Player Matchup

Fenrir
Fenrir
PlasticSplash51
Fenrir
Level 28
God Stats
2W - 3L
1,677 SR
Queue Stats
27W - 19L
1,313 Elo+
Solo
Freya
Freya
YaboyRory06
Freya
Level 34
God Stats
1W - 0L
1,202 SR
Queue Stats
61W - 71L
1,225 Elo+
Party 1
Heimdallr
Heimdallr
hawkeye200130
Heimdallr
Level 27
God Stats
15W - 13L
1,431 SR
Queue Stats
49W - 64L
1,253 Elo+
Party 1
Team Averages
Level 30
1,437 SR
1,263 Elo+

VS

Team Averages
Level 44
1,526 SR
1,303 Elo+
Fenrir
Fenrir
 
Fenrir
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,098 Elo+
Solo
King Arthur
King Arthur
EltomtenThe2nd
King Arthur
Level 104
God Stats
3W - 2L
1,644 SR
Queue Stats
148W - 116L
1,534 Elo+
Solo
Poseidon
Poseidon
OlympiansAreGods
Poseidon
Level 18
God Stats
3W - 5L
1,433 SR
Queue Stats
6W - 9L
1,278 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 3 / 4
10,025
716
6,685
12,059
4,321
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
5 / 5 / 10
9,895
707
9,861
11,828
3,682
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Heimdallr
hawkeye200130
Heimdallr
13
7 / 3 / 11
10,413
744
10,483
10,837
4,138
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
7
0 / 14 / 5
7,671
548
1,089
12,469
4,115
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

King Arthur
EltomtenThe2nd
King Arthur
14
8 / 1 / 3
10,918
780
13,626
14,780
16,475
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
3 / 5 / 5
9,241
660
7,237
7,515
2,536
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
24
19
Kills
11
11
Deaths
20
25
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
14
5
0.18
L
King Arthur
EltomtenThe2nd
King Arthur
8
1
3
9.5
L
3
5
5
1.1
W
7
3
4
3
W
5
5
10
2
W
Heimdallr
hawkeye200130
Heimdallr
7
3
11
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,029
Damage
21,952
34,724
Taken
34,764
12,141
Mitigated
23,126
12,010
Healing
4,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
1,089
169
0
281
12,469
4,115
0
3,209
9,260
0
6,091
L
King Arthur
EltomtenThe2nd
King Arthur
13,626
2,045
0
4,001
14,780
16,475
0
5,408
9,358
0
42,918
L
7,237
684
0
0
7,515
2,536
26
1,500
6,015
33,809
0
W
6,685
1,398
673
3,725
12,059
4,321
720
3,248
8,677
0
41,747
W
9,861
3,804
0
3,943
11,828
3,682
380
2,618
9,210
31,036
0
W
Heimdallr
hawkeye200130
Heimdallr
10,483
4,330
0
3,669
10,837
4,138
1,989
1,517
9,320
0
43,649

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,333
Gold Earned
27,830
167
Minions Killed
105
0
Camps Cleared
0
695,269
Distance Traveled
673,695
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,671
548
5
0
0
198,481
0
L
King Arthur
10,918
780
48
3
0
296,284
1
L
Poseidon
9,241
660
52
4
0
178,930
1
W
Fenrir
10,025
716
56
4
0
255,598
0
W
Freya
9,895
707
53
4
0
221,491
0
W
Heimdallr
10,413
744
58
4
0
218,180
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role