Player Matchup

Achilles
Achilles
 
Achilles
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 48
God Stats
13W - 16L
1,556 SR
Queue Stats
38W - 34L
1,632 Elo+
Party 3
Izanami
Izanami
Raver_aus_Wien
Izanami
Level 156
God Stats
33W - 15L
1,594 SR
Queue Stats
229W - 178L
1,543 Elo+
Party 1
Jormungandr
Jormungandr
SasPrior
Jormungandr
Level 128
God Stats
10W - 12L
1,555 SR
Queue Stats
182W - 182L
1,614 Elo+
Party 3
Mercury
Mercury
StatelyFeline3
Mercury
Level 142
God Stats
2W - 0L
1,667 SR
Queue Stats
145W - 139L
1,560 Elo+
Party 3
Team Averages
Level 100
1,575 SR
1,570 Elo+

VS

Team Averages
Level 82
1,545 SR
1,699 Elo+
Nu Wa
Nu Wa
BILLABONG-81MM
Nu Wa
Level 126
God Stats
3W - 7L
1,713 SR
Queue Stats
44W - 29L
1,715 Elo+
Party 2
Medusa
Medusa
Bobadom_14
Medusa
Level 25
God Stats
15W - 9L
1,729 SR
Queue Stats
15W - 10L
1,740 Elo+
Party 2
Cerberus
Cerberus
Ocean_122
Cerberus
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 25L
1,711 Elo+
Party 2
Mercury
Mercury
ZanderB__
Mercury
Level 126
God Stats
2W - 3L
1,285 SR
Queue Stats
53W - 34L
1,790 Elo+
Party 2
Cu Chulainn
Cu Chulainn
sieg76
Cu Chulainn
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 16L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
6
0 / 0 / 0
3,222
644
806
1,877
1,571
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
 
Baron Samedi
6
1 / 1 / 0
3,785
757
1,934
1,941
798
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

6
0 / 0 / 0
3,314
663
393
652
136
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Jormungandr
SasPrior
Jormungandr
6
0 / 0 / 0
3,517
703
2,225
2,138
1,647
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

6
0 / 1 / 0
3,493
699
1,081
3,215
741
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Boots

Boots

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 1 / 0
3,635
727
1,516
2,148
651
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Medusa
Bobadom_14
Medusa
5
0 / 0 / 0
2,990
598
449
1,095
172
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
Ocean_122
Cerberus
5
1 / 0 / 0
3,084
617
855
4,007
1,328
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mercury
ZanderB__
Mercury
5
0 / 0 / 1
3,337
667
554
2,617
649
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Cu Chulainn
sieg76
Cu Chulainn
1
0 / 0 / 0
936
187
0
0
0

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
3
1
Kills
2
2
Deaths
1
0
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
0
0
0
0
W
Baron Samedi
 
Baron Samedi
1
1
0
1
L
1
1
0
1
L
Medusa
Bobadom_14
Medusa
0
0
0
0
L
Cerberus
Ocean_122
Cerberus
1
0
0
1
W
0
0
0
0
W
Jormungandr
SasPrior
Jormungandr
0
0
0
0
W
0
1
0
0
L
Mercury
ZanderB__
Mercury
0
0
1
0.5
L
Cu Chulainn
sieg76
Cu Chulainn
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,439
Damage
3,374
9,823
Taken
9,867
4,893
Mitigated
2,800
3,080
Healing
2,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
806
0
0
636
1,877
1,571
0
95
1,782
0
9,903
W
Baron Samedi
 
Baron Samedi
1,934
255
60
794
1,941
798
0
818
1,123
15,458
0
L
1,516
490
0
512
2,148
651
0
1,509
639
15,687
0
L
Medusa
Bobadom_14
Medusa
449
164
0
0
1,095
172
0
0
1,095
0
7,275
L
Cerberus
Ocean_122
Cerberus
855
55
0
1,189
4,007
1,328
0
1,881
2,126
7,817
0
W
393
393
0
34
652
136
0
97
555
0
16,335
W
Jormungandr
SasPrior
Jormungandr
2,225
783
0
698
2,138
1,647
509
933
1,205
15,662
0
W
1,081
195
0
858
3,215
741
0
428
2,787
0
13,203
L
Mercury
ZanderB__
Mercury
554
265
0
1,099
2,617
649
0
769
1,848
0
10,002
L
Cu Chulainn
sieg76
Cu Chulainn
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,331
Gold Earned
13,982
137
Minions Killed
89
0
Camps Cleared
0
452,482
Distance Traveled
401,515
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
3,222
644
8
2
0
97,697
0
W
Baron Samedi
3,785
757
35
7
0
83,253
0
L
Nu Wa
3,635
727
31
6
0
86,524
1
L
Medusa
2,990
598
21
4
0
105,370
0
L
Cerberus
3,084
617
10
2
0
86,098
1
W
Izanami
3,314
663
45
9
0
85,919
0
W
Jormungandr
3,517
703
18
4
0
80,441
2
W
Mercury
3,493
699
31
6
0
105,172
2
L
Mercury
3,337
667
27
5
0
123,523
2
L
Cu Chulainn
936
187
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role