Player Matchup

Nu Wa
Nu Wa
Eisbhan
Nu Wa
Level 26
God Stats
17W - 19L
1,737 SR
Queue Stats
167W - 163L
1,476 Elo+
Solo
Fenrir
Fenrir
O pire chu Noir
Fenrir
Level 70
God Stats
3W - 1L
1,405 SR
Queue Stats
7W - 6L
1,447 Elo+
Party 2
Medusa
Medusa
Pathot007
Medusa
Level 12
God Stats
2W - 0L
1,352 SR
Queue Stats
4W - 1L
1,398 Elo+
Party 2
Set
Set
SebLcQC236
Set
Level 65
God Stats
3W - 1L
1,263 SR
Queue Stats
4W - 3L
1,398 Elo+
Party 2
Neith
Neith
darkijoker
Neith
Level 10
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 3L
1,132 Elo+
Party 2
Team Averages
Level 37
1,451 SR
1,370 Elo+

VS

Team Averages
Level 19
1,562 SR
1,338 Elo+
Artemis
Artemis
Awesomeaustin132
Artemis
Level 12
God Stats
12W - 16L
1,559 SR
Queue Stats
19W - 26L
1,335 Elo+
Solo
Scylla
Scylla
Saltybeans007
Scylla
Level 28
God Stats
0W - 2L
1,719 SR
Queue Stats
18W - 19L
1,377 Elo+
Party 1
Izanami
Izanami
SeriouslyGYLR234
Izanami
Level 22
God Stats
29W - 34L
1,539 SR
Queue Stats
78W - 85L
1,482 Elo+
Solo
Medusa
Medusa
TyLovesYou23
Medusa
Level 7
God Stats
1W - 3L
1,651 SR
Queue Stats
2W - 7L
1,275 Elo+
Party 1
Yemoja
Yemoja
princeaucafe
Yemoja
Level 27
God Stats
0W - 1L
1,343 SR
Queue Stats
9W - 15L
1,219 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Eisbhan
Nu Wa
20
4 / 0 / 18
13,146
1,011
19,968
5,060
1,598
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

20
10 / 2 / 11
13,504
1,039
19,879
15,911
6,467
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Medusa
Pathot007
Medusa
20
6 / 1 / 20
13,438
1,034
26,986
15,641
5,335
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

18
13 / 4 / 7
12,866
990
16,888
13,399
6,037
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Neith
20
5 / 1 / 17
12,391
953
15,697
13,104
4,092
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

297

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 6 / 0
9,952
766
1,769
13,001
3,748
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

18
7 / 6 / 1
13,740
1,057
24,777
21,105
6,892
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
0 / 7 / 5
11,720
902
12,531
24,760
9,198
Bumba's Mask

Bumba's Mask

+30
Physical Power
+65
Magical Power
+10%
Cooldown Reduction

PASSIVE - GAIN MOBILITY, SACRIFICE DEFENSE & DAMAGE <font color='#42F46E'>+35% Movement Speed <font color='#F44242'>+15% Damage Taken <font color='#F44242'>-15% Damage Dealt

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
16
0 / 8 / 1
10,117
778
2,181
16,384
5,410
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Yemoja
18
0 / 11 / 5
11,316
870
10,866
30,024
20,442
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
19
38
Kills
7
8
Deaths
38
73
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
W
Nu Wa
Eisbhan
Nu Wa
4
0
18
13
W
10
2
11
7.75
W
Medusa
Pathot007
Medusa
6
1
20
16
L
7
6
1
1.25
W
13
4
7
4.13
L
0
7
5
0.36
L
Medusa
0
8
1
0.06
W
Neith
5
1
17
13.5
L
Yemoja
0
11
5
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,418
Damage
52,124
63,115
Taken
105,274
23,529
Mitigated
45,690
20,968
Healing
8,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,769
1,680
0
863
13,001
3,748
0
4,157
8,844
0
7,521
W
Nu Wa
Eisbhan
Nu Wa
19,968
6,327
0
1,368
5,060
1,598
0
2,651
2,409
44,839
0
W
19,879
6,810
749
3,412
15,911
6,467
0
8,603
7,308
0
31,247
W
Medusa
Pathot007
Medusa
26,986
14,824
1,278
6,519
15,641
5,335
0
9,972
5,669
0
61,268
L
24,777
3,270
717
2,509
21,105
6,892
0
4,195
16,910
46,835
0
W
16,888
11,783
1,345
3,580
13,399
6,037
0
4,970
8,429
0
26,248
L
12,531
8,336
0
1,599
24,760
9,198
0
4,416
20,344
0
40,399
L
Medusa
2,181
877
0
92
16,384
5,410
0
2,711
13,673
0
4,391
W
Neith
15,697
7,794
0
2,717
13,104
4,092
0
9,447
3,657
0
25,824
L
Yemoja
10,866
1,498
1,726
1,417
30,024
20,442
0
4,489
25,535
41,164
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,345
Gold Earned
56,845
217
Minions Killed
189
10
Camps Cleared
3
1,128,276
Distance Traveled
873,152
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
9,952
766
16
1
1
93,745
0
W
Nu Wa
13,146
1,011
60
5
6
191,045
0
W
Fenrir
13,504
1,039
39
3
1
276,265
0
W
Medusa
13,438
1,034
80
6
2
252,156
0
L
Scylla
13,740
1,057
52
4
1
227,836
0
W
Set
12,866
990
17
1
0
196,532
0
L
Izanami
11,720
902
65
5
0
189,339
0
L
Medusa
10,117
778
5
0
0
149,987
0
W
Neith
12,391
953
21
2
1
212,278
0
L
Yemoja
11,316
870
51
4
1
212,245
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role