Player Matchup

Thoth
Thoth
 
Thoth
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
965 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,092 Elo+
Solo
Thanatos
Thanatos
 
Thanatos
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 32L
1,237 Elo+
Party 1
Odin
Odin
Puppypower0112
Odin
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Hel
Hel
TJRCNP
Hel
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 11
1,500 SR
1,259 Elo+

VS

Team Averages
Level 22
1,338 SR
1,201 Elo+
Cerberus
Cerberus
DragonKaisor0324
Cerberus
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
28W - 23L
1,020 Elo+
Solo
Sol
Sol
GoofyVolcano62
Sol
Level 26
God Stats
8W - 12L
1,200 SR
Queue Stats
283W - 271L
1,261 Elo+
Solo
King Arthur
King Arthur
Toknslifemattrs
King Arthur
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,330 Elo+
Solo
Bakasura
Bakasura
bull7654321
Bakasura
Level 15
God Stats
18W - 21L
1,368 SR
Queue Stats
71W - 103L
1,195 Elo+
Solo
Yemoja
Yemoja
pin-pin2005
Yemoja
Level 23
God Stats
4W - 5L
1,124 SR
Queue Stats
70W - 57L
1,197 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
12
0 / 6 / 0
7,297
811
2,132
5,247
1,668
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
 
Fenrir
12
0 / 7 / 0
7,319
813
2,741
9,433
3,339
Thanatos
 
Thanatos
13
1 / 13 / 0
7,986
887
7,093
16,514
5,585
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

12
0 / 11 / 0
7,283
809
3,705
16,050
8,119
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hel
TJRCNP
Hel
13
0 / 7 / 0
7,622
847
10,090
10,825
4,124
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

0

VS

Team 2 Tickets

422

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 1 / 20
10,365
1,152
6,725
8,550
5,541
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

17
14 / 0 / 18
11,056
1,228
18,405
7,229
2,784
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
Toknslifemattrs
King Arthur
17
7 / 0 / 26
9,990
1,110
11,852
7,474
8,289
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bakasura
bull7654321
Bakasura
15
6 / 0 / 14
9,098
1,011
4,804
5,519
2,364
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Yemoja
16
8 / 0 / 23
10,542
1,171
8,551
4,067
3,499
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
145
1
Kills
44
44
Deaths
1
0
Assists
101
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
0
6
0
0
L
Fenrir
 
Fenrir
0
7
0
0
L
Thanatos
 
Thanatos
1
13
0
0.08
W
9
1
20
19
W
14
0
18
23
L
0
11
0
0
L
Hel
TJRCNP
Hel
0
7
0
0
W
King Arthur
Toknslifemattrs
King Arthur
7
0
26
20
W
Bakasura
bull7654321
Bakasura
6
0
14
13
W
Yemoja
8
0
23
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,761
Damage
50,337
58,069
Taken
32,839
22,835
Mitigated
22,477
3,816
Healing
13,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
2,132
1,234
0
30
5,247
1,668
0
4,109
1,138
5,167
0
L
Fenrir
 
Fenrir
2,741
984
0
30
9,433
3,339
0
4,949
4,202
0
6,174
L
Thanatos
 
Thanatos
7,093
2,477
0
2,243
16,514
5,585
0
8,392
7,482
0
18,074
W
6,725
752
147
2,387
8,550
5,541
0
2,929
5,621
22,777
0
W
18,405
9,551
0
3,241
7,229
2,784
0
3,112
4,117
40,548
0
L
3,705
1,947
0
652
16,050
8,119
0
8,057
6,624
452
7,581
L
Hel
TJRCNP
Hel
10,090
851
479
382
10,825
4,124
0
8,174
2,596
22,660
0
W
King Arthur
Toknslifemattrs
King Arthur
11,852
4,316
0
3,291
7,474
8,289
0
3,153
4,321
0
18,345
W
Bakasura
bull7654321
Bakasura
4,804
3,679
0
892
5,519
2,364
0
1,566
3,953
0
8,530
W
Yemoja
8,551
3,232
2,875
793
4,067
3,499
0
1,861
2,206
16,359
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,507
Gold Earned
51,051
79
Minions Killed
165
1
Camps Cleared
4
579,776
Distance Traveled
841,435
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
7,297
811
7
1
0
64,591
1
L
Fenrir
7,319
813
5
1
0
108,740
0
L
Thanatos
7,986
887
22
2
1
117,480
0
W
Cerberus
10,365
1,152
55
6
1
154,774
0
W
Sol
11,056
1,228
64
7
2
178,776
1
L
Odin
7,283
809
10
1
0
153,541
0
L
Hel
7,622
847
35
4
0
135,424
0
W
King Arthur
9,990
1,110
11
1
0
184,453
0
W
Bakasura
9,098
1,011
18
2
1
172,061
4
W
Yemoja
10,542
1,171
17
2
0
151,371
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role