Player Matchup

Cerberus
Cerberus
DieNL TenX
Cerberus
Level 28
God Stats
14W - 18L
1,338 SR
Queue Stats
118W - 111L
1,434 Elo+
Party 2
Hel
Hel
SoulN3iKoS
Hel
Level 49
God Stats
0W - 2L
1,311 SR
Queue Stats
9W - 8L
1,167 Elo+
Party 2
Medusa
Medusa
TinaTampon95
Medusa
Level 16
God Stats
3W - 5L
1,365 SR
Queue Stats
6W - 8L
1,167 Elo+
Party 2
Team Averages
Level 31
1,338 SR
1,256 Elo+

VS

Team Averages
Level 39
1,409 SR
1,275 Elo+
Yemoja
Yemoja
 
Yemoja
Level 57
God Stats
9W - 16L
1,364 SR
Queue Stats
186W - 190L
1,427 Elo+
Solo
Skadi
Skadi
Erosalom
Skadi
Level 29
God Stats
2W - 2L
1,364 SR
Queue Stats
20W - 28L
1,214 Elo+
Party 1
Chang'e
Chang'e
duhrch
Chang'e
Level 32
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 34L
1,184 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DieNL TenX
Cerberus
18
11 / 4 / 6
15,813
753
20,788
41,753
55,140
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

17
3 / 6 / 11
12,590
600
16,448
28,433
14,196
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
16
4 / 6 / 9
12,782
609
13,694
17,812
7,897
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
17
8 / 4 / 7
14,903
710
20,741
22,355
17,922
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Talisman

Talisman

+75
Health
+15
Magical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Skadi
Erosalom
Skadi
17
8 / 7 / 7
13,902
662
26,752
18,352
4,915
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
duhrch
Chang'e
16
0 / 7 / 16
12,362
589
21,548
22,373
11,233
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
46
18
Kills
16
16
Deaths
18
26
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
8
4
7
2.88
L
Cerberus
DieNL TenX
Cerberus
11
4
6
3.5
W
Skadi
Erosalom
Skadi
8
7
7
1.64
L
3
6
11
1.42
L
Medusa
4
6
9
1.42
W
Chang'e
duhrch
Chang'e
0
7
16
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,930
Damage
69,041
87,998
Taken
63,080
77,233
Mitigated
34,070
38,549
Healing
24,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
20,741
2,542
4,056
1,437
22,355
17,922
445
12,121
10,234
54,117
0
L
Cerberus
DieNL TenX
Cerberus
20,788
860
0
7,864
41,753
55,140
1,471
18,773
22,980
65,739
0
W
Skadi
Erosalom
Skadi
26,752
12,022
993
809
18,352
4,915
2,101
13,327
5,025
0
71,912
L
16,448
330
13,887
15,326
28,433
14,196
763
14,608
13,825
66,381
0
L
Medusa
13,694
6,765
0
1,472
17,812
7,897
982
9,046
8,766
0
55,887
W
Chang'e
duhrch
Chang'e
21,548
3,052
7,673
9,895
22,373
11,233
323
11,861
10,512
52,408
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,185
Gold Earned
41,167
214
Minions Killed
173
0
Camps Cleared
0
1,023,925
Distance Traveled
966,654
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
14,903
710
52
2
0
341,919
2
L
Cerberus
15,813
753
81
4
0
378,910
0
W
Skadi
13,902
662
73
3
0
298,886
1
L
Hel
12,590
600
69
3
0
338,706
0
L
Medusa
12,782
609
64
3
0
306,309
1
W
Chang'e
12,362
589
48
2
0
325,849
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role