Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 15L
1,296 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,091 Elo+
Solo
Pele
Pele
 
Pele
Level 16
God Stats
23W - 30L
1,523 SR
Queue Stats
38W - 44L
1,387 Elo+
Solo
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 17
God Stats
28W - 21L
1,657 SR
Queue Stats
220W - 205L
1,334 Elo+
Solo
Chernobog
Chernobog
r111199
Chernobog
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Solo
Team Averages
Level 17
1,536 SR
1,322 Elo+

VS

Team Averages
Level 14
1,648 SR
1,278 Elo+
Neith
Neith
 
Neith
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,119 Elo+
Solo
Thor
Thor
AzureTri-Edge
Thor
Level 12
God Stats
1W - 1L
1,696 SR
Queue Stats
64W - 68L
1,167 Elo+
Solo
Olorun
Olorun
Dewillians
Olorun
Level 17
God Stats
1W - 1L
1,725 SR
Queue Stats
9W - 6L
1,465 Elo+
Solo
Aphrodite
Aphrodite
WallaceSZ-_-
Aphrodite
Level 15
God Stats
5W - 3L
1,500 SR
Queue Stats
201W - 218L
1,352 Elo+
Solo
Kukulkan
Kukulkan
derekwilhelmi
Kukulkan
Level 17
God Stats
2W - 1L
1,818 SR
Queue Stats
13W - 19L
1,287 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
20
12 / 3 / 16
17,805
1,113
31,000
24,059
15,317
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fenrir
 
Fenrir
20
2 / 15 / 10
14,565
910
8,314
25,826
13,549
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pele
 
Pele
20
1 / 4 / 9
13,798
862
3,767
19,775
11,106
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
 
Sun Wukong
20
12 / 4 / 17
18,245
1,140
26,659
21,114
22,566
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chernobog
r111199
Chernobog
20
10 / 7 / 19
16,889
1,056
38,642
21,216
9,334
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

102

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
20
0 / 11 / 17
13,651
853
3,694
20,842
7,454
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

20
11 / 6 / 17
16,835
1,052
19,390
23,129
25,938
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Olorun
Dewillians
Olorun
20
7 / 9 / 14
15,836
990
27,986
26,371
9,982
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Aphrodite
WallaceSZ-_-
Aphrodite
20
10 / 3 / 16
17,025
1,064
26,804
27,552
21,593
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Kukulkan
derekwilhelmi
Kukulkan
20
4 / 8 / 14
15,036
940
19,033
17,024
7,118
Evolved Specialist's Blessing

Evolved Specialist's Blessing

+10HP5 +20 MP5 +10% Cooldown Reduction +10% Movement Speed ROLE QUEST: UTILITY: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
110
37
Kills
32
33
Deaths
37
71
Assists
78
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
12
3
16
6.67
W
Fenrir
 
Fenrir
2
15
10
0.47
W
Pele
 
Pele
1
4
9
1.38
W
Sun Wukong
 
Sun Wukong
12
4
17
5.13
L
Neith
 
Neith
0
11
17
0.77
L
11
6
17
3.25
L
Olorun
Dewillians
Olorun
7
9
14
1.56
L
Aphrodite
WallaceSZ-_-
Aphrodite
10
3
16
6
L
Kukulkan
derekwilhelmi
Kukulkan
4
8
14
1.38
W
Chernobog
r111199
Chernobog
10
7
19
2.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

108,382
Damage
96,907
111,990
Taken
114,918
71,872
Mitigated
72,085
11,101
Healing
29,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
31,000
7,309
0
5,804
24,059
15,317
0
15,550
8,367
0
61,161
W
Fenrir
 
Fenrir
8,314
5,670
0
162
25,826
13,549
0
13,935
11,891
0
25,811
W
Pele
 
Pele
3,767
1,859
0
1,591
19,775
11,106
0
12,961
6,814
0
25,048
W
Sun Wukong
 
Sun Wukong
26,659
5,967
315
2,655
21,114
22,566
0
13,379
7,735
0
61,801
L
Neith
 
Neith
3,694
1,868
0
0
20,842
7,454
0
0
20,842
0
5,518
L
19,390
6,860
0
218
23,129
25,938
0
0
23,129
0
38,538
L
Olorun
Dewillians
Olorun
27,986
18,296
1,890
4,513
26,371
9,982
0
0
26,371
58,856
0
L
Aphrodite
WallaceSZ-_-
Aphrodite
26,804
4,564
7,094
14,471
27,552
21,593
0
0
27,552
48,402
0
L
Kukulkan
derekwilhelmi
Kukulkan
19,033
1,750
82
849
17,024
7,118
0
0
17,024
46,657
0
W
Chernobog
r111199
Chernobog
38,642
25,670
0
574
21,216
9,334
0
17,998
3,218
0
67,350

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

81,302
Gold Earned
78,383
263
Minions Killed
220
13
Camps Cleared
5
1,262,144
Distance Traveled
1,162,738
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
17,805
1,113
49
3
6
301,597
1
W
Fenrir
14,565
910
36
2
4
205,963
0
W
Pele
13,798
862
36
2
1
219,679
0
W
Sun Wukong
18,245
1,140
79
5
1
294,641
2
L
Neith
13,651
853
2
0
1
221,350
0
L
Thor
16,835
1,052
33
2
1
263,087
0
L
Olorun
15,836
990
46
3
1
243,358
0
L
Aphrodite
17,025
1,064
57
4
1
259,019
0
L
Kukulkan
15,036
940
82
5
1
175,924
0
W
Chernobog
16,889
1,056
63
4
1
240,264
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role