Player Matchup

Merlin
Merlin
Cannon Thief
Merlin
Level 98
God Stats
3W - 8L
1,426 SR
Queue Stats
93W - 123L
1,520 Elo+
Solo
Horus
Horus
OmegaFerretFkr
Horus
Level 29
God Stats
0W - 4L
1,094 SR
Queue Stats
9W - 30L
1,133 Elo+
Party 1
Kali
Kali
Tyreen_God_Queen
Kali
Level 58
God Stats
8W - 17L
1,392 SR
Queue Stats
59W - 71L
1,325 Elo+
Party 1
Team Averages
Level 62
1,304 SR
1,326 Elo+

VS

Team Averages
Level 86
1,371 SR
1,464 Elo+
Cerberus
Cerberus
Martinmancu
Cerberus
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,374 Elo+
Solo
Neith
Neith
cookieineed
Neith
Level 141
God Stats
3W - 3L
1,113 SR
Queue Stats
197W - 216L
1,520 Elo+
Party 2
Da Ji
Da Ji
iBexal
Da Ji
Level 109
God Stats
4W - 5L
1,500 SR
Queue Stats
195W - 203L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
6 / 5 / 3
11,804
656
12,889
15,594
5,533
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
2 / 6 / 6
11,066
615
2,879
17,927
25,164
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
2 / 9 / 3
10,712
595
6,953
16,811
5,999
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Martinmancu
Cerberus
13
1 / 5 / 17
11,152
620
7,700
17,120
15,209
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
12 / 0 / 6
13,889
772
17,836
8,264
2,642
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Da Ji
iBexal
Da Ji
15
7 / 6 / 11
12,832
713
19,449
14,048
5,040
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
54
10
Kills
20
20
Deaths
11
12
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Merlin
6
5
3
1.5
W
Cerberus
Martinmancu
Cerberus
1
5
17
1.9
L
2
6
6
0.83
L
2
9
3
0.39
W
12
0
6
15
W
Da Ji
iBexal
Da Ji
7
6
11
2.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,721
Damage
44,985
50,332
Taken
39,432
36,696
Mitigated
22,891
7,046
Healing
9,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
12,889
557
0
406
15,594
5,533
0
1,688
13,906
76,549
0
W
Cerberus
Martinmancu
Cerberus
7,700
519
0
3,496
17,120
15,209
0
6,673
9,938
28,243
0
L
2,879
1,879
2,290
2,658
17,927
25,164
0
4,387
13,540
752
11,089
L
6,953
2,354
0
1,692
16,811
5,999
0
1,697
15,114
0
42,804
W
17,836
6,992
0
3,672
8,264
2,642
2,433
2,926
5,338
0
83,048
W
Da Ji
iBexal
Da Ji
19,449
6,075
0
2,802
14,048
5,040
243
3,622
10,426
0
55,982

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,582
Gold Earned
37,873
167
Minions Killed
222
0
Camps Cleared
0
819,535
Distance Traveled
937,264
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
11,804
656
94
5
0
266,643
4
W
Cerberus
11,152
620
46
3
0
298,417
0
L
Horus
11,066
615
11
1
0
240,827
4
L
Kali
10,712
595
62
3
0
312,065
1
W
Neith
13,889
772
121
7
0
313,467
1
W
Da Ji
12,832
713
55
3
0
325,380
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role