Player Matchup

Apollo
Apollo
Bronze II
hd600
Apollo
Bronze II
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
980 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 80
1,500 SR
980 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 121
1,652 SR
874 MMR
Merlin
Merlin
Bronze I
Azreigh
Merlin
Bronze I
Level 121
God Stats
1W - 3L
1,652 SR
Queue Stats
33W - 57L
874 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
hd600
Apollo
18
5 / 2 / 0
11,076
923
10,940
12,856
5,008
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
ChronosThanatosIzanamiAnubisHel

VS

Bans
Erlang ShenPoseidonSkadiBakasuraDa Ji
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Azreigh
Merlin
16
2 / 5 / 0
9,461
788
10,825
14,287
5,689
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
2
5
Kills
2
2
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Merlin
Azreigh
Merlin
2
5
0
0.4
W
Apollo
hd600
Apollo
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,940
Damage
10,825
12,856
Taken
14,287
5,008
Mitigated
5,689
2,731
Healing
3,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Azreigh
Merlin
10,825
680
0
3,313
14,287
5,689
0
38
14,249
69,802
0
W
Apollo
hd600
Apollo
10,940
7,270
0
2,731
12,856
5,008
2,821
10,849
2,007
0
74,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,076
Gold Earned
9,461
132
Minions Killed
104
0
Camps Cleared
0
214,251
Distance Traveled
202,218
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,461
788
104
9
0
202,218
1
W
Apollo
11,076
923
132
11
0
214,251
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role