Player Matchup

Merlin
Merlin
 
Merlin
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Nerf Dair
Fenrir
Level 26
God Stats
54W - 50L
1,575 SR
Queue Stats
331W - 297L
1,378 Elo+
Party 1
Terra
Terra
Nerf Sair
Terra
Level 27
God Stats
35W - 21L
1,565 SR
Queue Stats
315W - 264L
1,438 Elo+
Party 1
Anhur
Anhur
OFFLlNE PLAYER
Anhur
Level 28
God Stats
2W - 0L
1,669 SR
Queue Stats
19W - 16L
1,387 Elo+
Party 1
King Arthur
King Arthur
xConrade
King Arthur
Level 42
God Stats
83W - 61L
1,442 SR
Queue Stats
385W - 328L
1,406 Elo+
Party 1
Team Averages
Level 30
1,550 SR
1,422 Elo+

VS

Team Averages
Level 17
1,339 SR
1,337 Elo+
Bastet
Bastet
DARKWOLFPACK18
Bastet
Level 24
God Stats
4W - 9L
1,382 SR
Queue Stats
71W - 72L
1,379 Elo+
Party 3
Izanami
Izanami
JrDarkWolfpack18
Izanami
Level 29
God Stats
72W - 62L
1,538 SR
Queue Stats
163W - 152L
1,405 Elo+
Party 3
Yemoja
Yemoja
XxLionKillxX
Yemoja
Level 15
God Stats
0W - 3L
1,297 SR
Queue Stats
166W - 242L
1,445 Elo+
Party 2
Medusa
Medusa
Xxlibra2004xX
Medusa
Level 11
God Stats
14W - 17L
1,207 SR
Queue Stats
252W - 328L
1,445 Elo+
Party 2
Ra
Ra
hraven69
Ra
Level 6
God Stats
0W - 2L
1,271 SR
Queue Stats
0W - 2L
1,011 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
3 / 1 / 6
11,338
540
14,895
10,501
4,156
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
Nerf Dair
Fenrir
16
8 / 5 / 5
11,665
555
9,010
14,855
6,107
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Terra
Nerf Sair
Terra
11
0 / 3 / 5
8,991
428
3,297
13,807
8,625
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
2 / 3 / 3
9,542
454
3,810
10,729
3,425
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

King Arthur
xConrade
King Arthur
17
8 / 3 / 4
12,082
575
14,066
16,776
20,839
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 3 / 0
6,797
324
1,333
5,455
1,556
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

19
11 / 7 / 0
11,949
569
18,130
19,651
8,402
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Yemoja
14
2 / 2 / 6
9,569
456
9,267
12,013
10,470
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
1 / 8 / 4
7,863
374
8,487
12,952
4,454
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Boots

Boots

+6%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

5
0 / 2 / 1
6,205
295
1,309
3,346
827
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
26
21
Kills
15
15
Deaths
22
23
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
1
6
6
L
1
3
0
0.33
L
11
7
0
1.57
W
Fenrir
Nerf Dair
Fenrir
8
5
5
2.1
W
Terra
Nerf Sair
Terra
0
3
5
0.83
W
2
3
3
1.17
L
Yemoja
2
2
6
2.5
L
1
8
4
0.38
L
0
2
1
0.25
W
King Arthur
xConrade
King Arthur
8
3
4
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,078
Damage
38,526
66,668
Taken
53,417
43,152
Mitigated
25,709
19,058
Healing
11,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
14,895
0
0
1,880
10,501
4,156
1,778
1,358
9,143
91,106
0
L
1,333
466
111
1,109
5,455
1,556
0
1,558
3,897
0
16,219
L
18,130
12,179
207
5,527
19,651
8,402
1,159
6,725
12,704
0
87,546
W
Fenrir
Nerf Dair
Fenrir
9,010
2,587
1,040
4,703
14,855
6,107
2,568
1,314
13,541
0
45,376
W
Terra
Nerf Sair
Terra
3,297
1,011
3,494
3,450
13,807
8,625
125
2,550
10,685
14,396
0
W
3,810
1,009
0
1,000
10,729
3,425
2,286
2,412
8,317
0
33,611
L
Yemoja
9,267
1,127
1,932
2,140
12,013
10,470
126
4,733
7,280
40,070
0
L
8,487
4,689
0
0
12,952
4,454
92
4,379
8,573
0
29,596
L
1,309
441
88
377
3,346
827
0
797
2,549
7,562
0
W
King Arthur
xConrade
King Arthur
14,066
2,586
0
3,491
16,776
20,839
1,500
2,942
13,834
0
58,635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,618
Gold Earned
42,383
401
Minions Killed
298
0
Camps Cleared
0
1,816,485
Distance Traveled
1,162,071
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,338
540
155
7
0
369,947
1
L
Bastet
6,797
324
30
1
0
120,651
0
L
Izanami
11,949
569
166
8
0
305,898
1
W
Fenrir
11,665
555
60
3
0
422,434
1
W
Terra
8,991
428
17
1
0
369,654
4
W
Anhur
9,542
454
71
3
0
339,251
0
L
Yemoja
9,569
456
47
2
0
371,437
0
L
Medusa
7,863
374
46
2
0
289,292
0
L
Ra
6,205
295
9
0
0
74,793
0
W
King Arthur
12,082
575
98
5
0
315,199
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role