Player Matchup

Hel
Hel
 
Hel
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 9L
1,151 Elo+
Solo
Cerberus
Cerberus
NotNears
Cerberus
Level 12
God Stats
1W - 2L
1,472 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
He Bo
He Bo
hipopotamoose
He Bo
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 19L
1,674 Elo+
Solo
Chang'e
Chang'e
juliyum
Chang'e
Level 27
God Stats
31W - 34L
1,399 SR
Queue Stats
522W - 503L
1,175 Elo+
Solo
Fenrir
Fenrir
wL_Vea2228
Fenrir
Level 22
God Stats
9W - 9L
1,475 SR
Queue Stats
23W - 30L
1,273 Elo+
Solo
Team Averages
Level 19
1,469 SR
1,355 Elo+

VS

Team Averages
Level 20
1,450 SR
1,072 Elo+
Medusa
Medusa
 
Medusa
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
345W - 426L
1,199 Elo+
Solo
Da Ji
Da Ji
MAVABoss
Da Ji
Level 14
God Stats
10W - 8L
1,271 SR
Queue Stats
103W - 110L
851 Elo+
Party 1
Ares
Ares
MrViniZZ
Ares
Level 27
God Stats
2W - 2L
1,556 SR
Queue Stats
56W - 52L
1,250 Elo+
Solo
Neith
Neith
MythicMadness
Neith
Level 16
God Stats
10W - 12L
1,422 SR
Queue Stats
26W - 26L
1,208 Elo+
Solo
Thor
Thor
Superbadjoker46
Thor
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
119W - 122L
851 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
6
0 / 8 / 1
6,935
302
655
6,549
1,062
Cerberus
NotNears
Cerberus
3
0 / 0 / 0
6,289
273
66
406
122
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes

Shoes

+6%
Movement Speed

20
11 / 5 / 13
14,086
612
24,214
18,017
9,214
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chang'e
juliyum
Chang'e
20
27 / 2 / 5
14,072
612
33,356
18,839
12,173
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
wL_Vea2228
Fenrir
5
1 / 1 / 1
6,912
301
1,454
2,292
514
Heavy Mace

Heavy Mace

+30
Physical Power

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
1 / 11 / 4
9,664
420
7,526
16,295
7,973
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Da Ji
MAVABoss
Da Ji
12
1 / 10 / 3
9,545
415
4,186
13,700
4,718
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ares
15
2 / 5 / 1
10,153
441
4,505
17,451
8,918
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
7 / 6 / 0
11,921
518
15,352
17,316
6,419
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
3 / 8 / 1
8,854
385
2,634
14,079
6,119
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
23
39
Kills
14
16
Deaths
40
20
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
0
8
1
0.06
L
Medusa
 
Medusa
1
11
4
0.27
L
Da Ji
MAVABoss
Da Ji
1
10
3
0.25
L
Ares
2
5
1
0.5
L
7
6
0
1.17
W
Cerberus
NotNears
Cerberus
0
0
0
0
L
3
8
1
0.44
W
11
5
13
3.5
W
Chang'e
juliyum
Chang'e
27
2
5
14.75
W
Fenrir
wL_Vea2228
Fenrir
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,745
Damage
34,203
46,103
Taken
78,841
23,085
Mitigated
34,147
17,419
Healing
6,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
655
258
59
343
6,549
1,062
0
393
6,156
5,777
0
L
Medusa
 
Medusa
7,526
4,393
0
826
16,295
7,973
415
10,183
6,112
0
43,368
L
Da Ji
MAVABoss
Da Ji
4,186
904
0
930
13,700
4,718
1,193
9,037
4,663
0
30,451
L
Ares
4,505
517
0
0
17,451
8,918
1,344
14,591
2,860
27,333
0
L
15,352
9,735
450
4,147
17,316
6,419
6,499
13,441
3,875
0
63,620
W
Cerberus
NotNears
Cerberus
66
0
0
0
406
122
0
164
242
166
0
L
2,634
1,250
0
126
14,079
6,119
756
11,039
3,040
0
18,938
W
24,214
2,339
770
5,108
18,017
9,214
1,762
1,999
16,018
114,044
0
W
Chang'e
juliyum
Chang'e
33,356
2,487
1,473
9,184
18,839
12,173
1,342
1,590
17,249
97,533
0
W
Fenrir
wL_Vea2228
Fenrir
1,454
399
87
395
2,292
514
0
359
1,933
0
4,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,294
Gold Earned
50,137
320
Minions Killed
274
0
Camps Cleared
0
1,278,022
Distance Traveled
1,783,954
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
6,935
302
5
0
0
238,081
0
L
Medusa
9,664
420
43
2
0
355,054
0
L
Da Ji
9,545
415
63
3
0
414,105
1
L
Ares
10,153
441
52
2
0
347,618
0
L
Neith
11,921
518
92
4
0
386,547
1
W
Cerberus
6,289
273
0
0
0
39,462
0
L
Thor
8,854
385
24
1
0
280,630
1
W
He Bo
14,086
612
179
8
0
403,157
2
W
Chang'e
14,072
612
129
6
0
491,987
3
W
Fenrir
6,912
301
7
0
0
105,335
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role