Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 7
God Stats
1W - 3L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Nemesis
Nemesis
Palpatine_chen69
Nemesis
Level 17
God Stats
10W - 8L
1,788 SR
Queue Stats
34W - 40L
1,247 Elo+
Solo
Jormungandr
Jormungandr
SlickRiiiiick
Jormungandr
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
207W - 146L
1,214 Elo+
Solo
Skadi
Skadi
scorpion_123465
Skadi
Level 8
God Stats
3W - 6L
1,695 SR
Queue Stats
21W - 25L
1,608 Elo+
Solo
Team Averages
Level 9
1,597 SR
1,414 Elo+

VS

Team Averages
Level 27
1,489 SR
1,257 Elo+
Loki
Loki
Explict Details
Loki
Level 29
God Stats
7W - 7L
1,825 SR
Queue Stats
46W - 55L
1,237 Elo+
Solo
Jormungandr
Jormungandr
Hartira
Jormungandr
Level 29
God Stats
1W - 0L
1,447 SR
Queue Stats
34W - 34L
1,335 Elo+
Solo
Thoth
Thoth
TGK MOSTKABRONE
Thoth
Level 28
God Stats
6W - 7L
1,325 SR
Queue Stats
68W - 88L
1,253 Elo+
Solo
Hel
Hel
Twxstty
Hel
Level 18
God Stats
7W - 9L
1,474 SR
Queue Stats
25W - 28L
1,226 Elo+
Solo
Neith
Neith
rgm119
Neith
Level 30
God Stats
110W - 127L
1,375 SR
Queue Stats
231W - 351L
1,231 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
6
0 / 10 / 0
6,511
283
2,411
9,445
2,522
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
 
Cerberus
12
0 / 7 / 2
9,181
399
6,044
17,464
11,000
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

11
0 / 18 / 0
7,408
322
8,167
20,030
6,080
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jormungandr
SlickRiiiiick
Jormungandr
17
4 / 4 / 0
11,331
493
16,902
24,472
26,805
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
0 / 7 / 2
8,967
390
6,377
17,229
11,275
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 1 / 11
11,019
479
10,619
9,217
3,369
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
Hartira
Jormungandr
16
12 / 0 / 11
13,270
577
13,089
15,490
16,074
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
12 / 1 / 5
12,354
537
20,410
8,458
3,309
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hel
17
5 / 1 / 4
10,549
459
12,991
13,198
5,184
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
rgm119
Neith
17
9 / 2 / 10
11,730
510
12,996
11,457
4,549
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
87
4
Kills
46
46
Deaths
5
4
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
10
0
0
L
Cerberus
 
Cerberus
0
7
2
0.14
W
8
1
11
13.5
W
Jormungandr
Hartira
Jormungandr
12
0
11
17.5
L
0
18
0
0
L
Jormungandr
SlickRiiiiick
Jormungandr
4
4
0
1
W
12
1
5
14.5
W
Hel
5
1
4
7
W
Neith
rgm119
Neith
9
2
10
7
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,901
Damage
70,105
88,640
Taken
57,820
57,682
Mitigated
32,485
8,516
Healing
16,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,411
572
0
31
9,445
2,522
48
3,427
6,018
0
5,406
L
Cerberus
 
Cerberus
6,044
578
0
2,450
17,464
11,000
496
7,947
9,517
23,550
0
W
10,619
6,901
0
121
9,217
3,369
14
2,930
6,287
0
41,712
W
Jormungandr
Hartira
Jormungandr
13,089
3,451
429
2,319
15,490
16,074
1,341
4,492
10,998
47,268
0
L
8,167
4,606
0
1,894
20,030
6,080
88
7,715
12,315
0
30,166
L
Jormungandr
SlickRiiiiick
Jormungandr
16,902
6,317
0
2,176
24,472
26,805
304
16,423
8,049
75,887
0
W
20,410
1,953
0
645
8,458
3,309
3,748
2,288
6,170
83,745
0
W
Hel
12,991
3,412
2,683
7,392
13,198
5,184
1,304
9,336
3,862
55,925
0
W
Neith
rgm119
Neith
12,996
7,923
87
2,976
11,457
4,549
6,100
3,900
7,557
0
63,287
L
6,377
2,783
0
1,965
17,229
11,275
167
10,978
6,251
0
46,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,398
Gold Earned
58,922
250
Minions Killed
425
0
Camps Cleared
0
1,573,951
Distance Traveled
1,977,757
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,511
283
6
0
0
263,220
3
L
Cerberus
9,181
399
35
2
0
367,634
1
W
Loki
11,019
479
51
2
0
441,615
0
W
Jormungandr
13,270
577
73
3
0
374,588
0
L
Nemesis
7,408
322
43
2
0
309,467
1
L
Jormungandr
11,331
493
92
4
0
366,775
0
W
Thoth
12,354
537
131
6
0
373,678
1
W
Hel
10,549
459
65
3
0
421,574
0
W
Neith
11,730
510
105
5
0
366,302
1
L
Skadi
8,967
390
74
3
0
266,855
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role