Player Matchup

Horus
Horus
AllmightyZoe
Horus
Level 11
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 7L
1,362 Elo+
Solo
Chang'e
Chang'e
Kitzu34
Chang'e
Level 17
God Stats
2W - 2L
1,500 SR
Queue Stats
153W - 175L
1,362 Elo+
Solo
Mulan
Mulan
MaldoonMoon876
Mulan
Level 19
God Stats
1W - 4L
1,202 SR
Queue Stats
49W - 66L
1,284 Elo+
Solo
Heimdallr
Heimdallr
Sylvirus
Heimdallr
Level 29
God Stats
1W - 0L
1,159 SR
Queue Stats
13W - 6L
1,508 Elo+
Solo
Yemoja
Yemoja
superteomo
Yemoja
Level 29
God Stats
3W - 1L
1,513 SR
Queue Stats
12W - 19L
1,265 Elo+
Solo
Team Averages
Level 21
1,375 SR
1,356 Elo+

VS

Team Averages
Level 17
1,571 SR
1,314 Elo+
Nemesis
Nemesis
Gnom911
Nemesis
Level 9
God Stats
2W - 2L
1,727 SR
Queue Stats
3W - 3L
1,370 Elo+
Solo
Heimdallr
Heimdallr
Lugo420
Heimdallr
Level 24
God Stats
15W - 14L
1,530 SR
Queue Stats
80W - 95L
1,328 Elo+
Party 1
Khepri
Khepri
Wkdjoker
Khepri
Level 24
God Stats
7W - 12L
1,549 SR
Queue Stats
168W - 230L
1,308 Elo+
Party 1
Amaterasu
Amaterasu
Xenovolivon98
Amaterasu
Level 21
God Stats
3W - 2L
1,747 SR
Queue Stats
46W - 54L
1,289 Elo+
Solo
Ra
Ra
万某人灬
Ra
Level 7
God Stats
0W - 3L
1,301 SR
Queue Stats
1W - 3L
1,275 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
1 / 0 / 0
3,356
671
1,229
2,385
661
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Chang'e
Kitzu34
Chang'e
6
0 / 0 / 0
3,627
725
188
1,871
400
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

6
2 / 0 / 1
3,822
764
1,157
1,945
1,181
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heimdallr
Sylvirus
Heimdallr
4
0 / 1 / 0
2,976
595
1,130
2,774
626
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
superteomo
Yemoja
4
0 / 1 / 0
3,004
601
691
1,418
351
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes

Shoes

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Gnom911
Nemesis
3
0 / 2 / 0
2,772
554
962
2,321
441
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heimdallr
Lugo420
Heimdallr
4
1 / 0 / 0
3,256
651
2,297
1,894
489
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Mace

Mace

+10
Physical Power

Boots

Boots

+6%
Movement Speed

Khepri
Wkdjoker
Khepri
5
0 / 0 / 1
3,294
659
650
1,736
678
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes

Shoes

+6%
Movement Speed

Amaterasu
Xenovolivon98
Amaterasu
4
1 / 1 / 0
3,152
630
187
2,190
531
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

1
0 / 0 / 0
2,463
493
0
33
10
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
3
3
Kills
2
2
Deaths
3
1
Assists
1
Player
Kills
Deaths
Assists
KDA
W
1
0
0
1
L
Nemesis
Gnom911
Nemesis
0
2
0
0
W
Chang'e
Kitzu34
Chang'e
0
0
0
0
L
Heimdallr
Lugo420
Heimdallr
1
0
0
1
W
2
0
1
2.5
W
Heimdallr
Sylvirus
Heimdallr
0
1
0
0
L
Khepri
Wkdjoker
Khepri
0
0
1
0.5
L
Amaterasu
Xenovolivon98
Amaterasu
1
1
0
1
W
Yemoja
superteomo
Yemoja
0
1
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,395
Damage
4,096
10,393
Taken
8,174
3,219
Mitigated
2,149
4,600
Healing
2,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,229
730
152
1,296
2,385
661
88
16
2,369
0
10,590
L
Nemesis
Gnom911
Nemesis
962
645
0
67
2,321
441
0
155
2,166
0
3,374
W
Chang'e
Kitzu34
Chang'e
188
98
0
1,162
1,871
400
1,201
0
1,871
14,156
0
L
Heimdallr
Lugo420
Heimdallr
2,297
1,773
0
681
1,894
489
149
390
1,504
0
12,097
W
1,157
235
0
620
1,945
1,181
115
0
1,945
0
12,673
W
Heimdallr
Sylvirus
Heimdallr
1,130
491
0
558
2,774
626
0
431
2,343
0
8,189
L
Khepri
Wkdjoker
Khepri
650
47
0
390
1,736
678
102
301
1,435
6,714
0
L
Amaterasu
Xenovolivon98
Amaterasu
187
123
0
1,237
2,190
531
0
0
2,190
0
8,222
W
Yemoja
superteomo
Yemoja
691
127
355
457
1,418
351
0
203
1,215
4,292
0
L
0
0
0
0
33
10
0
33
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,785
Gold Earned
14,937
92
Minions Killed
55
0
Camps Cleared
0
440,282
Distance Traveled
353,364
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
3,356
671
21
4
0
100,680
0
L
Nemesis
2,772
554
4
1
0
104,743
1
W
Chang'e
3,627
725
31
6
0
67,052
1
L
Heimdallr
3,256
651
22
4
0
78,070
0
W
Mulan
3,822
764
21
4
0
99,216
0
W
Heimdallr
2,976
595
14
3
0
77,213
1
L
Khepri
3,294
659
8
2
0
93,664
0
L
Amaterasu
3,152
630
21
4
0
64,003
0
W
Yemoja
3,004
601
5
1
0
96,121
2
L
Ra
2,463
493
0
0
0
12,884
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role