhur
1,267
837
0
860
2,500
394
0
409
2,091
0
6,449
W
Vamana
419
157
0
1,395
2,688
1,213
0
1,033
1,655
0
7,497
L
King Arthur
DuntlessChain76
King Arthur
980
542
0
541
2,826
1,701
51
0
2,826
0
8,924
L
Kukulkan
Eminho02
Kukulkan
82
82
0
0
610
183
0
426
184
11,485
0
W
Kuzenbo
HugoIGo
Kuzenbo
409
132
0
250
2,043
960
115
0
2,043
4,636
0
W
1,565
1,114
0
878
1,484
222
256
0
1,484
0
15,345
W
426
0
0
125
877
175
0
0
877
16,420
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Mercury
V1ncnt
Mercury
144
0
0
1,106
2,115
484
0
82
2,033
0
14,432
L
1,033
210
326
743
1,800
285
108
0
1,800
9,726
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,818
Gold Earned
16,867
73
Minions Killed
124
0
Camps Cleared
0
338,858
Distance Traveled
441,553
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
2,848
570
11
2
0
79,122
0
W
Vamana
3,402
680
7
1
0
96,253
1
L
King Arthur
3,081
616
16
3
0
87,880
1
L
Kukulkan
3,334
667
25
5
0
72,571
0
W
Kuzenbo
3,100
620
10
2
0
83,198
0
W
Rama
3,273
655
29
6
0
76,314
2
W
Hel
3,620
724
43
9
0
75,268
0
L
Thoth
2,496
499
0
0
0
9,410
0
W
Mercury
3,472
694
35
7
0
110,520
2
L
Hel
3,059
612
21
4
0
89,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role